mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
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Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
155 lines
4.7 KiB
C#
155 lines
4.7 KiB
C#
namespace Minecraft.Server.FourKit.Inventory;
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using Minecraft.Server.FourKit.Inventory.Meta;
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/// <summary>
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/// Represents a stack of items.
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/// </summary>
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public class ItemStack
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{
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private Material _type;
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private int _amount;
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private short _durability;
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private ItemMeta? _meta;
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internal Inventory? _ownerInventory;
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internal int _ownerSlot = -1;
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/// <summary>
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/// Creates a new ItemStack of the specified material with amount 1.
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/// </summary>
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public ItemStack(Material type) : this(type, 1) { }
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/// <summary>
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/// Creates a new ItemStack of the specified material and amount.
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/// </summary>
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public ItemStack(Material type, int amount) : this(type, amount, 0) { }
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/// <summary>
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/// Creates a new ItemStack of the specified material, amount and durability.
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/// </summary>
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public ItemStack(Material type, int amount, short durability)
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{
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_type = type;
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_amount = amount;
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_durability = durability;
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}
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/// <summary>
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/// Creates a new ItemStack from a raw type ID with amount 1.
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/// </summary>
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public ItemStack(int typeId) : this(typeId, 1) { }
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/// <summary>
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/// Creates a new ItemStack from a raw type ID and amount.
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/// </summary>
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public ItemStack(int typeId, int amount) : this(typeId, amount, 0) { }
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/// <summary>
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/// Creates a new ItemStack from a raw type ID, amount and durability.
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/// </summary>
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public ItemStack(int typeId, int amount, short durability)
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{
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_type = Enum.IsDefined(typeof(Material), typeId) ? (Material)typeId : Material.AIR;
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_amount = amount;
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_durability = durability;
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}
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/// <summary>
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/// Gets the type of this item.
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/// </summary>
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/// <returns>Type of the items in this stack.</returns>
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public Material getType() => _type;
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/// <summary>
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/// Sets the type of this item.
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/// </summary>
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/// <param name="type">New type to set the items in this stack to.</param>
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public void setType(Material type) { _type = type; SyncToOwner(); }
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/// <summary>
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/// Gets the type id for this item.
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/// </summary>
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/// <returns>Type Id of the items in this stack.</returns>
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public int getTypeId() => (int)_type;
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/// <summary>
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/// Sets the type id for this item.
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/// </summary>
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/// <param name="type">New type id to set the items in this stack to.</param>
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public void setTypeId(int type)
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{
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_type = Enum.IsDefined(typeof(Material), type) ? (Material)type : Material.AIR;
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SyncToOwner();
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}
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/// <summary>
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/// Gets the amount of items in this stack.
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/// </summary>
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/// <returns>Amount of items in this stack.</returns>
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public int getAmount() => _amount;
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/// <summary>
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/// Sets the amount of items in this stack.
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/// </summary>
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/// <param name="amount">New amount of items in this stack.</param>
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public void setAmount(int amount) { _amount = amount; SyncToOwner(); }
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/// <summary>
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/// Gets the durability of this item.
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/// </summary>
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/// <returns>Durability of this item.</returns>
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public short getDurability() => _durability;
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/// <summary>
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/// Sets the durability of this item.
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/// </summary>
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/// <param name="durability">Durability of this item.</param>
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public void setDurability(short durability) { _durability = durability; SyncToOwner(); }
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/// <summary>
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/// Get a copy of this ItemStack's ItemMeta.
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/// </summary>
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/// <returns>A copy of the current ItemStack's ItemMeta.</returns>
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public ItemMeta getItemMeta() => _meta?.clone() ?? new ItemMeta();
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/// <summary>
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/// Checks to see if any meta data has been defined.
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/// </summary>
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/// <returns>Returns true if some meta data has been set for this item.</returns>
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public bool hasItemMeta() => _meta != null && !_meta.isEmpty();
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/// <summary>
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/// Set the ItemMeta of this ItemStack.
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/// </summary>
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/// <param name="itemMeta">New ItemMeta, or null to indicate meta data be cleared.</param>
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/// <returns>True if successfully applied ItemMeta.</returns>
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public bool setItemMeta(ItemMeta? itemMeta)
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{
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_meta = itemMeta?.clone();
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SyncToOwner();
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return true;
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}
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internal ItemMeta? getItemMetaInternal() => _meta;
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internal void setItemMetaInternal(ItemMeta? meta) => _meta = meta;
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internal void BindToInventory(Inventory inventory, int slot)
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{
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_ownerInventory = inventory;
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_ownerSlot = slot;
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}
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internal void UnbindFromInventory()
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{
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_ownerInventory = null;
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_ownerSlot = -1;
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}
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private void SyncToOwner()
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{
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if (_ownerInventory != null && _ownerSlot >= 0)
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_ownerInventory.setItem(_ownerSlot, this);
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}
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}
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