mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
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Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
154 lines
4.3 KiB
C++
154 lines
4.3 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "GrassTile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.h"
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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#include "..\Minecraft.Server\FourKitBridge.h"
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#include "Dimension.h"
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#endif
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// AP - included for PSVita Alpha cut out optimisation
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#include "IntBuffer.h"
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#include "..\Minecraft.Client\Tesselator.h"
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GrassTile::GrassTile(int id) : Tile(id, Material::grass)
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{
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iconTop = nullptr;
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iconSnowSide = nullptr;
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iconSideOverlay = nullptr;
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setTicking(true);
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}
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Icon *GrassTile::getTexture(int face, int data)
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{
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
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return icon;
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}
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Icon *GrassTile::getTexture(LevelSource *level, int x, int y, int z, int face)
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{
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
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Material *above = level->getMaterial(x, y + 1, z);
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if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
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else return icon;
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}
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void GrassTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"grass_side");
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iconTop = iconRegister->registerIcon(L"grass_top");
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iconSnowSide = iconRegister->registerIcon(L"snow_side");
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iconSideOverlay = iconRegister->registerIcon(L"grass_side_overlay");
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}
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int GrassTile::getColor() const
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{
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// 4J Replaced
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//double temp = 0.5;
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//double rain = 1.0;
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//return GrassColor::get(temp, rain);
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return Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Grass_Common );
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}
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int GrassTile::getColor(int auxData)
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{
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return getColor();
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}
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int GrassTile::getColor(LevelSource *level, int x, int y, int z)
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{
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return getColor( level, x, y, z, level->getData( x, y, z ) );
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}
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// 4J - changed interface to have data passed in, and put existing interface as wrapper above
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int GrassTile::getColor(LevelSource *level, int x, int y, int z, int data)
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{
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//return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z);
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int totalRed = 0;
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int totalGreen = 0;
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int totalBlue = 0;
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for (int oz = -1; oz <= 1; oz++)
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{
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for (int ox = -1; ox <= 1; ox++)
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{
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int grassColor = level->getBiome(x + ox, z + oz)->getGrassColor();
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totalRed += (grassColor & 0xff0000) >> 16;
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totalGreen += (grassColor & 0xff00) >> 8;
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totalBlue += (grassColor & 0xff);
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}
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}
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return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
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}
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void GrassTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (level->isClientSide) return;
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if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2)
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{
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level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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else
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{
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if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
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{
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for (int i = 0; i < 4; i++)
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{
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int xt = x + random->nextInt(3) - 1;
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int yt = y + random->nextInt(5) - 3;
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int zt = z + random->nextInt(3) - 1;
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int above = level->getTile(xt, yt + 1, zt);
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if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2)
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{
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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if (!FourKitBridge::FireBlockSpread(level->dimension->id, xt, yt, zt, x, y, z, Tile::grass_Id, 0))
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#endif
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level->setTileAndUpdate(xt, yt, zt, Tile::grass_Id);
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}
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}
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}
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}
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}
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int GrassTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Tile::dirt->getResource(0, random, playerBonusLevel);
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}
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Icon *GrassTile::getSideTextureOverlay()
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{
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#ifdef __PSVITA__
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// AP - alpha cut out is expensive on vita. Because of the way grass sides are treated as special case we need to set the alpha flag here
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// this would normally happen in TileRenderer::getTextureOrMissing
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Tesselator* t = Tesselator::getInstance();
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t->setAlphaCutOut( true );
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#endif
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return Tile::grass->iconSideOverlay;
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}
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bool GrassTile::shouldTileTick(Level *level, int x,int y,int z)
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{
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bool should = false;
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if( (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) ||
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(level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) )
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{
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should = true;
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}
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return should;
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}
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