mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
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Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
133 lines
3.9 KiB
C#
133 lines
3.9 KiB
C#
namespace Minecraft.Server.FourKit.Entity;
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/// <summary>
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/// Represents the type of an <see cref="Entity"/>.
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/// </summary>
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public enum EntityType
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{
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/// <summary>An arrow projectile; may get stuck in the ground.</summary>
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ARROW,
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/// <summary>A bat.</summary>
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BAT,
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/// <summary>A blaze.</summary>
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BLAZE,
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/// <summary>A placed boat.</summary>
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BOAT,
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/// <summary>A cave spider.</summary>
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CAVE_SPIDER,
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/// <summary>A chicken.</summary>
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CHICKEN,
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/// <summary>A complex entity part.</summary>
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COMPLEX_PART,
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/// <summary>A cow.</summary>
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COW,
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/// <summary>A creeper.</summary>
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CREEPER,
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/// <summary>An item resting on the ground.</summary>
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DROPPED_ITEM,
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/// <summary>A flying chicken egg.</summary>
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EGG,
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/// <summary>An ender crystal.</summary>
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ENDER_CRYSTAL,
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/// <summary>An ender dragon.</summary>
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ENDER_DRAGON,
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/// <summary>A flying ender pearl.</summary>
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ENDER_PEARL,
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/// <summary>An ender eye signal.</summary>
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ENDER_SIGNAL,
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/// <summary>An enderman.</summary>
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ENDERMAN,
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/// <summary>An experience orb.</summary>
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EXPERIENCE_ORB,
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/// <summary>A block that is going to or is about to fall.</summary>
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FALLING_BLOCK,
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/// <summary>A flying large fireball, as thrown by a Ghast for example.</summary>
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FIREBALL,
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/// <summary>A firework rocket.</summary>
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FIREWORK,
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/// <summary>A fishing line and bobber.</summary>
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FISHING_HOOK,
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/// <summary>A ghast.</summary>
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GHAST,
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/// <summary>A giant.</summary>
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GIANT,
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/// <summary>A horse.</summary>
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HORSE,
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/// <summary>An iron golem.</summary>
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IRON_GOLEM,
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/// <summary>An item frame on a wall.</summary>
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ITEM_FRAME,
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/// <summary>A leash attached to a fencepost.</summary>
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LEASH_HITCH,
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/// <summary>A bolt of lightning.</summary>
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LIGHTNING,
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/// <summary>A magma cube.</summary>
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MAGMA_CUBE,
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/// <summary>A minecart.</summary>
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MINECART,
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/// <summary>A minecart with a chest.</summary>
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MINECART_CHEST,
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/// <summary>A minecart with a command block.</summary>
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MINECART_COMMAND,
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/// <summary>A minecart with a furnace.</summary>
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MINECART_FURNACE,
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/// <summary>A minecart with a hopper.</summary>
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MINECART_HOPPER,
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/// <summary>A minecart with a mob spawner.</summary>
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MINECART_MOB_SPAWNER,
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/// <summary>A minecart with TNT.</summary>
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MINECART_TNT,
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/// <summary>A mooshroom.</summary>
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MUSHROOM_COW,
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/// <summary>An ocelot.</summary>
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OCELOT,
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/// <summary>A painting on a wall.</summary>
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PAINTING,
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/// <summary>A pig.</summary>
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PIG,
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/// <summary>A zombie pigman.</summary>
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PIG_ZOMBIE,
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/// <summary>A player.</summary>
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PLAYER,
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/// <summary>Primed TNT that is about to explode.</summary>
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PRIMED_TNT,
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/// <summary>A sheep.</summary>
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SHEEP,
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/// <summary>A silverfish.</summary>
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SILVERFISH,
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/// <summary>A skeleton.</summary>
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SKELETON,
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/// <summary>A slime.</summary>
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SLIME,
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/// <summary>A flying small fireball, such as thrown by a Blaze or player.</summary>
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SMALL_FIREBALL,
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/// <summary>A flying snowball.</summary>
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SNOWBALL,
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/// <summary>A snowman.</summary>
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SNOWMAN,
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/// <summary>A spider.</summary>
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SPIDER,
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/// <summary>A flying splash potion.</summary>
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SPLASH_POTION,
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/// <summary>A squid.</summary>
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SQUID,
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/// <summary>A flying experience bottle.</summary>
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THROWN_EXP_BOTTLE,
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/// <summary>An unknown entity without an Entity Class.</summary>
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UNKNOWN,
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/// <summary>A villager.</summary>
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VILLAGER,
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/// <summary>A weather entity.</summary>
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WEATHER,
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/// <summary>A witch.</summary>
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WITCH,
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/// <summary>A wither.</summary>
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WITHER,
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/// <summary>A flying wither skull projectile.</summary>
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WITHER_SKULL,
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/// <summary>A wolf.</summary>
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WOLF,
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/// <summary>A zombie.</summary>
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ZOMBIE,
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}
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