mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
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- Sound engine: cache filesystem probe results to avoid repeated file existence checks; add MA_SOUND_FLAG_DECODE for pre-decoded playback - Level renderer: column-level frustum culling, compact visible chunk lists to skip empty iteration, lightweight second-pass render path, early-out for non-dirty chunks, scaled recheck period at high render distances - Entity: cache shared_from_this() to reduce reference counting overhead in move() and checkInsideTiles() - Level: skip checkLight() when tile light properties unchanged; enable entity locking on all platforms (not just Vita) - LevelChunk: only rescan min height when the minimum column changes; defer lightGap processing - LivingEntity: use raw pointer cast instead of dynamic_pointer_cast; cache friction tile lookup - ServerPlayerGameMode: return whether block was destroyed to avoid redundant tile update packets