Implement persistent hardcore death bans (XUID + IP) for dedicated server

On the dedicated server, hardcore death now persists XUID and IP bans to
banned-players.json and banned-ips.json via the Access system, and
disconnects the player. Bans survive server restarts. Client-hosted games
retain the existing in-memory XUID ban with force-save behavior.

- Add hardcore property to server.properties (forces Hard difficulty)
- Add LevelData::setHardcore() so loaded worlds respect the server config
- Add PlayerList::banPlayerForHardcoreDeath() with persistent XUID + IP bans
- Reject respawn requests server-side in hardcore mode
- Ensure server-side player ticks run without move packets (fixes
  environmental damage not applying for some clients)
- Restore 0x8 hardcore bit on LoginPacket/RespawnPacket wire format so
  the client-side death screen detects hardcore mode correctly
This commit is contained in:
Revela
2026-03-16 02:52:16 -05:00
parent 110cec3dab
commit d2e9808a26
14 changed files with 115 additions and 22 deletions

View File

@@ -180,6 +180,10 @@ bool DerivedLevelData::isHardcore()
return wrapped->isHardcore();
}
void DerivedLevelData::setHardcore(bool hardcore)
{
}
LevelType *DerivedLevelData::getGenerator()
{
return wrapped->getGenerator();