Files
LCE-Revelations/Minecraft.Client
itsRevela 463bf2b93f fix: player list no longer limited by render distance
The previous IQNet cleanup in handleRemoveEntity fired on every entity
despawn, which happens both when a player goes out of tracking range
and when they disconnect.  This caused players to vanish from the Tab
list whenever they moved beyond render distance.

Introduce two custom payload channels (MC|ForkHello, MC|ForkPLeave) so
the client can distinguish "out of range" from "actually left":

- Server sends MC|ForkHello during login to identify itself as a fork
- Server sends MC|ForkPLeave with the player's gamertag on disconnect
- Client skips IQNet cleanup in handleRemoveEntity on fork servers
- Client cleans up IQNet only when MC|ForkPLeave arrives

Fully backwards-compatible: no existing packet wire formats changed.
Upstream clients ignore the unknown channels, fork clients on upstream
servers fall back to the old entity-tracking-based cleanup.
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========================================================================
    Xbox 360 APPLICATION : Minecraft.Client Project Overview
========================================================================

AppWizard has created this Minecraft.Client application for you.  

This file contains a summary of what you will find in each of the files that
make up your Minecraft.Client application.

Minecraft.Client.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard. 
    It contains information about the version of Visual C++ that generated the file, and 
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

Minecraft.Client.cpp
    This is the main application source file.



/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////