Files
LCE-Revelations/Minecraft.Server/ServerProperties.h
Revela 8a6934c83c Implement persistent hardcore death bans (XUID + IP) for dedicated server
On the dedicated server, hardcore death now persists XUID and IP bans to
banned-players.json and banned-ips.json via the Access system, and
disconnects the player. Bans survive server restarts. Client-hosted games
retain the existing in-memory XUID ban with force-save behavior.

- Add hardcore property to server.properties (forces Hard difficulty)
- Add LevelData::setHardcore() so loaded worlds respect the server config
- Add PlayerList::banPlayerForHardcoreDeath() with persistent XUID + IP bans
- Reject respawn requests server-side in hardcore mode
- Ensure server-side player ticks run without move packets (fixes
  environmental damage not applying for some clients)
- Restore 0x8 hardcore bit on LoginPacket/RespawnPacket wire format so
  the client-side death screen detects hardcore mode correctly
2026-03-16 02:52:16 -05:00

107 lines
2.5 KiB
C++

#pragma once
#include <string>
#include "ServerLogger.h"
namespace ServerRuntime
{
/**
* `server.properties`
*/
struct ServerPropertiesConfig
{
/** world name `level-name` */
std::wstring worldName;
/** world save id `level-id` */
std::string worldSaveId;
/** `server-port` */
int serverPort;
/** `server-ip` */
std::string serverIp;
/** `lan-advertise` */
bool lanAdvertise;
/** `white-list` */
bool whiteListEnabled;
/** `server-name` (max 16 chars at runtime) */
std::string serverName;
/** `max-players` */
int maxPlayers;
/** `level-seed` is explicitly set */
bool hasSeed;
/** `level-seed` */
__int64 seed;
/** `log-level` */
EServerLogLevel logLevel;
/** `autosave-interval` (seconds) */
int autosaveIntervalSeconds;
/** host options / game settings */
int difficulty;
int gameMode;
/** `world-size` preset (`classic` / `small` / `medium` / `large`) */
int worldSize;
/** Overworld chunk width derived from `world-size` */
int worldSizeChunks;
/** Nether scale derived from `world-size` */
int worldHellScale;
bool levelTypeFlat;
/** `spawn-protection` radius in blocks (0 disables protection) */
int spawnProtectionRadius;
bool generateStructures;
bool bonusChest;
bool pvp;
bool trustPlayers;
bool fireSpreads;
bool tnt;
bool spawnAnimals;
bool spawnNpcs;
bool spawnMonsters;
bool allowFlight;
bool allowNether;
bool friendsOfFriends;
bool gamertags;
bool bedrockFog;
bool hostCanFly;
bool hostCanChangeHunger;
bool hostCanBeInvisible;
bool disableSaving;
bool mobGriefing;
bool keepInventory;
bool doMobSpawning;
bool doMobLoot;
bool doTileDrops;
bool naturalRegeneration;
bool doDaylightCycle;
bool hardcore;
/** other MinecraftServer runtime settings */
int maxBuildHeight;
std::string levelType;
std::string motd;
};
/**
* server.properties loader
*
* - ファイル欠損時はデフォルト値で新規作成
* - 必須キー不足時は補完して再保存
* - `level-id` は保存先として安全な形式へ正規化
*
* @return `WorldManager` が利用するワールド設定
*/
ServerPropertiesConfig LoadServerPropertiesConfig();
/**
* server.properties saver
*
* - `level-name` と `level-id` を更新
* - `white-list` を更新
* - それ以外の既存キーは極力保持
*
* @param config 保存するワールド識別情報と永続化対象設定
* @return 書き込み成功時 `true`
*/
bool SaveServerPropertiesConfig(const ServerPropertiesConfig &config);
}