mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
synced 2026-05-22 17:35:50 +00:00
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
198 lines
6.1 KiB
C#
198 lines
6.1 KiB
C#
namespace Minecraft.Server.FourKit.Block;
|
|
|
|
/// <summary>
|
|
/// Represents a captured state of a block, which will not change
|
|
/// automatically.
|
|
///
|
|
/// <para>Unlike <see cref="Block"/>, which only one object can exist per
|
|
/// coordinate, BlockState can exist multiple times for any given Block.
|
|
/// Note that another plugin may change the state of the block and you will
|
|
/// not know, or they may change the block to another type entirely, causing
|
|
/// your BlockState to become invalid.</para>
|
|
/// </summary>
|
|
public class BlockState
|
|
{
|
|
private readonly World _world;
|
|
private readonly int _x;
|
|
private readonly int _y;
|
|
private readonly int _z;
|
|
private int _typeId;
|
|
private int _data;
|
|
|
|
internal BlockState(World world, int x, int y, int z, int typeId, int data)
|
|
{
|
|
_world = world;
|
|
_x = x;
|
|
_y = y;
|
|
_z = z;
|
|
_typeId = typeId;
|
|
_data = data;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the block represented by this BlockState.
|
|
/// </summary>
|
|
/// <returns>Block that this BlockState represents.</returns>
|
|
public Block getBlock()
|
|
{
|
|
return new Block(_world, _x, _y, _z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the metadata for this block.
|
|
/// </summary>
|
|
/// <returns>Block specific metadata.</returns>
|
|
public int getData() => _data;
|
|
|
|
/// <summary>
|
|
/// Sets the metadata for this block.
|
|
/// </summary>
|
|
/// <param name="data">New block specific metadata.</param>
|
|
public void setData(int data)
|
|
{
|
|
_data = data;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the type of this block.
|
|
/// </summary>
|
|
/// <returns>Block type.</returns>
|
|
public Material getType()
|
|
{
|
|
return Enum.IsDefined(typeof(Material), _typeId) ? (Material)_typeId : Material.AIR;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the type ID of this block.
|
|
/// </summary>
|
|
/// <returns>Block type ID.</returns>
|
|
public int getTypeId() => _typeId;
|
|
|
|
/// <summary>
|
|
/// Gets the world which contains this Block.
|
|
/// </summary>
|
|
/// <returns>World containing this block.</returns>
|
|
public World getWorld() => _world;
|
|
|
|
/// <summary>
|
|
/// Gets the x-coordinate of this block.
|
|
/// </summary>
|
|
/// <returns>X-coordinate.</returns>
|
|
public int getX() => _x;
|
|
|
|
/// <summary>
|
|
/// Gets the y-coordinate of this block.
|
|
/// </summary>
|
|
/// <returns>Y-coordinate.</returns>
|
|
public int getY() => _y;
|
|
|
|
/// <summary>
|
|
/// Gets the z-coordinate of this block.
|
|
/// </summary>
|
|
/// <returns>Z-coordinate.</returns>
|
|
public int getZ() => _z;
|
|
|
|
/// <summary>
|
|
/// Gets the location of this block.
|
|
/// </summary>
|
|
/// <returns>Location.</returns>
|
|
public Location getLocation()
|
|
{
|
|
return new Location(_world, _x, _y, _z, 0f, 0f);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stores the location of this block in the provided Location object.
|
|
/// If the provided Location is null this method does nothing and returns
|
|
/// null.
|
|
/// </summary>
|
|
/// <param name="loc">The location object to store in.</param>
|
|
/// <returns>The Location object provided or null.</returns>
|
|
public Location? getLocation(Location? loc)
|
|
{
|
|
if (loc == null) return null;
|
|
loc.X = _x;
|
|
loc.Y = _y;
|
|
loc.Z = _z;
|
|
loc.LocationWorld = _world;
|
|
return loc;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the type of this block.
|
|
/// </summary>
|
|
/// <param name="type">Material to change this block to.</param>
|
|
public void setType(Material type)
|
|
{
|
|
_typeId = (int)type;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the type ID of this block.
|
|
/// </summary>
|
|
/// <param name="type">Type ID to change this block to.</param>
|
|
/// <returns>Whether the change was accepted.</returns>
|
|
public bool setTypeId(int type)
|
|
{
|
|
_typeId = type;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to update the block represented by this state, setting it to
|
|
/// the new values as defined by this state.
|
|
/// <para>This has the same effect as calling <c>update(false)</c>.</para>
|
|
/// </summary>
|
|
/// <returns><c>true</c> if the update was successful, otherwise
|
|
/// <c>false</c>.</returns>
|
|
public bool update()
|
|
{
|
|
return update(false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to update the block represented by this state, setting it to
|
|
/// the new values as defined by this state.
|
|
/// <para>This has the same effect as calling
|
|
/// <c>update(force, true)</c>.</para>
|
|
/// </summary>
|
|
/// <param name="force"><c>true</c> to forcefully set the state.</param>
|
|
/// <returns><c>true</c> if the update was successful, otherwise
|
|
/// <c>false</c>.</returns>
|
|
public bool update(bool force)
|
|
{
|
|
return update(force, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to update the block represented by this state, setting it to
|
|
/// the new values as defined by this state.
|
|
/// <para>Unless <paramref name="force"/> is true, this will not modify the
|
|
/// state of a block if it is no longer the same type as it was when this
|
|
/// state was taken. It will return false in this eventuality.</para>
|
|
/// <para>If <paramref name="force"/> is true, it will set the type of the
|
|
/// block to match the new state, set the state data and then return
|
|
/// true.</para>
|
|
/// <para>If <paramref name="applyPhysics"/> is true, it will trigger a
|
|
/// physics update on surrounding blocks which could cause them to update
|
|
/// or disappear.</para>
|
|
/// </summary>
|
|
/// <param name="force"><c>true</c> to forcefully set the state.</param>
|
|
/// <param name="applyPhysics"><c>false</c> to cancel updating physics on
|
|
/// surrounding blocks.</param>
|
|
/// <returns><c>true</c> if the update was successful, otherwise
|
|
/// <c>false</c>.</returns>
|
|
public bool update(bool force, bool applyPhysics)
|
|
{
|
|
if (NativeBridge.GetTileId == null || NativeBridge.SetTile == null)
|
|
return false;
|
|
|
|
int currentType = NativeBridge.GetTileId(_world.getDimensionId(), _x, _y, _z);
|
|
if (!force && currentType != _typeId)
|
|
return false;
|
|
|
|
NativeBridge.SetTile(_world.getDimensionId(), _x, _y, _z, _typeId, _data);
|
|
return true;
|
|
}
|
|
}
|