Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)

This commit is contained in:
ModMaker101
2026-04-26 15:32:32 -05:00
committed by itsRevela
parent 0625db38f5
commit cbdb92d045
73 changed files with 117 additions and 129 deletions

View File

@@ -28,7 +28,7 @@ int PressurePlateTile::getSignalStrength(Level *level, int x, int y, int z)
if (sensitivity == everything) entities = level->getEntities(nullptr, getSensitiveAABB(x, y, z));
else if (sensitivity == mobs) entities = level->getEntitiesOfClass(typeid(LivingEntity), getSensitiveAABB(x, y, z));
else if (sensitivity == players) entities = level->getEntitiesOfClass(typeid(Player), getSensitiveAABB(x, y, z));
else __debugbreak(); // 4J-JEV: We're going to delete something at a random location.
else DEBUG_BREAK(); // 4J-JEV: We're going to delete something at a random location.
if (entities != nullptr && !entities->empty())
{