mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
synced 2026-05-22 15:55:11 +00:00
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
209 lines
4.6 KiB
C#
209 lines
4.6 KiB
C#
namespace Minecraft.Server.FourKit;
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/// <summary>
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/// An Enum of Sounds the server is able to send to players.
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/// </summary>
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public enum Sound
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{
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AMBIENCE_CAVE = 75,
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AMBIENCE_RAIN = 73,
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AMBIENCE_THUNDER = 74,
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ANVIL_BREAK = 110,
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ANVIL_LAND = 111,
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ANVIL_USE = 112,
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ARROW_HIT = 56,
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BAT_DEATH = 140,
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BAT_HURT = 139,
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BAT_IDLE = 138,
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BAT_LOOP = 138,
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BAT_TAKEOFF = 141,
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BLAZE_BREATH = 15,
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BLAZE_DEATH = 17,
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BLAZE_HIT = 16,
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BREATH = 81,
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BURP = 63,
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CAT_HISS = 54,
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CAT_HIT = 54,
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CAT_MEOW = 53,
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CAT_PURR = 51,
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CAT_PURREOW = 52,
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CHEST_CLOSE = 70,
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CHEST_OPEN = 69,
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CHICKEN_EGG_POP = 2,
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CHICKEN_HURT = 1,
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CHICKEN_IDLE = 0,
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CHICKEN_WALK = 148,
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CLICK = 65,
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COW_HURT = 4,
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COW_IDLE = 3,
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COW_WALK = 147,
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CREEPER_DEATH = 42,
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CREEPER_HISS = 41,
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DIG_GRASS = 125,
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DIG_GRAVEL = 126,
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DIG_SAND = 127,
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DIG_SNOW = 128,
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DIG_STONE = 129,
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DIG_WOOD = 130,
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DIG_WOOL = 124,
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DONKEY_ANGRY = 175,
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DONKEY_DEATH = 165,
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DONKEY_HIT = 169,
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DONKEY_IDLE = 173,
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DOOR_CLOSE = 72,
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DOOR_OPEN = 71,
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DRINK = 61,
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EAT = 62,
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ENDERDRAGON_DEATH = 101,
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ENDERDRAGON_GROWL = 102,
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ENDERDRAGON_HIT = 103,
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ENDERDRAGON_WINGS = 104,
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ENDERMAN_DEATH = 25,
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ENDERMAN_HIT = 24,
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ENDERMAN_IDLE = 23,
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ENDERMAN_SCREAM = 151,
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ENDERMAN_STARE = 150,
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ENDERMAN_TELEPORT = 26,
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EXPLODE = 57,
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FALL_BIG = 83,
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FALL_SMALL = 82,
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FIRE = 80,
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FIRE_IGNITE = 79,
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FIREWORK_BLAST = 132,
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FIREWORK_BLAST2 = 133,
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FIREWORK_LARGE_BLAST = 134,
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FIREWORK_LARGE_BLAST2 = 135,
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FIREWORK_LAUNCH = 131,
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FIREWORK_TWINKLE = 136,
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FIREWORK_TWINKLE2 = 137,
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FIZZ = 58,
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FUSE = 60,
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GHAST_CHARGE = 22,
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GHAST_DEATH = 20,
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GHAST_FIREBALL = 21,
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GHAST_MOAN = 18,
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GHAST_SCREAM = 19,
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GHAST_SCREAM2 = 19,
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GLASS = 66,
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HORSE_ANGRY = 176,
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HORSE_ARMOR = 161,
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HORSE_BREATHE = 178,
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HORSE_DEATH = 166,
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HORSE_GALLOP = 177,
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HORSE_HIT = 170,
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HORSE_IDLE = 174,
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HORSE_JUMP = 181,
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HORSE_LAND = 160,
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HORSE_SADDLE = 162,
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HORSE_SKELETON_DEATH = 164,
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HORSE_SKELETON_HIT = 168,
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HORSE_SKELETON_IDLE = 172,
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HORSE_SOFT = 180,
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HORSE_WOOD = 179,
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HORSE_ZOMBIE_DEATH = 163,
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HORSE_ZOMBIE_HIT = 167,
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HORSE_ZOMBIE_IDLE = 171,
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HURT = 81,
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HURT_FLESH = 81,
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IRONGOLEM_DEATH = 107,
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IRONGOLEM_HIT = 106,
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IRONGOLEM_THROW = 105,
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IRONGOLEM_WALK = 108,
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ITEM_BREAK = 68,
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ITEM_PICKUP = 59,
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LAVA = 93,
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LAVA_POP = 92,
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LEVEL_UP = 188,
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MAGMACUBE_JUMP = 49,
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MAGMACUBE_WALK = 50,
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MAGMACUBE_WALK2 = 49,
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MINECART_BASE = 94,
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MINECART_INSIDE = 95,
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NOTE_BASS = 88,
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NOTE_BASS_DRUM = 85,
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NOTE_BASS_GUITAR = 88,
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NOTE_PIANO = 84,
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NOTE_PLING = 84,
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NOTE_SNARE_DRUM = 86,
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NOTE_STICKS = 87,
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ORB_PICKUP = 67,
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PIG_DEATH = 6,
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PIG_IDLE = 5,
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PIG_WALK = 149,
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PISTON_EXTEND = 90,
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PISTON_RETRACT = 89,
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PORTAL = 76,
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PORTAL_TRAVEL = 78,
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PORTAL_TRIGGER = 77,
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SHEEP_IDLE = 7,
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SHEEP_SHEAR = 152,
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SHEEP_WALK = 153,
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SHOOT_ARROW = 55,
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SILVERFISH_HIT = 32,
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SILVERFISH_IDLE = 31,
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SILVERFISH_KILL = 33,
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SILVERFISH_WALK = 34,
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SKELETON_DEATH = 154,
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SKELETON_HURT = 36,
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SKELETON_IDLE = 35,
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SKELETON_WALK = 155,
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SLIME_ATTACK = 40,
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SLIME_WALK = 185,
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SLIME_WALK2 = 186,
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SPIDER_DEATH = 38,
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SPIDER_IDLE = 37,
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SPIDER_WALK = 156,
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SPLASH = 64,
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SPLASH2 = 64,
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STEP_GRASS = 97,
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STEP_GRAVEL = 96,
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STEP_LADDER = 123,
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STEP_SAND = 100,
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STEP_SNOW = 122,
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STEP_STONE = 94,
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STEP_WOOD = 95,
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STEP_WOOL = 99,
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SUCCESSFUL_HIT = 56,
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SWIM = 159,
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THORNS = 109,
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VILLAGER_DEATH = 116,
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VILLAGER_HAGGLE = 113,
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VILLAGER_HIT = 115,
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VILLAGER_IDLE = 114,
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VILLAGER_NO = 118,
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VILLAGER_YES = 117,
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WATER = 91,
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WITCH_DEATH = 184,
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WITCH_HURT = 183,
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WITCH_IDLE = 182,
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WITHER_DEATH = 145,
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WITHER_HURT = 144,
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WITHER_IDLE = 143,
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WITHER_SHOOT = 146,
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WITHER_SPAWN = 142,
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WOLF_BARK = 11,
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WOLF_DEATH = 13,
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WOLF_GROWL = 8,
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WOLF_HOWL = 8,
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WOLF_HURT = 12,
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WOLF_PANT = 10,
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WOLF_SHAKE = 14,
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WOLF_WALK = 157,
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WOLF_WHINE = 9,
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WOOD_CLICK = 65,
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ZOMBIE_DEATH = 45,
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ZOMBIE_HURT = 44,
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ZOMBIE_IDLE = 43,
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ZOMBIE_INFECT = 119,
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ZOMBIE_METAL = 48,
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ZOMBIE_PIG_ANGRY = 30,
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ZOMBIE_PIG_DEATH = 29,
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ZOMBIE_PIG_HURT = 28,
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ZOMBIE_PIG_IDLE = 27,
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ZOMBIE_REMEDY = 121,
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ZOMBIE_STEP = 158,
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ZOMBIE_UNFECT = 120,
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ZOMBIE_WOOD = 46,
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ZOMBIE_WOODBREAK = 47,
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}
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