Files
LCE-Revelations/Minecraft.World/GrassTile.cpp
itsRevela 42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00

154 lines
4.3 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.Client\Minecraft.h"
#include "GrassTile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\Minecraft.Server\FourKitBridge.h"
#include "Dimension.h"
#endif
// AP - included for PSVita Alpha cut out optimisation
#include "IntBuffer.h"
#include "..\Minecraft.Client\Tesselator.h"
GrassTile::GrassTile(int id) : Tile(id, Material::grass)
{
iconTop = nullptr;
iconSnowSide = nullptr;
iconSideOverlay = nullptr;
setTicking(true);
}
Icon *GrassTile::getTexture(int face, int data)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
return icon;
}
Icon *GrassTile::getTexture(LevelSource *level, int x, int y, int z, int face)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
Material *above = level->getMaterial(x, y + 1, z);
if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
else return icon;
}
void GrassTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"grass_side");
iconTop = iconRegister->registerIcon(L"grass_top");
iconSnowSide = iconRegister->registerIcon(L"snow_side");
iconSideOverlay = iconRegister->registerIcon(L"grass_side_overlay");
}
int GrassTile::getColor() const
{
// 4J Replaced
//double temp = 0.5;
//double rain = 1.0;
//return GrassColor::get(temp, rain);
return Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Grass_Common );
}
int GrassTile::getColor(int auxData)
{
return getColor();
}
int GrassTile::getColor(LevelSource *level, int x, int y, int z)
{
return getColor( level, x, y, z, level->getData( x, y, z ) );
}
// 4J - changed interface to have data passed in, and put existing interface as wrapper above
int GrassTile::getColor(LevelSource *level, int x, int y, int z, int data)
{
//return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z);
int totalRed = 0;
int totalGreen = 0;
int totalBlue = 0;
for (int oz = -1; oz <= 1; oz++)
{
for (int ox = -1; ox <= 1; ox++)
{
int grassColor = level->getBiome(x + ox, z + oz)->getGrassColor();
totalRed += (grassColor & 0xff0000) >> 16;
totalGreen += (grassColor & 0xff00) >> 8;
totalBlue += (grassColor & 0xff);
}
}
return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
}
void GrassTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->isClientSide) return;
if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2)
{
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
else
{
if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
{
for (int i = 0; i < 4; i++)
{
int xt = x + random->nextInt(3) - 1;
int yt = y + random->nextInt(5) - 3;
int zt = z + random->nextInt(3) - 1;
int above = level->getTile(xt, yt + 1, zt);
if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
if (!FourKitBridge::FireBlockSpread(level->dimension->id, xt, yt, zt, x, y, z, Tile::grass_Id, 0))
#endif
level->setTileAndUpdate(xt, yt, zt, Tile::grass_Id);
}
}
}
}
}
int GrassTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::dirt->getResource(0, random, playerBonusLevel);
}
Icon *GrassTile::getSideTextureOverlay()
{
#ifdef __PSVITA__
// AP - alpha cut out is expensive on vita. Because of the way grass sides are treated as special case we need to set the alpha flag here
// this would normally happen in TileRenderer::getTextureOrMissing
Tesselator* t = Tesselator::getInstance();
t->setAlphaCutOut( true );
#endif
return Tile::grass->iconSideOverlay;
}
bool GrassTile::shouldTileTick(Level *level, int x,int y,int z)
{
bool should = false;
if( (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) ||
(level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) )
{
should = true;
}
return should;
}