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https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
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Goal: Allow players to type and display text in any language supported by Unicode, including Chinese, Japanese, Korean, Thai, Arabic, Korean, Hindi, and more. This covers all text surfaces: chat editor, chat messages, signs (in-world and editor), world name/seed, server address/port fields, and all Iggy Flash UI text fields. Multi-language support: Two complementary rendering systems were added to handle Unicode text across the entire client: 1. Iggy UI (Flash-based text fields): A new UIUnicodeBitmapFont class serves Java Minecraft's glyph page PNGs (glyph_00.png-glyph_FF.png) through Iggy's bitmap font provider API. Registered as the global fallback font with metrics matching the Mojangles bitmap font for correct baseline alignment. When the primary bitmap font lacks a glyph, it returns IGGY_GLYPH_INVALID and Iggy seamlessly falls back to the unicode bitmap font. 2. Legacy C++ Font renderer (chat editor, in-world signs): Revived the commented-out unicode glyph page system in Font.cpp. Characters not in the bitmap font texture are rendered from glyph page PNGs loaded on demand, with proper texture switching mid-string. 3. ChatScreen input: Removed the restrictive acceptableLetters filter so all printable Unicode characters are accepted in chat. Languages now supported for text input and rendering: - Japanese (Hiragana, Katakana, Kanji) - Chinese (Simplified and Traditional) - Korean (Hangul) - Thai - Arabic - Hindi (Devanagari) - Russian (Cyrillic) - already worked via bitmap font - Greek - already worked via bitmap font - Polish, Czech, Turkish (Extended Latin) - already worked via bitmap font - Armenian, Georgian, and other scripts covered by glyph pages Security fixes: - Fixed memset under-initialization of Font::charWidths (zeroed 460 bytes instead of 460*sizeof(int)=1840 bytes, leaving entries 115+ uninitialized) - pre-existing bug - Added bounds checks to all UIUnicodeBitmapFont callbacks to reject glyph IDs outside [0, 65535], preventing OOB array access - Added bounds check in Font::width() section-sign fallback path to prevent OOB read on charWidths[] with high codepoints - Blocked Unicode bidirectional override characters (U+202A-202E, U+2066-2069) in chat input to prevent message spoofing Memory leak fix: - Fixed SignTileEntity::load allocating wchar_t[256] with new[] on every sign load without freeing. Replaced with stack allocation. Debug logging: - Added [SIGN] prefixed logging for sign save/update operations - Added [CHAT] prefixed logging for chat send/receive operations Files changed: - UIUnicodeBitmapFont.h/.cpp (new) - Iggy bitmap font for glyph pages - UIBitmapFont.cpp - Return IGGY_GLYPH_INVALID for unknown chars - UIFontData.h/.cpp - Added hasGlyph() method - UIController.h/.cpp - Load and register unicode bitmap fallback font - UITTFFont.h/.cpp - Added registerAsDefaultFonts parameter - Font.h/.cpp - Revived unicode glyph page rendering system - ChatScreen.cpp - Accept all Unicode input, block bidi overrides - Gui.cpp - Chat display debug logging - ClientConnection.cpp - Sign update debug logging - SignTileEntity.cpp - Sign save logging, memory leak fix
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\File.h"
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#include "UITTFFont.h"
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UITTFFont::UITTFFont(const string &name, const string &path, S32 fallbackCharacter, bool registerAsDefaultFonts)
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: m_strFontName(name)
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{
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app.DebugPrintf("UITTFFont opening %s\n",path.c_str());
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#ifdef _UNICODE
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wstring wPath = convStringToWstring(path);
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HANDLE file = CreateFile(wPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
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#else
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HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
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#endif
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if( file == INVALID_HANDLE_VALUE )
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{
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DWORD error = GetLastError();
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app.DebugPrintf("Failed to open TTF file with error code %d (%x)\n", error, error);
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assert(false);
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}
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DWORD dwHigh=0;
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DWORD dwFileSize = GetFileSize(file,&dwHigh);
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if(dwFileSize!=0)
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{
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DWORD bytesRead;
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pbData = (PBYTE) new BYTE[dwFileSize];
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BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr);
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if(bSuccess==FALSE)
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{
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app.FatalLoadError();
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}
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CloseHandle(file);
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IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, m_strFontName.c_str(), -1, IGGY_FONTFLAG_none );
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IggyFontInstallTruetypeFallbackCodepointUTF8( m_strFontName.c_str(), -1, IGGY_FONTFLAG_none, fallbackCharacter );
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if (registerAsDefaultFonts)
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{
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// 4J Stu - These are so we can use the default flash controls
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IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, "Times New Roman", -1, IGGY_FONTFLAG_none );
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IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, "Arial", -1, IGGY_FONTFLAG_none );
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}
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}
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}
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UITTFFont::~UITTFFont()
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{
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}
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string UITTFFont::getFontName()
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{
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return m_strFontName;
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} |