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Enable multi-language font rendering and Unicode text input
Goal: Allow players to type and display text in any language supported by Unicode, including Chinese, Japanese, Korean, Thai, Arabic, Korean, Hindi, and more. This covers all text surfaces: chat editor, chat messages, signs (in-world and editor), world name/seed, server address/port fields, and all Iggy Flash UI text fields. Multi-language support: Two complementary rendering systems were added to handle Unicode text across the entire client: 1. Iggy UI (Flash-based text fields): A new UIUnicodeBitmapFont class serves Java Minecraft's glyph page PNGs (glyph_00.png-glyph_FF.png) through Iggy's bitmap font provider API. Registered as the global fallback font with metrics matching the Mojangles bitmap font for correct baseline alignment. When the primary bitmap font lacks a glyph, it returns IGGY_GLYPH_INVALID and Iggy seamlessly falls back to the unicode bitmap font. 2. Legacy C++ Font renderer (chat editor, in-world signs): Revived the commented-out unicode glyph page system in Font.cpp. Characters not in the bitmap font texture are rendered from glyph page PNGs loaded on demand, with proper texture switching mid-string. 3. ChatScreen input: Removed the restrictive acceptableLetters filter so all printable Unicode characters are accepted in chat. Languages now supported for text input and rendering: - Japanese (Hiragana, Katakana, Kanji) - Chinese (Simplified and Traditional) - Korean (Hangul) - Thai - Arabic - Hindi (Devanagari) - Russian (Cyrillic) - already worked via bitmap font - Greek - already worked via bitmap font - Polish, Czech, Turkish (Extended Latin) - already worked via bitmap font - Armenian, Georgian, and other scripts covered by glyph pages Security fixes: - Fixed memset under-initialization of Font::charWidths (zeroed 460 bytes instead of 460*sizeof(int)=1840 bytes, leaving entries 115+ uninitialized) - pre-existing bug - Added bounds checks to all UIUnicodeBitmapFont callbacks to reject glyph IDs outside [0, 65535], preventing OOB array access - Added bounds check in Font::width() section-sign fallback path to prevent OOB read on charWidths[] with high codepoints - Blocked Unicode bidirectional override characters (U+202A-202E, U+2066-2069) in chat input to prevent message spoofing Memory leak fix: - Fixed SignTileEntity::load allocating wchar_t[256] with new[] on every sign load without freeing. Replaced with stack allocation. Debug logging: - Added [SIGN] prefixed logging for sign save/update operations - Added [CHAT] prefixed logging for chat send/receive operations Files changed: - UIUnicodeBitmapFont.h/.cpp (new) - Iggy bitmap font for glyph pages - UIBitmapFont.cpp - Return IGGY_GLYPH_INVALID for unknown chars - UIFontData.h/.cpp - Added hasGlyph() method - UIController.h/.cpp - Load and register unicode bitmap fallback font - UITTFFont.h/.cpp - Added registerAsDefaultFonts parameter - Font.h/.cpp - Revived unicode glyph page rendering system - ChatScreen.cpp - Accept all Unicode input, block bidi overrides - Gui.cpp - Chat display debug logging - ClientConnection.cpp - Sign update debug logging - SignTileEntity.cpp - Sign save logging, memory leak fix
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@@ -50,11 +50,10 @@ void SignTileEntity::save(CompoundTag *tag)
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tag->putString(L"Text3", m_wsmessages[2] );
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tag->putString(L"Text4", m_wsmessages[3] );
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#ifndef _CONTENT_PACKAGE
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OutputDebugStringW(L"### - Saving a sign with text - \n");
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app.DebugPrintf("[SIGN] Saving sign at (%d, %d, %d):\n", x, y, z);
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for(int i=0;i<4;i++)
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{
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OutputDebugStringW(m_wsmessages[i].c_str());
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OutputDebugStringW(L"\n");
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app.DebugPrintf("[SIGN] Line%d: \"%ls\"\n", i+1, m_wsmessages[i].c_str());
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}
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#endif
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}
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@@ -65,8 +64,8 @@ void SignTileEntity::load(CompoundTag *tag)
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TileEntity::load(tag);
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for (int i = 0; i < MAX_SIGN_LINES; i++)
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{
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wchar_t *buf = new wchar_t[256];
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swprintf(buf, 256, L"Text%d", (i+1) );
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wchar_t buf[16];
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swprintf(buf, 16, L"Text%d", (i+1) );
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m_wsmessages[i] = tag->getString( buf );
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if (m_wsmessages[i].length() > MAX_LINE_LENGTH) m_wsmessages[i] = m_wsmessages[i].substr(0, MAX_LINE_LENGTH);
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}
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