Files
itsRevela 42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00

133 lines
3.9 KiB
C#

namespace Minecraft.Server.FourKit.Entity;
/// <summary>
/// Represents the type of an <see cref="Entity"/>.
/// </summary>
public enum EntityType
{
/// <summary>An arrow projectile; may get stuck in the ground.</summary>
ARROW,
/// <summary>A bat.</summary>
BAT,
/// <summary>A blaze.</summary>
BLAZE,
/// <summary>A placed boat.</summary>
BOAT,
/// <summary>A cave spider.</summary>
CAVE_SPIDER,
/// <summary>A chicken.</summary>
CHICKEN,
/// <summary>A complex entity part.</summary>
COMPLEX_PART,
/// <summary>A cow.</summary>
COW,
/// <summary>A creeper.</summary>
CREEPER,
/// <summary>An item resting on the ground.</summary>
DROPPED_ITEM,
/// <summary>A flying chicken egg.</summary>
EGG,
/// <summary>An ender crystal.</summary>
ENDER_CRYSTAL,
/// <summary>An ender dragon.</summary>
ENDER_DRAGON,
/// <summary>A flying ender pearl.</summary>
ENDER_PEARL,
/// <summary>An ender eye signal.</summary>
ENDER_SIGNAL,
/// <summary>An enderman.</summary>
ENDERMAN,
/// <summary>An experience orb.</summary>
EXPERIENCE_ORB,
/// <summary>A block that is going to or is about to fall.</summary>
FALLING_BLOCK,
/// <summary>A flying large fireball, as thrown by a Ghast for example.</summary>
FIREBALL,
/// <summary>A firework rocket.</summary>
FIREWORK,
/// <summary>A fishing line and bobber.</summary>
FISHING_HOOK,
/// <summary>A ghast.</summary>
GHAST,
/// <summary>A giant.</summary>
GIANT,
/// <summary>A horse.</summary>
HORSE,
/// <summary>An iron golem.</summary>
IRON_GOLEM,
/// <summary>An item frame on a wall.</summary>
ITEM_FRAME,
/// <summary>A leash attached to a fencepost.</summary>
LEASH_HITCH,
/// <summary>A bolt of lightning.</summary>
LIGHTNING,
/// <summary>A magma cube.</summary>
MAGMA_CUBE,
/// <summary>A minecart.</summary>
MINECART,
/// <summary>A minecart with a chest.</summary>
MINECART_CHEST,
/// <summary>A minecart with a command block.</summary>
MINECART_COMMAND,
/// <summary>A minecart with a furnace.</summary>
MINECART_FURNACE,
/// <summary>A minecart with a hopper.</summary>
MINECART_HOPPER,
/// <summary>A minecart with a mob spawner.</summary>
MINECART_MOB_SPAWNER,
/// <summary>A minecart with TNT.</summary>
MINECART_TNT,
/// <summary>A mooshroom.</summary>
MUSHROOM_COW,
/// <summary>An ocelot.</summary>
OCELOT,
/// <summary>A painting on a wall.</summary>
PAINTING,
/// <summary>A pig.</summary>
PIG,
/// <summary>A zombie pigman.</summary>
PIG_ZOMBIE,
/// <summary>A player.</summary>
PLAYER,
/// <summary>Primed TNT that is about to explode.</summary>
PRIMED_TNT,
/// <summary>A sheep.</summary>
SHEEP,
/// <summary>A silverfish.</summary>
SILVERFISH,
/// <summary>A skeleton.</summary>
SKELETON,
/// <summary>A slime.</summary>
SLIME,
/// <summary>A flying small fireball, such as thrown by a Blaze or player.</summary>
SMALL_FIREBALL,
/// <summary>A flying snowball.</summary>
SNOWBALL,
/// <summary>A snowman.</summary>
SNOWMAN,
/// <summary>A spider.</summary>
SPIDER,
/// <summary>A flying splash potion.</summary>
SPLASH_POTION,
/// <summary>A squid.</summary>
SQUID,
/// <summary>A flying experience bottle.</summary>
THROWN_EXP_BOTTLE,
/// <summary>An unknown entity without an Entity Class.</summary>
UNKNOWN,
/// <summary>A villager.</summary>
VILLAGER,
/// <summary>A weather entity.</summary>
WEATHER,
/// <summary>A witch.</summary>
WITCH,
/// <summary>A wither.</summary>
WITHER,
/// <summary>A flying wither skull projectile.</summary>
WITHER_SKULL,
/// <summary>A wolf.</summary>
WOLF,
/// <summary>A zombie.</summary>
ZOMBIE,
}