Enable multi-language font rendering and Unicode text input

Goal:
Allow players to type and display text in any language supported by
Unicode, including Chinese, Japanese, Korean, Thai, Arabic, Korean, Hindi, and more. This
covers all text surfaces: chat editor, chat messages, signs (in-world
and editor), world name/seed, server address/port fields, and all
Iggy Flash UI text fields.

Multi-language support:
Two complementary rendering systems were added to handle Unicode text
across the entire client:

1. Iggy UI (Flash-based text fields): A new UIUnicodeBitmapFont class
   serves Java Minecraft's glyph page PNGs (glyph_00.png-glyph_FF.png)
   through Iggy's bitmap font provider API. Registered as the global
   fallback font with metrics matching the Mojangles bitmap font for
   correct baseline alignment. When the primary bitmap font lacks a
   glyph, it returns IGGY_GLYPH_INVALID and Iggy seamlessly falls back
   to the unicode bitmap font.

2. Legacy C++ Font renderer (chat editor, in-world signs): Revived the
   commented-out unicode glyph page system in Font.cpp. Characters not
   in the bitmap font texture are rendered from glyph page PNGs loaded
   on demand, with proper texture switching mid-string.

3. ChatScreen input: Removed the restrictive acceptableLetters filter
   so all printable Unicode characters are accepted in chat.

Languages now supported for text input and rendering:
- Japanese (Hiragana, Katakana, Kanji)
- Chinese (Simplified and Traditional)
- Korean (Hangul)
- Thai
- Arabic
- Hindi (Devanagari)
- Russian (Cyrillic) - already worked via bitmap font
- Greek - already worked via bitmap font
- Polish, Czech, Turkish (Extended Latin) - already worked via bitmap font
- Armenian, Georgian, and other scripts covered by glyph pages

Security fixes:
- Fixed memset under-initialization of Font::charWidths (zeroed 460
  bytes instead of 460*sizeof(int)=1840 bytes, leaving entries 115+
  uninitialized) - pre-existing bug
- Added bounds checks to all UIUnicodeBitmapFont callbacks to reject
  glyph IDs outside [0, 65535], preventing OOB array access
- Added bounds check in Font::width() section-sign fallback path to
  prevent OOB read on charWidths[] with high codepoints
- Blocked Unicode bidirectional override characters (U+202A-202E,
  U+2066-2069) in chat input to prevent message spoofing

Memory leak fix:
- Fixed SignTileEntity::load allocating wchar_t[256] with new[] on
  every sign load without freeing. Replaced with stack allocation.

Debug logging:
- Added [SIGN] prefixed logging for sign save/update operations
- Added [CHAT] prefixed logging for chat send/receive operations

Files changed:
- UIUnicodeBitmapFont.h/.cpp (new) - Iggy bitmap font for glyph pages
- UIBitmapFont.cpp - Return IGGY_GLYPH_INVALID for unknown chars
- UIFontData.h/.cpp - Added hasGlyph() method
- UIController.h/.cpp - Load and register unicode bitmap fallback font
- UITTFFont.h/.cpp - Added registerAsDefaultFonts parameter
- Font.h/.cpp - Revived unicode glyph page rendering system
- ChatScreen.cpp - Accept all Unicode input, block bidi overrides
- Gui.cpp - Chat display debug logging
- ClientConnection.cpp - Sign update debug logging
- SignTileEntity.cpp - Sign save logging, memory leak fix
This commit is contained in:
Revela
2026-03-16 23:08:05 -05:00
parent a3395329e5
commit d7822ac81e
19 changed files with 389 additions and 69 deletions

View File

@@ -506,7 +506,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
return DefWindowProcW(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
@@ -563,7 +563,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
else if (vk == VK_MENU)
vk = (lParam & (1 << 24)) ? VK_RMENU : VK_LMENU;
g_KBMInput.OnKeyDown(vk);
return DefWindowProc(hWnd, message, wParam, lParam);
return DefWindowProcW(hWnd, message, wParam, lParam);
}
case WM_KEYUP:
case WM_SYSKEYUP:
@@ -661,7 +661,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
}
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
return DefWindowProcW(hWnd, message, wParam, lParam);
}
return 0;
}
@@ -673,23 +673,23 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.cbSize = sizeof(WNDCLASSEXW);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
wcex.hIcon = LoadIconW(hInstance, L"Minecraft");
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = "Minecraft";
wcex.lpszClassName = "MinecraftClass";
wcex.lpszMenuName = L"Minecraft";
wcex.lpszClassName = L"MinecraftClass";
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_MINECRAFTWINDOWS));
return RegisterClassEx(&wcex);
return RegisterClassExW(&wcex);
}
//
@@ -709,8 +709,8 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
RECT wr = {0, 0, g_rScreenWidth, g_rScreenHeight}; // set the size, but not the position
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
g_hWnd = CreateWindow( "MinecraftClass",
"Minecraft",
g_hWnd = CreateWindowW( L"MinecraftClass",
L"Minecraft",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
0,