Files
LCE-Revelations/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
itsRevela 59f9dbc8c6 fix: hardcore mode UI not locking difficulty/gamemode on world load
Three issues fixed:

- Save file path used hardcoded saveData.ms but new 4JLibs names files
  as <title>.ms. ReadLevelNameFromSaveFile now constructs the correct
  path with fallback to saveData.ms for old saves.
- The level.dat code path for reading the hardcore flag (sidecar rename)
  returned early without ever parsing level.dat. Now stores the sidecar
  name and continues to read the hardcore flag from NBT.
- The thumbnail host options path could overwrite m_bHardcore to false.
  Now only upgrades to true, never downgrades.
- Load menu constructor and tick handler both lock difficulty slider to
  Hardcore and gamemode to Survival when hardcore is detected.
- Hide title logo on load menu to match create world menu.
2026-04-17 07:06:26 -05:00

1920 lines
62 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_LoadMenu.h"
#include "../../Minecraft.h"
#include "../../User.h"
#include "../../TexturePackRepository.h"
#include "../../Options.h"
#include "../../MinecraftServer.h"
#include "../../../Minecraft.World/LevelSettings.h"
#include "../../../Minecraft.World/StringHelpers.h"
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#include "Common/Network/Sony/SonyHttp.h"
#endif
#include "../../DLCTexturePack.h"
#if defined(__ORBIS__) || defined(__PSVITA__)
#include <ces.h>
#endif
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#ifdef _XBOX
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID 1
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 50
#endif
int UIScene_LoadMenu::m_iDifficultyTitleSettingA[5]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD,
IDS_GAMEMODE_HARDCORE
};
int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
{
UIScene_LoadMenu *pClass= static_cast<UIScene_LoadMenu *>(ui.GetSceneFromCallbackId((size_t)lpParam));
if(pClass)
{
app.DebugPrintf("Received data for a thumbnail\n");
if(pbThumbnail && dwThumbnailBytes)
{
pClass->registerSubstitutionTexture(pClass->m_thumbnailName,pbThumbnail,dwThumbnailBytes);
pClass->m_pbThumbnailData = pbThumbnail;
pClass->m_uiThumbnailSize = dwThumbnailBytes;
pClass->m_bSaveThumbnailReady = true;
}
else
{
app.DebugPrintf("Thumbnail data is nullptr, or has size 0\n");
pClass->m_bThumbnailGetFailed = true;
}
pClass->m_bRetrievingSaveThumbnail = false;
}
return 0;
}
UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
LoadMenuInitData *params = static_cast<LoadMenuInitData *>(initData);
m_labelGameName.init(app.GetString(IDS_WORLD_NAME));
m_labelSeed.init(L"");
m_labelCreatedMode.init(app.GetString(IDS_CREATED_IN_SURVIVAL));
m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameMode);
m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
m_buttonLoadWorld.init(app.GetString(IDS_LOAD),eControl_LoadWorld);
m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
m_labelTexturePackName.init(L"");
m_labelTexturePackDescription.init(L"");
m_CurrentDifficulty=app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
m_MoreOptionsParams.bGenerateOptions=FALSE;
m_MoreOptionsParams.bPVP = TRUE;
m_MoreOptionsParams.bTrust = TRUE;
m_MoreOptionsParams.bFireSpreads = TRUE;
m_MoreOptionsParams.bHostPrivileges = FALSE;
m_MoreOptionsParams.bTNT = TRUE;
m_MoreOptionsParams.iPad = iPad;
m_iSaveGameInfoIndex=params->iSaveGameInfoIndex;
m_levelGen = params->levelGen;
m_bGameModeCreative = false;
m_iGameModeId = GameType::SURVIVAL->getId();
m_bHasBeenInCreative = false;
m_bIsSaveOwner = true;
m_bSaveThumbnailReady = false;
m_bRetrievingSaveThumbnail = true;
m_bShowTimer = false;
m_pDLCPack = nullptr;
m_bAvailableTexturePacksChecked=false;
m_bRequestQuadrantSignin = false;
m_iTexturePacksNotInstalled=0;
m_bRebuildTouchBoxes = false;
m_bThumbnailGetFailed = false;
m_seed = 0;
m_bIsCorrupt = false;
m_bHardcore = false;
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
// Set the text for friends of friends, and default to on
if( m_bMultiplayerAllowed)
{
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
if(bGameSetting_Online)
{
// The profile settings say Online, but either the player is offline, or they are not allowed to play online
m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
}
}
// Set up online game checkbox
bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
m_checkboxOnline.SetEnable(true);
// 4J-PB - to stop an offline game being able to select the online flag
if(ProfileManager.IsSignedInLive(m_iPad) == false)
{
m_checkboxOnline.SetEnable(false);
}
if(m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
m_checkboxOnline.SetEnable(false);
bOnlineGame = false;
}
m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame);
// Level gen
if(m_levelGen)
{
m_labelGameName.init(m_levelGen->getDisplayName());
if(m_levelGen->requiresTexturePack())
{
m_MoreOptionsParams.dwTexturePack = m_levelGen->getRequiredTexturePackId();
m_texturePackList.setEnabled(false);
// retrieve the save icon from the texture pack, if there is one
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
wchar_t textureName[64];
swprintf(textureName,64,L"loadsave");
registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
m_bitmapIcon.setTextureName( textureName );
}
}
// Set this level as created in creative mode, so that people can't use the themed worlds as an easy way to get achievements
m_bHasBeenInCreative = m_levelGen->getLevelHasBeenInCreative();
if(m_bHasBeenInCreative)
{
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_CREATIVE) );
}
else
{
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_SURVIVAL) );
}
}
else
{
#if defined(__PS3__) || defined(__ORBIS__)|| defined(_DURANGO) || defined (__PSVITA__)
// convert to utf16
uint16_t u16Message[MAX_SAVEFILENAME_LENGTH];
size_t srclen,dstlen;
srclen=MAX_SAVEFILENAME_LENGTH;
dstlen=MAX_SAVEFILENAME_LENGTH;
#ifdef __PS3__
L10nResult lres= UTF8stoUTF16s((uint8_t *)params->saveDetails->UTF8SaveFilename,&srclen,u16Message,&dstlen);
#elif defined(_DURANGO)
// Already utf16 on durango
memcpy(u16Message,params->saveDetails->UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH);
#else // __ORBIS__
{
SceCesUcsContext Context;
sceCesUcsContextInit( &Context );
uint32_t utf8Len, utf16Len;
sceCesUtf8StrToUtf16Str(&Context, (uint8_t *)params->saveDetails->UTF8SaveFilename, srclen, &utf8Len, u16Message, dstlen, &utf16Len);
}
#endif
m_thumbnailName = (wchar_t *)u16Message;
if(params->saveDetails->pbThumbnailData)
{
m_pbThumbnailData = params->saveDetails->pbThumbnailData;
m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
m_bSaveThumbnailReady = true;
}
else
{
app.DebugPrintf("Requesting the save thumbnail\n");
// set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifdef _DURANGO
// On Durango, we have an extra flag possible with LoadSaveDataThumbnail, which if true will force the loading of this thumbnail even if the save data isn't sync'd from
// the cloud at this stage. This could mean that there could be a pretty large delay before the callback happens, in this case.
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,(LPVOID)GetCallbackUniqueId(),true);
#else
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,(LPVOID)GetCallbackUniqueId());
#endif
m_bShowTimer = true;
}
#if defined(_DURANGO)
m_labelGameName.init(params->saveDetails->UTF16SaveName);
#else
wchar_t wSaveName[128];
ZeroMemory(wSaveName, 128 * sizeof(wchar_t) );
mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, strlen(params->saveDetails->UTF8SaveName)+1); // plus null
m_labelGameName.init(wSaveName);
#endif
#endif
#ifdef _WINDOWS64
if (params->saveDetails != nullptr && params->saveDetails->UTF8SaveName[0] != '\0')
{
wchar_t wSaveName[128];
ZeroMemory(wSaveName, sizeof(wSaveName));
MultiByteToWideChar(CP_UTF8, 0, params->saveDetails->UTF8SaveName, -1, wSaveName, 127);
m_levelName = wstring(wSaveName);
m_labelGameName.init(m_levelName);
}
if (params->saveDetails != nullptr)
{
// Set thumbnail name from save filename (needed for texture display in tick)
wchar_t wFilename[MAX_SAVEFILENAME_LENGTH];
ZeroMemory(wFilename, sizeof(wFilename));
mbstowcs(wFilename, params->saveDetails->UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
m_thumbnailName = wFilename;
if (params->saveDetails->pbThumbnailData && params->saveDetails->dwThumbnailSize > 0)
{
m_pbThumbnailData = params->saveDetails->pbThumbnailData;
m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
m_bSaveThumbnailReady = true;
m_bRetrievingSaveThumbnail = false;
}
m_bHardcore = params->saveDetails->isHardcore;
if (m_bHardcore)
{
WCHAR TempString[256];
swprintf((WCHAR *)TempString, 256, L"%ls: %ls", app.GetString(IDS_SLIDER_DIFFICULTY), L"Hardcore");
m_sliderDifficulty.init(TempString, eControl_Difficulty, 0, 4, 4);
// Hardcore locks game mode to Survival
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
}
}
#endif
}
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_LoadMenu, 0);
m_iTexturePacksNotInstalled=0;
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
if(app.StartInstallDLCProcess(m_iPad)==true)
{
// not doing a mount, so enable input
m_bIgnoreInput=true;
}
else
{
m_bIgnoreInput = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
unsigned int texturePacksCount = (unsigned int)pMinecraft->skins->getTexturePackCount();
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
m_texturePackList.addPack(i,imageName);
}
}
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(m_MoreOptionsParams.dwTexturePack);
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#ifdef _XBOX
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
// 4J-PB - Any texture packs available that we don't have installed?
#if defined(__PS3__) || defined(__ORBIS__)
if(!m_bAvailableTexturePacksChecked && app.GetCommerceProductListRetrieved()&& app.GetCommerceProductListInfoRetrieved())
#else
if(!m_bAvailableTexturePacksChecked)
#endif
{
DLC_INFO *pDLCInfo=nullptr;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
#if defined(__PS3__) || defined(__ORBIS__)
char *pchName=app.GetDLCInfoTextures(i);
pDLCInfo=app.GetDLCInfo(pchName);
#else
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
#endif
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo && pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
// some missing
bNeedToGetTPD=true;
m_iTexturePacksNotInstalled++;
}
}
if(bNeedToGetTPD==true)
{
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
m_iConfigA= new int [m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled=0;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
#if defined(__PS3__) || defined(__ORBIS__)
char *pchName=app.GetDLCInfoTextures(i);
pDLCInfo=app.GetDLCInfo(pchName);
#else
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
#endif
if(pDLCInfo)
{
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo && pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
}
}
}
}
}
#endif
}
#ifdef _XBOX
addTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
#endif
if(params) delete params;
addTimer(GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME);
}
void UIScene_LoadMenu::updateTooltips()
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK, -1, -1);
}
void UIScene_LoadMenu::updateComponents()
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
wstring UIScene_LoadMenu::getMoviePath()
{
return L"LoadMenu";
}
UIControl* UIScene_LoadMenu::GetMainPanel()
{
return &m_controlMainPanel;
}
void UIScene_LoadMenu::tick()
{
if(m_bShowTimer)
{
m_bShowTimer = false;
ui.NavigateToScene(m_iPad, eUIScene_Timer);
}
if( m_bThumbnailGetFailed )
{
// On Durango, this can happen if a save is still not been synchronised (user cancelled, or some error). Return back to give them a choice to pick another save.
ui.NavigateBack(m_iPad, false, eUIScene_LoadOrJoinMenu);
return;
}
if( m_bSaveThumbnailReady )
{
m_bSaveThumbnailReady = false;
m_bitmapIcon.setTextureName( m_thumbnailName.c_str() );
// retrieve the seed value from the image metadata
bool bHostOptionsRead = false;
unsigned int uiHostOptions = 0;
char szSeed[50];
ZeroMemory(szSeed,50);
app.GetImageTextData(m_pbThumbnailData,m_uiThumbnailSize,(unsigned char *)&szSeed,uiHostOptions,bHostOptionsRead,m_MoreOptionsParams.dwTexturePack);
#if defined(_XBOX_ONE) || defined(__ORBIS__)
sscanf_s(szSeed, "%I64d", &m_seed);
#endif
// #ifdef _DEBUG
// // dump out the thumbnail
// HANDLE hThumbnail = CreateFile("GAME:\\thumbnail.png", GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, nullptr);
// DWORD dwBytes;
// WriteFile(hThumbnail,pbImageData,dwImageBytes,&dwBytes,nullptr);
// XCloseHandle(hThumbnail);
// #endif
if(szSeed[0]!=0)
{
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %hs", app.GetString( IDS_SEED ),szSeed);
m_labelSeed.setLabel(TempString);
}
else
{
m_labelSeed.setLabel(L"");
}
// Setup all the text and checkboxes to match what the game was saved with on
if(bHostOptionsRead)
{
m_MoreOptionsParams.bPVP = app.GetGameHostOption(uiHostOptions,eGameHostOption_PvP)>0?TRUE:FALSE;
m_MoreOptionsParams.bTrust = app.GetGameHostOption(uiHostOptions,eGameHostOption_TrustPlayers)>0?TRUE:FALSE;
m_MoreOptionsParams.bFireSpreads = app.GetGameHostOption(uiHostOptions,eGameHostOption_FireSpreads)>0?TRUE:FALSE;
m_MoreOptionsParams.bTNT = app.GetGameHostOption(uiHostOptions,eGameHostOption_TNT)>0?TRUE:FALSE;
m_MoreOptionsParams.bHostPrivileges = app.GetGameHostOption(uiHostOptions,eGameHostOption_CheatsEnabled)>0?TRUE:FALSE;
m_MoreOptionsParams.bDisableSaving = app.GetGameHostOption(uiHostOptions,eGameHostOption_DisableSaving)>0?TRUE:FALSE;
m_MoreOptionsParams.currentWorldSize = static_cast<EGameHostOptionWorldSize>(app.GetGameHostOption(uiHostOptions, eGameHostOption_WorldSize));
m_MoreOptionsParams.newWorldSize = m_MoreOptionsParams.currentWorldSize;
m_MoreOptionsParams.bMobGriefing = app.GetGameHostOption(uiHostOptions, eGameHostOption_MobGriefing);
m_MoreOptionsParams.bKeepInventory = app.GetGameHostOption(uiHostOptions, eGameHostOption_KeepInventory);
m_MoreOptionsParams.bDoMobSpawning = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoMobSpawning);
m_MoreOptionsParams.bDoMobLoot = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoMobLoot);
m_MoreOptionsParams.bDoTileDrops = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoTileDrops);
m_MoreOptionsParams.bNaturalRegeneration = app.GetGameHostOption(uiHostOptions, eGameHostOption_NaturalRegeneration);
m_MoreOptionsParams.bDoDaylightCycle = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoDaylightCycle);
bool cheatsOn = m_MoreOptionsParams.bHostPrivileges;
if (!cheatsOn)
{
// Set defaults
m_MoreOptionsParams.bMobGriefing = true;
m_MoreOptionsParams.bKeepInventory = false;
m_MoreOptionsParams.bDoMobSpawning = true;
m_MoreOptionsParams.bDoDaylightCycle = true;
}
// turn off creative mode on the save
// #ifdef _DEBUG
// uiHostOptions&=~GAME_HOST_OPTION_BITMASK_BEENINCREATIVE;
// app.SetGameHostOption(eGameHostOption_HasBeenInCreative, 0);
// #endif
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_WasntSaveOwner)>0)
{
m_bIsSaveOwner = false;
}
m_bHasBeenInCreative = app.GetGameHostOption(uiHostOptions,eGameHostOption_HasBeenInCreative)>0;
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_HasBeenInCreative)>0)
{
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_CREATIVE) );
}
else
{
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_SURVIVAL) );
}
switch(app.GetGameHostOption(uiHostOptions,eGameHostOption_GameType))
{
case 1: // Creative
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_bGameModeCreative=true;
m_iGameModeId = GameType::CREATIVE->getId();
break;
#ifdef _ADVENTURE_MODE_ENABLED
case 2: // Adventure
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_bGameModeCreative=false;
m_iGameModeId = GameType::ADVENTURE->getId();
break;
#endif
case 0: // Survival
default:
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_bGameModeCreative=false;
m_iGameModeId = GameType::SURVIVAL->getId();
break;
};
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_FriendsOfFriends) && !(m_bMultiplayerAllowed && bGameSetting_Online))
{
m_MoreOptionsParams.bAllowFriendsOfFriends = TRUE;
}
// Use thumbnail host options if available, otherwise preserve the level.dat value
if (app.GetGameHostOption(uiHostOptions, eGameHostOption_Hardcore) > 0)
m_bHardcore = true;
if (m_bHardcore)
{
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ), L"Hardcore");
m_sliderDifficulty.init(TempString, eControl_Difficulty, 0, 4, 4);
// Hardcore locks game mode to Survival
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
}
}
Minecraft *pMinecraft = Minecraft::GetInstance();
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(m_MoreOptionsParams.dwTexturePack);
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
//m_labelGameName.setLabel(m_XContentData.szDisplayName);
ui.NavigateBack(m_iPad, false, getSceneType() );
}
if(m_iSetTexturePackDescription >= 0 )
{
UpdateTexturePackDescription( m_iSetTexturePackDescription );
m_iSetTexturePackDescription = -1;
}
if(m_bShowTexturePackDescription)
{
slideLeft();
m_texturePackDescDisplayed = true;
m_bShowTexturePackDescription = false;
}
if(m_bRequestQuadrantSignin)
{
m_bRequestQuadrantSignin = false;
SignInInfo info;
info.Func = &UIScene_LoadMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
}
#ifdef __ORBIS__
// check the status of the PSPlus common dialog
switch (sceNpCommerceDialogUpdateStatus())
{
case SCE_COMMON_DIALOG_STATUS_FINISHED:
{
SceNpCommerceDialogResult Result;
sceNpCommerceDialogGetResult(&Result);
sceNpCommerceDialogTerminate();
if(Result.authorized)
{
ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result);
// they just became a PSPlus member
LoadDataComplete(this);
}
else
{
// continue offline?
UINT uiIDA[1];
uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::ContinueOffline,this);
}
}
break;
default:
break;
}
#endif
UIScene::tick();
}
#ifdef __ORBIS__
int UIScene_LoadMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultAccept)
{
pClass->m_MoreOptionsParams.bOnlineGame=false;
pClass->LoadDataComplete(pClass);
}
return 0;
}
#endif
void UIScene_LoadMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if(m_bIgnoreInput) return;
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
app.SetCorruptSaveDeleted(false);
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
// 4J-JEV: Inform user why their game must be offline.
#if defined _XBOX_ONE
if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
{
UINT uiIDA[1] = { IDS_CONFIRM_OK };
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
}
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
case ACTION_MENU_OTHER_STICK_UP:
case ACTION_MENU_OTHER_STICK_DOWN:
sendInputToMovie(key, repeat, pressed, released);
bool bOnlineGame = m_checkboxOnline.IsChecked();
if (m_MoreOptionsParams.bOnlineGame != bOnlineGame)
{
m_MoreOptionsParams.bOnlineGame = bOnlineGame;
if (!m_MoreOptionsParams.bOnlineGame)
{
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
}
handled = true;
break;
}
}
void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId)
{
if(m_bIgnoreInput) return;
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch(static_cast<int>(controlId))
{
case eControl_GameMode:
if (m_bHardcore)
break; // Hardcore mode locks game mode to Survival
switch(m_iGameModeId)
{
case 0: // Survival
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_iGameModeId = GameType::CREATIVE->getId();
m_bGameModeCreative = true;
break;
case 1: // Creative
#ifdef _ADVENTURE_MODE_ENABLED
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_iGameModeId = GameType::ADVENTURE->getId();
m_bGameModeCreative = false;
break;
case 2: // Adventure
#endif
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
break;
};
break;
case eControl_MoreOptions:
ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
break;
case eControl_TexturePackList:
{
UpdateCurrentTexturePack(static_cast<int>(childId));
}
break;
case eControl_LoadWorld:
{
#ifdef _DURANGO
if(m_MoreOptionsParams.bOnlineGame)
{
m_bIgnoreInput = true;
ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, this);
}
else
#endif
{
StartSharedLaunchFlow();
}
}
break;
};
}
#ifdef _DURANGO
void UIScene_LoadMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad)
{
UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)lpParam;
if(hasPrivilege)
{
pClass->StartSharedLaunchFlow();
}
else
{
pClass->m_bIgnoreInput = false;
}
}
#endif
void UIScene_LoadMenu::StartSharedLaunchFlow()
{
Minecraft *pMinecraft=Minecraft::GetInstance();
// Check if we need to upsell the texture pack
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
if(pTexturePack==nullptr)
{
#if TO_BE_IMPLEMENTED
// They've selected a texture pack they don't have yet
// upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the skin pack
ULONGLONG ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,&ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
UINT uiIDA[2];
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
//uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[1]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this);
return;
}
}
m_bIgnoreInput = true;
// if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings)
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
// check the checkboxes
// Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved
if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0);
}
app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0);
app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0);
app.CheckGameSettingsChanged(true,m_iPad);
// Check that we have the rights to use a texture pack we have selected.
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(pTexturePack);
m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
// do we have a license?
if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
// no
// We need to allow people to use a trial texture pack if they are offline - we only need them online if they want to buy it.
/*
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
if(!ProfileManager.IsSignedInLive(m_iPad))
{
// need to be signed in to live
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
m_bIgnoreInput = false;
return;
}
else */
{
// upsell
#ifdef _XBOX
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if(pDLCInfo!=nullptr)
{
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
}
else
{
ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId();
}
// tell sentient about the upsell of the full version of the texture pack
TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
#if defined(_WINDOWS64) || defined(_DURANGO)
// trial pack warning
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this);
#elif defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
// trial pack warning
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this);
#endif
#if defined _XBOX_ONE || defined __ORBIS__
StorageManager.SetSaveDisabled(true);
#endif
return;
}
}
}
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, (!m_bIsSaveOwner));
#if defined _XBOX_ONE || defined __ORBIS__
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
int newWorldSize = 0;
int newHellScale = 0;
switch(m_MoreOptionsParams.newWorldSize)
{
case e_worldSize_Unknown:
newWorldSize = 0;
newHellScale = 0;
break;
case e_worldSize_Classic:
newWorldSize = LEVEL_WIDTH_CLASSIC;
newHellScale = HELL_LEVEL_SCALE_CLASSIC;
break;
case e_worldSize_Small:
newWorldSize = LEVEL_WIDTH_SMALL;
newHellScale = HELL_LEVEL_SCALE_SMALL;
break;
case e_worldSize_Medium:
newWorldSize = LEVEL_WIDTH_MEDIUM;
newHellScale = HELL_LEVEL_SCALE_MEDIUM;
break;
case e_worldSize_Large:
newWorldSize = LEVEL_WIDTH_LARGE;
newHellScale = HELL_LEVEL_SCALE_LARGE;
break;
default:
assert(0);
break;
}
bool bUseMoat = !m_MoreOptionsParams.newWorldSizeOverwriteEdges;
app.SetGameNewWorldSize(newWorldSize, bUseMoat);
app.SetGameNewHellScale(newHellScale);
app.SetGameHostOption(eGameHostOption_WorldSize, m_MoreOptionsParams.newWorldSize);
#endif
#if TO_BE_IMPLEMENTED
// Reset the background downloading, in case we changed it by attempting to download a texture pack
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
#endif
// Check if they have the Reset Nether flag set, and confirm they want to do this
if(m_MoreOptionsParams.bResetNether==TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_DONT_RESET_NETHER;
uiIDA[1]=IDS_RESET_NETHER;
ui.RequestAlertMessage(IDS_RESETNETHER_TITLE, IDS_RESETNETHER_TEXT, uiIDA, 2, m_iPad,&UIScene_LoadMenu::CheckResetNetherReturned,this);
}
else
{
LaunchGame();
}
}
void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = static_cast<int>(currentValue);
switch(static_cast<int>(sliderId))
{
case eControl_Difficulty:
if (m_bHardcore)
{
m_sliderDifficulty.handleSliderMove(4);
break;
}
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}
}
void UIScene_LoadMenu::handleTouchBoxRebuild()
{
m_bRebuildTouchBoxes = true;
}
void UIScene_LoadMenu::handleTimerComplete(int id)
{
#ifdef __PSVITA__
// we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls
if(m_bRebuildTouchBoxes)
{
GetMainPanel()->UpdateControl();
ui.TouchBoxRebuild(this);
m_bRebuildTouchBoxes = false;
}
#endif
switch(id)
{
case GAME_CREATE_ONLINE_TIMER_ID:
{
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{
if( bMultiplayerAllowed )
{
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
m_checkboxOnline.SetEnable(bMultiplayerAllowed);
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
}
break;
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#ifdef _XBOX
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID:
{
#if defined(__PS3__) || defined(__ORBIS__)
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
{
DLC_INFO *pDLCInfo=app.GetDLCInfoFromTPackID(m_iConfigA[i]);
if(pDLCInfo)
{
// retrieve the image - if we haven't already
wstring textureName = filenametowstring(pDLCInfo->chImageURL);
if(hasRegisteredSubstitutionTexture(textureName)==false)
{
PBYTE pbImageData;
int iImageDataBytes=0;
SonyHttp::getDataFromURL(pDLCInfo->chImageURL,(void **)&pbImageData,&iImageDataBytes);
if(iImageDataBytes!=0)
{
// set the image
registerSubstitutionTexture(textureName,pbImageData,iImageDataBytes,true);
// add an item in
m_texturePackList.addPack(m_iConfigA[i],textureName);
m_iConfigA[i]=-1;
}
}
else
{
// already have the image, so add an item in
m_texturePackList.addPack(m_iConfigA[i],textureName);
m_iConfigA[i]=-1;
}
}
}
}
bool bAllDone=true;
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
{
bAllDone = false;
}
}
if(bAllDone)
{
// kill this timer
killTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
}
#endif
}
break;
#endif
}
}
void UIScene_LoadMenu::LaunchGame(void)
{
// stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the load game, and will crash if it tries to create an hbrush
#ifdef _XBOX
killTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
#endif
if( (m_bGameModeCreative == true || m_bHasBeenInCreative) || m_MoreOptionsParams.bHostPrivileges == TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
if(m_bGameModeCreative == true || m_bHasBeenInCreative)
{
// 4J-PB - Need different text for Survival mode with a level that has been saved in Creative
if(!m_bGameModeCreative)
{
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this);
}
else // it's creative mode
{
// has it previously been saved in creative?
if(m_bHasBeenInCreative)
{
// 4J-PB - We don't really need to tell the user this will have achievements disabled, since they already saved it in creative
// and they got the warning then
// inform them that leaderboard writes and achievements will be disabled
//ui.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
if(m_levelGen != nullptr)
{
m_bIsCorrupt = false;
LoadDataComplete(this);
}
else
{
// set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifndef _DURANGO
app.DebugPrintf("Loading save s [%s]\n",pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex].UTF8SaveTitle,pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex].UTF8SaveFilename);
#endif
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataReturned,this);
#if TO_BE_IMPLEMENTED
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
#endif
}
}
else
{
// ask if they're sure they want to turn this into a creative map
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this);
}
}
}
else
{
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this);
}
}
else
{
if(m_levelGen != nullptr)
{
m_bIsCorrupt = false;
LoadDataComplete(this);
}
else
{
// set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifndef _DURANGO
app.DebugPrintf("Loading save %s [%s]\n",pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex].UTF8SaveTitle,pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex].UTF8SaveFilename);
#endif
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataReturned,this);
#if TO_BE_IMPLEMENTED
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
#endif
}
}
//return 0;
}
int UIScene_LoadMenu::CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
// continue and reset the nether
pClass->LaunchGame();
}
else if(result==C4JStorage::EMessage_ResultAccept)
{
// turn off the reset nether and continue
pClass->m_MoreOptionsParams.bResetNether=FALSE;
pClass->LaunchGame();
}
else
{
// else they chose cancel
pClass->m_bIgnoreInput=false;
}
return 0;
}
int UIScene_LoadMenu::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
if(result==C4JStorage::EMessage_ResultAccept)
{
if(pClass->m_levelGen != nullptr)
{
pClass->m_bIsCorrupt = false;
pClass->LoadDataComplete(pClass);
}
else
{
// set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifndef _DURANGO
app.DebugPrintf("Loading save %s [%s]\n",pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveTitle,pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveFilename);
#endif
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex],&LoadSaveDataReturned,pClass);
#if TO_BE_IMPLEMENTED
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
#endif
}
}
else
{
pClass->m_bIgnoreInput=false;
}
return 0;
}
int UIScene_LoadMenu::LoadDataComplete(void *pParam)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
if(!pClass->m_bIsCorrupt)
{
int iPrimaryPad = ProfileManager.GetPrimaryPad();
bool isSignedInLive = true;
bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if (ProfileManager.IsSignedIn(i) && ((i == iPrimaryPad) || isLocalMultiplayerAvailable))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (isOnlineGame && !isSignedInLive)
{
#ifdef __ORBIS__
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
pClass->m_bIgnoreInput=true;
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_LoadMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return 0;
#endif
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
bool bContentRestricted = false;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
#if defined(__PS3__) || defined(__PSVITA__)
if(isOnlineGame)
{
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,nullptr,&bContentRestricted,nullptr);
}
#endif
#ifdef __ORBIS__
bool bPlayStationPlus=true;
int iPadWithNoPlaystationPlus=0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if(ProfileManager.IsSignedIn(i) && ((i == iPrimaryPad) || isLocalMultiplayerAvailable))
{
if(!ProfileManager.HasPlayStationPlus(i))
{
bPlayStationPlus=false;
iPadWithNoPlaystationPlus=i;
break;
}
}
}
#endif
noUGC = !pccAllowed && !pccFriendsAllowed;
if(!isOnlineGame || !isLocalMultiplayerAvailable)
{
if(isOnlineGame && noUGC )
{
pClass->setVisible( true );
ui.RequestUGCMessageBox();
pClass->m_bIgnoreInput=false;
}
else if(isOnlineGame && bContentRestricted )
{
pClass->setVisible( true );
ui.RequestContentRestrictedMessageBox();
pClass->m_bIgnoreInput=false;
}
#ifdef __ORBIS__
else if(isOnlineGame && (bPlayStationPlus==false))
{
pClass->setVisible( true );
pClass->m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
return 0;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),nullptr,0,false);
}
#endif
else
{
#if defined(__ORBIS__) || defined(__PSVITA__)
if(isOnlineGame)
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
}
}
#endif
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
// No guest problems so we don't need to force a sign-in of players here
StartGameFromSave(pClass, dwLocalUsersMask);
}
}
else
{
// 4J-PB not sure why we aren't checking the content restriction for the main player here when multiple controllers are connected - adding now
if(isOnlineGame && noUGC )
{
pClass->setVisible( true );
ui.RequestUGCMessageBox();
pClass->m_bIgnoreInput=false;
}
else if(isOnlineGame && bContentRestricted )
{
pClass->setVisible( true );
ui.RequestContentRestrictedMessageBox();
pClass->m_bIgnoreInput=false;
}
#ifdef __ORBIS__
else if(bPlayStationPlus==false)
{
pClass->setVisible( true );
pClass->m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
return 0;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),nullptr,0,false);
}
#endif
else
{
#ifdef _WINDOWS64
// On Windows64, IsSignedInLive() returns true as a stub but Xbox Live is
// not available. Skip QuadrantSignin and proceed directly with local play.
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
StartGameFromSave(pClass, dwLocalUsersMask);
#else
pClass->m_bRequestQuadrantSignin = true;
#endif
}
}
}
else
{
// the save is corrupt!
pClass->m_bIgnoreInput=false;
// give the option to delete the save
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2, pClass->m_iPad,&UIScene_LoadMenu::DeleteSaveDialogReturned,pClass);
}
return 0;
}
int UIScene_LoadMenu::LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bIsOwner)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
pClass->m_bIsCorrupt=bIsCorrupt;
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
if(app.GetGameHostOption(eGameHostOption_WasntSaveOwner))
{
bIsOwner = false;
}
#endif
if(bIsOwner)
{
LoadDataComplete(pClass);
}
else
{
// messagebox
pClass->m_bIgnoreInput=false;
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
// show the message that trophies are disabled
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_SAVEDATA_COPIED_TITLE, IDS_SAVEDATA_COPIED_TEXT, uiIDA, 1,
pClass->m_iPad,&UIScene_LoadMenu::TrophyDialogReturned,pClass);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, true);
#endif
}
return 0;
}
int UIScene_LoadMenu::TrophyDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
return LoadDataComplete(pClass);
}
int UIScene_LoadMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
StorageManager.DeleteSaveData(&pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex],UIScene_LoadMenu::DeleteSaveDataReturned,pClass);
}
else
{
pClass->m_bIgnoreInput=false;
}
return 0;
}
int UIScene_LoadMenu::DeleteSaveDataReturned(void *pParam,bool bSuccess)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
app.SetCorruptSaveDeleted(true);
pClass->navigateBack();
return 0;
}
// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocalUsersMask)
{
if(pClass->m_levelGen == nullptr)
{
INT saveOrCheckpointId = 0;
bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
TelemetryManager->RecordLevelResume(pClass->m_iPad, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, app.GetGameSettings(pClass->m_iPad,eGameSetting_Difficulty), app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount(), saveOrCheckpointId);
}
else
{
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle(pClass->m_levelGen->getDefaultSaveName().c_str());
}
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode())
{
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame)
isClientSide = true;
}
#endif // __PSVITA__
bool isPrivate = (app.GetGameSettings(pClass->m_iPad,eGameSetting_InviteOnly)>0)?true:false;
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifdef _WINDOWS64
// 4J Added: Store save folder name for potential hardcore world deletion
app.DebugPrintf("StartGameFromSave: pSaveDetails=%p, levelGen=%p, saveInfoIndex=%d\n", pSaveDetails, pClass->m_levelGen, pClass->m_iSaveGameInfoIndex);
if (pSaveDetails != nullptr && pClass->m_levelGen == nullptr)
{
app.DebugPrintf("StartGameFromSave: UTF8SaveFilename='%s'\n", pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveFilename);
wchar_t wFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wFolder, pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
app.SetCurrentSaveFolderName(wFolder);
app.DebugPrintf("StartGameFromSave: stored folder name '%ls'\n", wFolder);
}
else
{
app.DebugPrintf("StartGameFromSave: no save details or is levelGen, clearing folder name\n");
app.SetCurrentSaveFolderName(L"");
}
#endif
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = pClass->m_seed;
param->saveData = nullptr;
param->levelGen = pClass->m_levelGen;
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
param->levelName = pClass->m_levelName;
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
//pMinecraft->skins->updateUI();
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,app.GetGameSettings(pClass->m_iPad,eGameSetting_FriendsOfFriends));
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible));
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0);
app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP);
app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust );
app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads );
app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT );
app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
app.SetGameHostOption(eGameHostOption_MobGriefing, pClass->m_MoreOptionsParams.bMobGriefing);
app.SetGameHostOption(eGameHostOption_KeepInventory, pClass->m_MoreOptionsParams.bKeepInventory);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, pClass->m_MoreOptionsParams.bDoMobSpawning);
app.SetGameHostOption(eGameHostOption_DoMobLoot, pClass->m_MoreOptionsParams.bDoMobLoot);
app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle);
app.SetGameHostOption(eGameHostOption_Hardcore, pClass->m_bHardcore ? 1 : 0);
#ifdef _LARGE_WORLDS
app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
#endif
// app.SetGameNewWorldSize(64, true );
// app.SetGameNewWorldSize(0, false );
// flag if the user wants to reset the Nether to force a Fortress with netherwart etc.
app.SetResetNether((pClass->m_MoreOptionsParams.bResetNether==TRUE)?true:false);
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_iGameModeId );
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
param->settings = app.GetGameHostOption( eGameHostOption_All );
#ifdef _WINDOWS64
{
extern wchar_t g_Win64UsernameW[17];
Minecraft::GetInstance()->user->name = g_Win64UsernameW;
}
#endif
#ifndef _XBOX
g_NetworkManager.FakeLocalPlayerJoined();
#endif
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = static_cast<LPVOID>(param);
// Reset the autosave time
app.SetAutosaveTimerTime();
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
completionData->bShowLogo=TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
}
void UIScene_LoadMenu::checkStateAndStartGame()
{
// Check if they have the Reset Nether flag set, and confirm they want to do this
if(m_MoreOptionsParams.bResetNether==TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_DONT_RESET_NETHER;
uiIDA[1]=IDS_RESET_NETHER;
ui.RequestAlertMessage(IDS_RESETNETHER_TITLE, IDS_RESETNETHER_TEXT, uiIDA, 2, m_iPad,&UIScene_LoadMenu::CheckResetNetherReturned,this);
}
else
{
LaunchGame();
}
}
int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
if(bContinue==true)
{
// It's possible that the player has not signed in - they can back out
if(ProfileManager.IsSignedIn(pClass->m_iPad))
{
int primaryPad = ProfileManager.GetPrimaryPad();
bool noPrivileges = false;
DWORD dwLocalUsersMask = 0;
bool isSignedInLive = ProfileManager.IsSignedInLive(primaryPad);
bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if (ProfileManager.IsSignedIn(i) && ((i == primaryPad) || isLocalMultiplayerAvailable))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
if( !ProfileManager.AllowedToPlayMultiplayer(i) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(i);
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (isOnlineGame && !isSignedInLive)
{
#ifdef __ORBIS__
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
pClass->m_bIgnoreInput=true;
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_LoadMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return 0;
#endif
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isSignedInLive && isOnlineGame && (noPrivileges || noUGC) )
{
if( noUGC )
{
pClass->m_bIgnoreInput = false;
pClass->setVisible( true );
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
pClass->m_bIgnoreInput = false;
pClass->setVisible( true );
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
}
}
else
{
#if defined( __ORBIS__) || defined(__PSVITA__)
if(isOnlineGame)
{
// show the chat restriction message for all users that it applies to
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
{
if(ProfileManager.IsSignedInLive(i))
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(i,false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, i );
}
}
}
}
#endif
// This is NOT called from a storage manager thread, and is in fact called from the main thread in the Profile library tick. Therefore we use the main threads IntCache.
StartGameFromSave(pClass, dwLocalUsersMask);
}
}
}
else
{
pClass->m_bIgnoreInput=false;
}
return 0;
}
void UIScene_LoadMenu::handleGainFocus(bool navBack)
{
if(navBack)
{
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame == TRUE);
}
}
#ifdef __ORBIS__
int UIScene_LoadMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = (UIScene_LoadMenu *)pParam;
pClass->m_bIgnoreInput = false;
if(result==C4JStorage::EMessage_ResultAccept)
{
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_LoadMenu::StartGame_SignInReturned, pClass, false, iPad);
}
return 0;
}
// int UIScene_LoadMenu::PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
// {
// int32_t iResult;
// UIScene_LoadMenu *pClass = (UIScene_LoadMenu *)pParam;
//
// // continue offline, or upsell PS Plus?
// if(result==C4JStorage::EMessage_ResultDecline)
// {
// // upsell psplus
// iResult=sceNpCommerceDialogInitialize();
//
// SceNpCommerceDialogParam param;
// sceNpCommerceDialogParamInitialize(&param);
// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
// param.userId = ProfileManager.getUserID(pClass->m_iPad);
//
//
// iResult=sceNpCommerceDialogOpen(&param);
// }
// else if(result==C4JStorage::EMessage_ResultAccept)
// {
// // continue offline
// pClass->m_MoreOptionsParams.bOnlineGame=false;
// pClass->LoadDataComplete(pClass);
// }
//
// pClass->m_bIgnoreInput=false;
// return 0;
// }
#endif