Files
LCE-Revelations/Minecraft.World/ItemEntity.cpp
itsRevela 42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00

339 lines
8.8 KiB
C++

#include "stdafx.h"
#include "JavaMath.h"
#include "net.minecraft.stats.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.damagesource.h"
#include "com.mojang.nbt.h"
#include "ItemEntity.h"
#include "SoundTypes.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\Minecraft.Server\FourKitBridge.h"
#endif
void ItemEntity::_init()
{
age = 0;
throwTime = 0;
health = 5;
bobOffs = static_cast<float>(Math::random() * PI * 2);
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
setSize(0.25f, 0.25f);
heightOffset = bbHeight / 2.0f;
}
void ItemEntity::_init(Level *level, double x, double y, double z)
{
_init();
setPos(x, y, z);
yRot = static_cast<float>(Math::random() * 360);
xd = static_cast<float>(Math::random() * 0.2f - 0.1f);
yd = +0.2f;
zd = static_cast<float>(Math::random() * 0.2f - 0.1f);
}
ItemEntity::ItemEntity(Level *level, double x, double y, double z) : Entity(level)
{
_init(level,x,y,z);
}
ItemEntity::ItemEntity(Level *level, double x, double y, double z, shared_ptr<ItemInstance> item) : Entity( level )
{
_init(level,x,y,z);
setItem(item);
}
bool ItemEntity::makeStepSound()
{
return false;
}
ItemEntity::ItemEntity(Level *level) : Entity( level )
{
_init();
}
void ItemEntity::defineSynchedData()
{
getEntityData()->defineNULL(DATA_ITEM, nullptr);
}
void ItemEntity::tick()
{
Entity::tick();
if (throwTime > 0) throwTime--;
xo = x;
yo = y;
zo = z;
yd -= 0.04f;
noPhysics = checkInTile(x, (bb->y0 + bb->y1) / 2, z);
// 4J - added parameter here so that these don't care about colliding with other entities
move(xd, yd, zd, true);
bool moved = static_cast<int>(xo) != static_cast<int>(x) || static_cast<int>(yo) != static_cast<int>(y) || static_cast<int>(zo) != static_cast<int>(z);
if (moved || tickCount % 25 == 0)
{
if (level->getMaterial( Mth::floor(x), Mth::floor(y), Mth::floor(z)) == Material::lava)
{
yd = 0.2f;
xd = (random->nextFloat() - random->nextFloat()) * 0.2f;
zd = (random->nextFloat() - random->nextFloat()) * 0.2f;
MemSect(31);
playSound(eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f);
MemSect(0);
}
if (!level->isClientSide)
{
mergeWithNeighbours();
}
}
float friction = 0.98f;
if (onGround)
{
friction = 0.6f * 0.98f;
int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z) );
if (t > 0)
{
friction = Tile::tiles[t]->friction * 0.98f;
}
}
xd *= friction;
yd *= 0.98f;
zd *= friction;
if (onGround)
{
yd *= -0.5f;
}
tickCount++;
age++;
if (!level->isClientSide && age >= LIFETIME)
{
remove();
}
}
void ItemEntity::mergeWithNeighbours()
{
vector<shared_ptr<Entity> > *neighbours = level->getEntitiesOfClass(typeid(*this), bb->grow(0.5, 0, 0.5));
for(auto& neighbour : *neighbours)
{
shared_ptr<ItemEntity> entity = dynamic_pointer_cast<ItemEntity>(neighbour);
merge(entity);
}
delete neighbours;
}
bool ItemEntity::merge(shared_ptr<ItemEntity> target)
{
if (target == shared_from_this()) return false;
if (!target->isAlive() || !this->isAlive()) return false;
shared_ptr<ItemInstance> myItem = this->getItem();
shared_ptr<ItemInstance> targetItem = target->getItem();
if (targetItem->getItem() != myItem->getItem()) return false;
if (targetItem->hasTag() ^ myItem->hasTag()) return false;
if (targetItem->hasTag() && !targetItem->getTag()->equals(myItem->getTag())) return false;
if (targetItem->getItem()->isStackedByData() && targetItem->getAuxValue() != myItem->getAuxValue()) return false;
if (targetItem->count < myItem->count) return target->merge(dynamic_pointer_cast<ItemEntity>(shared_from_this()));
if (targetItem->count + myItem->count > targetItem->getMaxStackSize()) return false;
targetItem->count += myItem->count;
target->throwTime = max(target->throwTime, this->throwTime);
target->age = min(target->age, this->age);
target->setItem(targetItem);
remove();
return true;
}
void ItemEntity::setShortLifeTime()
{
// reduce lifetime to one minute
age = LIFETIME - (60 * SharedConstants::TICKS_PER_SECOND);
}
bool ItemEntity::updateInWaterState()
{
return level->checkAndHandleWater(bb, Material::water, shared_from_this());
}
void ItemEntity::burn(int dmg)
{
hurt(DamageSource::inFire, dmg);
}
bool ItemEntity::hurt(DamageSource *source, float damage)
{
// 4J - added next line: found whilst debugging an issue with item entities getting into a bad state when being created by a cactus, since entities insides cactuses get hurt
// and therefore depending on the timing of things they could get removed from the client when they weren't supposed to be. Are there really any cases were we would want
// an itemEntity to be locally hurt?
if (level->isClientSide ) return false;
if (isInvulnerable()) return false;
if (getItem() != nullptr && getItem()->id == Item::netherStar_Id && source->isExplosion()) return false;
markHurt();
health -= damage;
if (health <= 0)
{
remove();
}
return false;
}
void ItemEntity::addAdditonalSaveData(CompoundTag *entityTag)
{
entityTag->putShort(L"Health", static_cast<byte>(health));
entityTag->putShort(L"Age", static_cast<short>(age));
if (getItem() != nullptr) entityTag->putCompound(L"Item", getItem()->save(new CompoundTag()));
}
void ItemEntity::readAdditionalSaveData(CompoundTag *tag)
{
health = tag->getShort(L"Health") & 0xff;
age = tag->getShort(L"Age");
CompoundTag *itemTag = tag->getCompound(L"Item");
setItem(ItemInstance::fromTag(itemTag));
if (getItem() == nullptr) remove();
}
void ItemEntity::playerTouch(shared_ptr<Player> player)
{
if (level->isClientSide) return;
shared_ptr<ItemInstance> item = getItem();
// 4J Stu - Fix for duplication glitch
if(item->count <= 0)
{
remove();
return;
}
int orgCount = item->count;
if (throwTime == 0)
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
{
int outItemId = item->id, outItemCount = orgCount, outItemAux = item->getAuxValue();
if (FourKitBridge::FirePlayerPickupItem(
player->entityId, entityId, player->dimension,
x, y, z,
item->id, orgCount, item->getAuxValue(), 0,
&outItemId, &outItemCount, &outItemAux))
return;
if (outItemId != item->id || outItemCount != orgCount || outItemAux != item->getAuxValue())
{
item = std::make_shared<ItemInstance>(outItemId, outItemCount, outItemAux);
setItem(item);
orgCount = outItemCount;
}
}
#endif
if (player->inventory->add(item))
{
//if (item.id == Tile.treeTrunk.id) player.awardStat(Achievements.mineWood);
//if (item.id == Item.leather.id) player.awardStat(Achievements.killCow);
//if (item.id == Item.diamond.id) player.awardStat(Achievements.diamonds);
//if (item.id == Item.blazeRod.id) player.awardStat(Achievements.blazeRod);
if (item->id == Item::diamond_Id)
{
player->awardStat(GenericStats::diamonds(), GenericStats::param_diamonds());
#ifdef _EXTENDED_ACHIEVEMENTS
if ( getItem()->getItem()->id )
{
shared_ptr<Player> pThrower = level->getPlayerByName(getThrower());
if ( (pThrower != nullptr) && (pThrower != player) )
{
pThrower->awardStat(GenericStats::diamondsToYou(), GenericStats::param_diamondsToYou());
}
}
#endif
}
if (item->id == Item::blazeRod_Id)
player->awardStat(GenericStats::blazeRod(), GenericStats::param_blazeRod());
playSound(eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f);
player->take(shared_from_this(), orgCount);
// System.out.println(item.count + ", " + orgCount);
if (item->count <= 0) remove();
}
}
}
wstring ItemEntity::getAName()
{
return L"";//L"item." + getItem()->getDescriptionId();
//return I18n.get("item." + item.getDescriptionId());
}
void ItemEntity::changeDimension(int i)
{
Entity::changeDimension(i);
if (!level->isClientSide) mergeWithNeighbours();
}
shared_ptr<ItemInstance> ItemEntity::getItem()
{
shared_ptr<ItemInstance> result = getEntityData()->getItemInstance(DATA_ITEM);
if (result == nullptr)
{
if (level != nullptr)
{
app.DebugPrintf("Item entity %d has no item?!\n", entityId);
//level.getLogger().severe("Item entity " + entityId + " has no item?!");
}
return std::make_shared<ItemInstance>(Tile::stone);
}
return result;
}
void ItemEntity::setItem(shared_ptr<ItemInstance> item)
{
getEntityData()->set(DATA_ITEM, item);
getEntityData()->markDirty(DATA_ITEM);
}
bool ItemEntity::isAttackable()
{
return false;
}
void ItemEntity::setThrower(const wstring &thrower)
{
this->thrower = thrower;
}
wstring ItemEntity::getThrower()
{
return this->thrower;
}