fix: duplicate join message on FourKit servers

This commit is contained in:
itsRevela
2026-04-18 09:10:47 -05:00
parent b4a34df1a9
commit c297b26f36

View File

@@ -327,7 +327,9 @@ bool PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
// 4J-PB - removed, since it needs to be localised in the language the client is in
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + playerEntity->name + L" joined the game.") ) );
#if !(defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD))
broadcastAll(std::make_shared<ChatPacket>(player->name, ChatPacket::e_ChatPlayerJoinedGame));
#endif
MemSect(14);
add(player);