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Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -4812,7 +4812,7 @@ void Minecraft::main()
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app.DebugPrintf("<xs:enumeration value=\"%d\"><xs:annotation><xs:documentation>%ls</xs:documentation></xs:annotation></xs:enumeration>\n", i, app.GetString( Tile::tiles[i]->getDescriptionId() ));
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}
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}
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__debugbreak();
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DEBUG_BREAK();
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#endif
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// 4J-PB - Can't call this for the first 5 seconds of a game - MS rule
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