mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
synced 2026-05-22 23:27:06 +00:00
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
158 lines
5.8 KiB
C#
158 lines
5.8 KiB
C#
namespace Minecraft.Server.FourKit.Event.Inventory;
|
|
|
|
using Minecraft.Server.FourKit.Entity;
|
|
using Minecraft.Server.FourKit.Inventory;
|
|
|
|
/// <summary>
|
|
/// This event is called when a player clicks a slot in an inventory.
|
|
/// <para>
|
|
/// Because InventoryClickEvent occurs within a modification of the Inventory,
|
|
/// not all Inventory related methods are safe to use.
|
|
/// </para>
|
|
/// <para>
|
|
/// The following should never be invoked by an EventHandler for
|
|
/// InventoryClickEvent using the HumanEntity or InventoryView associated
|
|
/// with this event:
|
|
/// <list type="bullet">
|
|
/// <item><description><see cref="HumanEntity.closeInventory()"/></description></item>
|
|
/// <item><description><see cref="HumanEntity.openInventory(Inventory)"/></description></item>
|
|
/// <item><description><see cref="InventoryView.close()"/></description></item>
|
|
/// </list>
|
|
/// </para>
|
|
/// </summary>
|
|
public class InventoryClickEvent : InventoryInteractEvent
|
|
{
|
|
private readonly SlotType _slotType;
|
|
private readonly int _rawSlot;
|
|
private readonly int _whichSlot;
|
|
private readonly ClickType _click;
|
|
private readonly InventoryAction _action;
|
|
private readonly int _hotbarKey;
|
|
private ItemStack? _currentItem;
|
|
internal InventoryClickEvent(InventoryView view, SlotType type, int slot,
|
|
ClickType click, InventoryAction action)
|
|
: this(view, type, slot, click, action, -1)
|
|
{
|
|
}
|
|
internal InventoryClickEvent(InventoryView view, SlotType type, int slot,
|
|
ClickType click, InventoryAction action, int key)
|
|
: base(view)
|
|
{
|
|
_slotType = type;
|
|
_rawSlot = slot;
|
|
_click = click;
|
|
_action = action;
|
|
_hotbarKey = key;
|
|
_currentItem = view.getItem(slot);
|
|
_whichSlot = view.convertSlot(slot);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the inventory that was clicked, or null if outside of window.
|
|
/// </summary>
|
|
/// <returns>The clicked inventory.</returns>
|
|
public Inventory? getClickedInventory()
|
|
{
|
|
if (_rawSlot == InventoryView.OUTSIDE)
|
|
return null;
|
|
int topSize = getView().getTopInventory().getSize();
|
|
if (_rawSlot < topSize)
|
|
return getView().getTopInventory();
|
|
return getView().getBottomInventory();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the type of slot that was clicked.
|
|
/// </summary>
|
|
/// <returns>The slot type.</returns>
|
|
public SlotType getSlotType() => _slotType;
|
|
|
|
/// <summary>
|
|
/// Gets the current ItemStack on the cursor.
|
|
/// </summary>
|
|
/// <returns>The cursor ItemStack.</returns>
|
|
public ItemStack? getCursor() => getView().getCursor();
|
|
|
|
/// <summary>
|
|
/// Gets the ItemStack currently in the clicked slot.
|
|
/// </summary>
|
|
/// <returns>The item in the clicked slot.</returns>
|
|
public ItemStack? getCurrentItem() => _currentItem;
|
|
|
|
/// <summary>
|
|
/// Gets whether or not the ClickType for this event represents a right click.
|
|
/// </summary>
|
|
/// <returns>true if the ClickType uses the right mouse button.</returns>
|
|
public bool isRightClick() => _click.isRightClick();
|
|
|
|
/// <summary>
|
|
/// Gets whether or not the ClickType for this event represents a left click.
|
|
/// </summary>
|
|
/// <returns>true if the ClickType uses the left mouse button.</returns>
|
|
public bool isLeftClick() => _click.isLeftClick();
|
|
|
|
/// <summary>
|
|
/// Gets whether the ClickType for this event indicates that the key was
|
|
/// pressed down when the click was made.
|
|
/// </summary>
|
|
/// <returns>true if the ClickType uses Shift or Ctrl.</returns>
|
|
public bool isShiftClick() => _click.isShiftClick();
|
|
|
|
/// <summary>
|
|
/// Sets the item on the cursor.
|
|
/// </summary>
|
|
/// <param name="stack">The new cursor item.</param>
|
|
[Obsolete("This changes the ItemStack in their hand before any calculations are applied to the Inventory.")]
|
|
public void setCursor(ItemStack? stack) => getView().setCursor(stack);
|
|
|
|
/// <summary>
|
|
/// Sets the ItemStack currently in the clicked slot.
|
|
/// </summary>
|
|
/// <param name="stack">The item to be placed in the current slot.</param>
|
|
public void setCurrentItem(ItemStack? stack)
|
|
{
|
|
_currentItem = stack;
|
|
if (_rawSlot >= 0)
|
|
getView().setItem(_rawSlot, stack);
|
|
}
|
|
|
|
/// <summary>
|
|
/// The slot number that was clicked, ready for passing to
|
|
/// <see cref="Inventory.getItem(int)"/>. Note that there may be two slots
|
|
/// with the same slot number, since a view links two different inventories.
|
|
/// </summary>
|
|
/// <returns>The slot number.</returns>
|
|
public int getSlot() => _whichSlot;
|
|
|
|
/// <summary>
|
|
/// The raw slot number clicked, ready for passing to
|
|
/// <see cref="InventoryView.getItem(int)"/>. This slot number is unique
|
|
/// for the view.
|
|
/// </summary>
|
|
/// <returns>The raw slot number.</returns>
|
|
public int getRawSlot() => _rawSlot;
|
|
|
|
/// <summary>
|
|
/// If the ClickType is NUMBER_KEY, this method will return the index of
|
|
/// the pressed key (0-8).
|
|
/// </summary>
|
|
/// <returns>The number on the key minus 1 (range 0-8); or -1 if not a NUMBER_KEY action.</returns>
|
|
public int getHotbarButton() => _hotbarKey;
|
|
|
|
/// <summary>
|
|
/// Gets the InventoryAction that triggered this event.
|
|
/// This action cannot be changed, and represents what the normal outcome
|
|
/// of the event will be. To change the behavior of this InventoryClickEvent,
|
|
/// changes must be manually applied.
|
|
/// </summary>
|
|
/// <returns>The InventoryAction that triggered this event.</returns>
|
|
public InventoryAction getAction() => _action;
|
|
|
|
/// <summary>
|
|
/// Gets the ClickType for this event.
|
|
/// This is insulated against changes to the inventory by other plugins.
|
|
/// </summary>
|
|
/// <returns>The type of inventory click.</returns>
|
|
public ClickType getClick() => _click;
|
|
}
|