mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
synced 2026-05-24 16:14:50 +00:00
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
252 lines
6.5 KiB
C++
252 lines
6.5 KiB
C++
#include "FourKitBridge.h"
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#include "stdafx.h"
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#include "..\Minecraft.World\DamageSource.h"
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#include "..\Minecraft.World\EntityDamageSource.h"
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namespace FourKitBridge
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{
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int MapEntityType(int nativeType)
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{
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eINSTANCEOF type = (eINSTANCEOF)nativeType;
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const int ARROW = 0, BAT = 1, BLAZE = 2, BOAT = 3, CAVE_SPIDER = 4;
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const int CHICKEN = 5, COW = 7, CREEPER = 8, DROPPED_ITEM = 9;
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const int EGG = 10, ENDER_CRYSTAL = 11, ENDER_DRAGON = 12;
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const int ENDER_PEARL = 13, ENDER_SIGNAL = 14, ENDERMAN = 15;
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const int EXPERIENCE_ORB = 16, FALLING_BLOCK = 17, FIREBALL = 18;
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const int FIREWORK = 19, FISHING_HOOK = 20, GHAST = 21, GIANT = 22;
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const int HORSE = 23, IRON_GOLEM = 24, ITEM_FRAME = 25;
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const int LEASH_HITCH = 26, LIGHTNING = 27, MAGMA_CUBE = 28;
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const int MINECART = 29, MINECART_CHEST = 30, MINECART_FURNACE = 32;
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const int MINECART_HOPPER = 33, MINECART_MOB_SPAWNER = 34;
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const int MINECART_TNT = 35, MUSHROOM_COW = 36, OCELOT = 37;
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const int PAINTING = 38, PIG = 39, PIG_ZOMBIE = 40, PLAYER = 41;
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const int PRIMED_TNT = 42, SHEEP = 43, SILVERFISH = 44;
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const int SKELETON = 45, SLIME = 46, SMALL_FIREBALL = 47;
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const int SNOWBALL = 48, SNOWMAN = 49, SPIDER = 50;
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const int SPLASH_POTION = 51, SQUID = 52, THROWN_EXP_BOTTLE = 53;
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const int UNKNOWN = 54, VILLAGER = 55, WITCH = 57;
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const int WITHER = 58, WITHER_SKULL = 59, WOLF = 60, ZOMBIE = 61;
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switch (type)
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{
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case eTYPE_ARROW:
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return ARROW;
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case eTYPE_BAT:
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return BAT;
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case eTYPE_BLAZE:
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return BLAZE;
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case eTYPE_BOAT:
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return BOAT;
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case eTYPE_CAVESPIDER:
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return CAVE_SPIDER;
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case eTYPE_CHICKEN:
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return CHICKEN;
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case eTYPE_COW:
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return COW;
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case eTYPE_CREEPER:
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return CREEPER;
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case eTYPE_ITEMENTITY:
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return DROPPED_ITEM;
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case eTYPE_THROWNEGG:
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return EGG;
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case eTYPE_NETHER_SPHERE:
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return ENDER_CRYSTAL;
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case eTYPE_ENDERDRAGON:
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return ENDER_DRAGON;
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case eTYPE_THROWNENDERPEARL:
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return ENDER_PEARL;
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case eTYPE_EYEOFENDERSIGNAL:
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return ENDER_SIGNAL;
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case eTYPE_ENDERMAN:
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return ENDERMAN;
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case eTYPE_EXPERIENCEORB:
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return EXPERIENCE_ORB;
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case eTYPE_FALLINGTILE:
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return FALLING_BLOCK;
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case eTYPE_LARGE_FIREBALL:
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return FIREBALL;
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case eTYPE_FIREWORKS_ROCKET:
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return FIREWORK;
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case eTYPE_FISHINGHOOK:
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return FISHING_HOOK;
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case eTYPE_GHAST:
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return GHAST;
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case eTYPE_GIANT:
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return GIANT;
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case eTYPE_HORSE:
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return HORSE;
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case eTYPE_VILLAGERGOLEM:
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return IRON_GOLEM;
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case eTYPE_ITEM_FRAME:
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return ITEM_FRAME;
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case eTYPE_LEASHFENCEKNOT:
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return LEASH_HITCH;
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case eTYPE_LIGHTNINGBOLT:
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return LIGHTNING;
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case eTYPE_LAVASLIME:
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return MAGMA_CUBE;
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case eTYPE_MINECART_RIDEABLE:
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return MINECART;
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case eTYPE_MINECART_CHEST:
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return MINECART_CHEST;
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case eTYPE_MINECART_FURNACE:
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return MINECART_FURNACE;
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case eTYPE_MINECART_HOPPER:
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return MINECART_HOPPER;
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case eTYPE_MINECART_SPAWNER:
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return MINECART_MOB_SPAWNER;
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case eTYPE_MINECART_TNT:
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return MINECART_TNT;
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case eTYPE_MUSHROOMCOW:
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return MUSHROOM_COW;
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case eTYPE_OCELOT:
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return OCELOT;
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case eTYPE_PAINTING:
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return PAINTING;
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case eTYPE_PIG:
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return PIG;
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case eTYPE_PIGZOMBIE:
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return PIG_ZOMBIE;
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case eTYPE_PLAYER:
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return PLAYER;
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case eTYPE_SERVERPLAYER:
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return PLAYER;
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case eTYPE_REMOTEPLAYER:
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return PLAYER;
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case eTYPE_LOCALPLAYER:
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return PLAYER;
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case eTYPE_PRIMEDTNT:
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return PRIMED_TNT;
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case eTYPE_SHEEP:
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return SHEEP;
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case eTYPE_SILVERFISH:
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return SILVERFISH;
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case eTYPE_SKELETON:
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return SKELETON;
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case eTYPE_SLIME:
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return SLIME;
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case eTYPE_SMALL_FIREBALL:
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return SMALL_FIREBALL;
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case eTYPE_SNOWBALL:
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return SNOWBALL;
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case eTYPE_SNOWMAN:
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return SNOWMAN;
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case eTYPE_SPIDER:
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return SPIDER;
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case eTYPE_THROWNPOTION:
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return SPLASH_POTION;
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case eTYPE_SQUID:
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return SQUID;
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case eTYPE_THROWNEXPBOTTLE:
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return THROWN_EXP_BOTTLE;
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case eTYPE_VILLAGER:
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return VILLAGER;
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case eTYPE_WITCH:
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return WITCH;
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case eTYPE_WITHERBOSS:
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return WITHER;
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case eTYPE_WITHER_SKULL:
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return WITHER_SKULL;
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case eTYPE_WOLF:
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return WOLF;
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case eTYPE_ZOMBIE:
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return ZOMBIE;
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default:
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return UNKNOWN;
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}
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}
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int MapDamageCause(void *sourcePtr)
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{
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DamageSource *source = (DamageSource *)sourcePtr;
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const int CONTACT = 1, CUSTOM = 2, DROWNING = 3;
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const int ENTITY_ATTACK = 4, ENTITY_EXPLOSION = 5;
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const int FALL = 6, FALLING_BLOCK = 7, FIRE = 8, FIRE_TICK = 9;
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const int LAVA = 10, MAGIC = 12;
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const int PROJECTILE = 15, STARVATION = 16, SUFFOCATION = 17;
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const int CAUSE_VOID = 20, CAUSE_WITHER = 21;
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if (source == nullptr)
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{
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return CUSTOM;
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}
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if (source == DamageSource::inFire)
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{
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return FIRE;
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}
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if (source == DamageSource::onFire)
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{
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return FIRE_TICK;
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}
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if (source == DamageSource::lava)
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{
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return LAVA;
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}
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if (source == DamageSource::inWall)
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{
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return SUFFOCATION;
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}
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if (source == DamageSource::drown)
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{
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return DROWNING;
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}
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if (source == DamageSource::starve)
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{
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return STARVATION;
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}
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if (source == DamageSource::cactus)
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{
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return CONTACT;
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}
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if (source == DamageSource::fall)
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{
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return FALL;
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}
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if (source == DamageSource::outOfWorld)
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{
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return CAUSE_VOID;
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}
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if (source == DamageSource::genericSource)
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{
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return CUSTOM;
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}
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if (source == DamageSource::magic)
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{
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return MAGIC;
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}
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if (source == DamageSource::wither)
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{
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return CAUSE_WITHER;
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}
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if (source == DamageSource::anvil)
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{
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return FALLING_BLOCK;
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}
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if (source == DamageSource::fallingBlock)
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{
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return FALLING_BLOCK;
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}
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if (source->isExplosion())
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{
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return ENTITY_EXPLOSION;
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}
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if (source->isProjectile())
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{
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return PROJECTILE;
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}
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if (source->isMagic())
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{
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return MAGIC;
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}
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if (dynamic_cast<EntityDamageSource *>(source) != nullptr)
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{
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return ENTITY_ATTACK;
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}
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return CUSTOM;
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}
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}
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