mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
synced 2026-05-22 02:55:26 +00:00
Replace the boolean-flag-based async join system with a clean state machine (eJoinState enum) and move connection progress handling from UIScene_JoinMenu into UIScene_ConnectingProgress as a dedicated UI class. Combines the best of two approaches: non-blocking sockets with select() timeout and SO_RCVTIMEO clearing (prevents random disconnects) with the upstream's state enum, FinalizeJoin separation, and ConnectingProgress UI. JoinGame() now returns JOINGAME_PENDING on Win64, and PlatformNetworkManagerStub::DoWork() polls the join state to finalize the connection when the background thread succeeds.
370 lines
10 KiB
C++
370 lines
10 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_ConnectingProgress.h"
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#include "..\..\Minecraft.h"
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#ifdef _WINDOWS64
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#include "..\..\Windows64\Network\WinsockNetLayer.h"
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static int ConnectingProgress_OnRejectedDialogOK(LPVOID, int iPad, const C4JStorage::EMessageResult)
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{
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ui.NavigateBack(iPad);
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return 0;
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}
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#endif
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UIScene_ConnectingProgress::UIScene_ConnectingProgress(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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parentLayer->addComponent(iPad,eUIComponent_Panorama);
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parentLayer->addComponent(iPad,eUIComponent_Logo);
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m_progressBar.showBar(false);
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m_progressBar.setVisible( false );
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m_labelTip.setVisible( false );
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ConnectionProgressParams *param = static_cast<ConnectionProgressParams *>(_initData);
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if( param->stringId >= 0 )
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{
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m_labelTitle.init( app.GetString( param->stringId ) );
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}
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else
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{
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m_labelTitle.init( L"" );
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}
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m_progressBar.init(L"",0,0,100,0);
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m_buttonConfirm.init( app.GetString( IDS_CONFIRM_OK ), eControl_Confirm );
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m_buttonConfirm.setVisible(false);
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#if 0
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if(app.GetLocalPlayerCount()>1)
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{
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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}
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#endif
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m_showTooltips = param->showTooltips;
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m_runFailTimer = param->setFailTimer;
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m_timerTime = param->timerTime;
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m_cancelFunc = param->cancelFunc;
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m_cancelFuncParam = param->cancelFuncParam;
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m_removeLocalPlayer = false;
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m_showingButton = false;
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#ifdef _WINDOWS64
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WinsockNetLayer::eJoinState initState = WinsockNetLayer::GetJoinState();
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m_asyncJoinActive = (initState == WinsockNetLayer::eJoinState_Connecting ||
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initState == WinsockNetLayer::eJoinState_Success);
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m_asyncJoinFailed = false;
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#endif
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}
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UIScene_ConnectingProgress::~UIScene_ConnectingProgress()
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{
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m_parentLayer->removeComponent(eUIComponent_Panorama);
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m_parentLayer->removeComponent(eUIComponent_Logo);
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}
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void UIScene_ConnectingProgress::updateTooltips()
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{
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#ifdef _WINDOWS64
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if (m_asyncJoinActive)
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{
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ui.SetTooltips(m_iPad, -1, IDS_TOOLTIPS_BACK);
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return;
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}
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if (m_asyncJoinFailed)
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{
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, -1);
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return;
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}
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#endif
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// 4J-PB - removing the option of cancel join, since it didn't work anyway
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//ui.SetTooltips( m_iPad, -1, m_showTooltips?IDS_TOOLTIPS_CANCEL_JOIN:-1);
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ui.SetTooltips( m_iPad, -1, -1);
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}
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void UIScene_ConnectingProgress::tick()
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{
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UIScene::tick();
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#ifdef _WINDOWS64
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if (m_asyncJoinActive)
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{
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WinsockNetLayer::eJoinState state = WinsockNetLayer::GetJoinState();
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switch (state)
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{
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case WinsockNetLayer::eJoinState_Connecting:
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{
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int attempt = WinsockNetLayer::GetJoinAttempt();
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int maxAttempts = WinsockNetLayer::GetJoinMaxAttempts();
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wchar_t buf[128];
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if (attempt > 1)
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swprintf_s(buf, L"Connecting... (attempt %d/%d)", attempt, maxAttempts);
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else
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swprintf_s(buf, L"Connecting...");
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m_labelTitle.setLabel(buf);
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break;
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}
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case WinsockNetLayer::eJoinState_Success:
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m_asyncJoinActive = false;
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m_labelTitle.setLabel(L"Joining world...");
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break;
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case WinsockNetLayer::eJoinState_Cancelled:
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m_asyncJoinActive = false;
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navigateBack();
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break;
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case WinsockNetLayer::eJoinState_Rejected:
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{
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m_asyncJoinActive = false;
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DisconnectPacket::eDisconnectReason reason = WinsockNetLayer::GetJoinRejectReason();
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int reasonStringId = IDS_CONNECTION_LOST_SERVER;
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if (reason == DisconnectPacket::eDisconnect_ServerFull)
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reasonStringId = IDS_DISCONNECTED_SERVER_FULL;
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else if (reason == DisconnectPacket::eDisconnect_Kicked)
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reasonStringId = IDS_DISCONNECTED_KICKED;
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UINT uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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ui.RequestErrorMessage(IDS_CONNECTION_FAILED, reasonStringId, uiIDA, 1, m_iPad, ConnectingProgress_OnRejectedDialogOK, nullptr);
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break;
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}
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case WinsockNetLayer::eJoinState_Failed:
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m_asyncJoinActive = false;
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m_asyncJoinFailed = true;
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m_labelTitle.setLabel(app.GetString(IDS_CONNECTION_FAILED));
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m_buttonConfirm.setVisible(true);
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m_showingButton = true;
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updateTooltips();
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break;
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default:
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break;
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}
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}
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#endif
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if( m_removeLocalPlayer )
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{
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m_removeLocalPlayer = false;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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pMinecraft->removeLocalPlayerIdx(m_iPad);
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#ifdef _XBOX_ONE
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ProfileManager.RemoveGamepadFromGame(m_iPad);
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#endif
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}
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}
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wstring UIScene_ConnectingProgress::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1 && !m_parentLayer->IsFullscreenGroup())
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{
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return L"FullscreenProgressSplit";
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}
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else
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{
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return L"FullscreenProgress";
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}
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}
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void UIScene_ConnectingProgress::handleGainFocus(bool navBack)
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{
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UIScene::handleGainFocus(navBack);
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if(!navBack && m_runFailTimer) addTimer(0,m_timerTime);
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}
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void UIScene_ConnectingProgress::handleLoseFocus()
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{
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if (!m_runFailTimer) return;
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int millisecsLeft = getTimer(0)->targetTime - System::currentTimeMillis();
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int millisecsTaken = getTimer(0)->duration - millisecsLeft;
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app.DebugPrintf("\n");
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app.DebugPrintf("---------------------------------------------------------\n");
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app.DebugPrintf("---------------------------------------------------------\n");
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app.DebugPrintf("UIScene_ConnectingProgress time taken = %d millisecs\n", millisecsTaken);
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app.DebugPrintf("---------------------------------------------------------\n");
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app.DebugPrintf("---------------------------------------------------------\n");
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app.DebugPrintf("\n");
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killTimer(0);
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}
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void UIScene_ConnectingProgress::handleTimerComplete(int id)
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{
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// Check if the connection failed
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->m_connectionFailed[m_iPad] || !g_NetworkManager.IsInSession() )
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{
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#if 0
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app.RemoveBackScene(m_iPad);
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#endif
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int exitReasonStringId;
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switch(pMinecraft->m_connectionFailedReason[m_iPad])
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{
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case DisconnectPacket::eDisconnect_LoginTooLong:
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exitReasonStringId = IDS_DISCONNECTED_LOGIN_TOO_LONG;
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break;
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case DisconnectPacket::eDisconnect_ServerFull:
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exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL;
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break;
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case DisconnectPacket::eDisconnect_Kicked:
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exitReasonStringId = IDS_DISCONNECTED_KICKED;
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break;
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case DisconnectPacket::eDisconnect_NoUGC_AllLocal:
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exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_ALL_LOCAL;
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break;
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case DisconnectPacket::eDisconnect_NoUGC_Single_Local:
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exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_SINGLE_LOCAL;
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break;
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#if defined(__PS3__) || defined(__ORBIS__)
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case DisconnectPacket::eDisconnect_ContentRestricted_AllLocal:
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exitReasonStringId = IDS_CONTENT_RESTRICTION_MULTIPLAYER;
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break;
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case DisconnectPacket::eDisconnect_ContentRestricted_Single_Local:
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exitReasonStringId = IDS_CONTENT_RESTRICTION;
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break;
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#endif
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#ifdef _XBOX
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case DisconnectPacket::eDisconnect_NoUGC_Remote:
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exitReasonStringId = IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_REMOTE;
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break;
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#endif
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case DisconnectPacket::eDisconnect_NoFlying:
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exitReasonStringId = IDS_DISCONNECTED_FLYING;
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break;
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case DisconnectPacket::eDisconnect_Quitting:
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exitReasonStringId = IDS_DISCONNECTED_SERVER_QUIT;
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break;
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case DisconnectPacket::eDisconnect_OutdatedServer:
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exitReasonStringId = IDS_DISCONNECTED_SERVER_OLD;
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break;
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case DisconnectPacket::eDisconnect_OutdatedClient:
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exitReasonStringId = IDS_DISCONNECTED_CLIENT_OLD;
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break;
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#if defined __ORBIS__ || defined __PS3__ || defined __PSVITA__
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case DisconnectPacket::eDisconnect_NATMismatch:
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exitReasonStringId = IDS_DISCONNECTED_NAT_TYPE_MISMATCH;
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break;
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#endif
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default:
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exitReasonStringId = IDS_CONNECTION_LOST_SERVER;
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break;
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}
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if( m_iPad != ProfileManager.GetPrimaryPad() && g_NetworkManager.IsInSession() )
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{
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m_buttonConfirm.setVisible(true);
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m_showingButton = true;
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// Set text
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m_labelTitle.setLabel( app.GetString( IDS_CONNECTION_FAILED ) );
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m_progressBar.setLabel( app.GetString( exitReasonStringId ) );
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m_progressBar.setVisible( true );
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m_controlTimer.setVisible( false );
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}
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else
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{
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UINT uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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ui.RequestErrorMessage( IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA,1,ProfileManager.GetPrimaryPad());
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exitReasonStringId = -1;
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//app.NavigateToHomeMenu();
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app.SetAction(ProfileManager.GetPrimaryPad(),eAppAction_ExitWorld,(void *)TRUE);
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}
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}
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}
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void UIScene_ConnectingProgress::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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if( m_showTooltips )
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{
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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#ifdef _WINDOWS64
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case ACTION_MENU_CANCEL:
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if (pressed && m_asyncJoinActive)
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{
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m_asyncJoinActive = false;
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WinsockNetLayer::CancelJoinGame();
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navigateBack();
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handled = true;
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return;
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}
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break;
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#endif
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// 4J-PB - Removed the option to cancel join - it didn't work anyway
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// case ACTION_MENU_CANCEL:
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// {
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// if(m_cancelFunc != nullptr)
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// {
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// m_cancelFunc(m_cancelFuncParam);
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// }
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// else
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// {
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// // Cancel the join
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// Minecraft *pMinecraft = Minecraft::GetInstance();
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// pMinecraft->removeLocalPlayerIdx(m_iPad);
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// }
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// handled = true;
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// }
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// break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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if(pressed)
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{
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sendInputToMovie(key, repeat, pressed, released);
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}
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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if(pressed)
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{
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sendInputToMovie(key, repeat, pressed, released);
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}
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break;
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}
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}
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}
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void UIScene_ConnectingProgress::handlePress(F64 controlId, F64 childId)
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{
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switch(static_cast<int>(controlId))
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{
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case eControl_Confirm:
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if(m_showingButton)
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{
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#ifdef _WINDOWS64
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if (m_asyncJoinFailed)
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{
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navigateBack();
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break;
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}
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#endif
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if( m_iPad != ProfileManager.GetPrimaryPad() && g_NetworkManager.IsInSession() )
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{
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// The connection failed if we see the button, so the temp player should be removed and the viewports updated again
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// This is actually done in the tick as we can't pull down the scene we are currently in from here
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m_removeLocalPlayer = true;
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}
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else
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{
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ui.NavigateToHomeMenu();
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//app.NavigateBack( ProfileManager.GetPrimaryPad() );
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}
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}
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break;
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}
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}
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