Files
LCE-Revelations/samples/FourKitTestPlugin/FourKitTestPlugin.cs

383 lines
14 KiB
C#

using Minecraft.Server.FourKit;
using Minecraft.Server.FourKit.Command;
using Minecraft.Server.FourKit.Enchantments;
using Minecraft.Server.FourKit.Entity;
using Minecraft.Server.FourKit.Event;
using Minecraft.Server.FourKit.Event.World;
using Minecraft.Server.FourKit.Inventory;
using Minecraft.Server.FourKit.Inventory.Meta;
using Minecraft.Server.FourKit.Plugin;
namespace FourKitTestPlugin;
/// <summary>
/// Exercises the new FourKit APIs added by the recent upstream sync:
/// chunk additions, chunk events, ender chest inventory, and the
/// disenchant fix on ItemStack.setDurability.
///
/// Use the <c>/fktest</c> command in-game (or from the console) to run
/// each subtest. Run <c>/fktest help</c> for the full menu.
/// </summary>
public class FourKitTestPlugin : ServerPlugin
{
public override string name => "FourKitTestPlugin";
public override string version => "1.0.0";
public override string author => "LCE-Revelations";
private static int _chunkLoadCount;
private static int _chunkUnloadCount;
private static string? _logPath;
private static readonly object _logLock = new();
public override void onEnable()
{
_logPath = ResolveLogPath(serverDirectory, dataDirectory);
Log("FourKitTestPlugin enabled.");
Log($"Plugin log file: {_logPath}");
FourKit.addListener(new ChunkEventLogger());
var cmd = FourKit.getCommand("fktest");
cmd.setDescription("FourKit API smoke tests.");
cmd.setUsage("/fktest <help|world|chunks|snapshot|entities|loadchunk|enderchest|disenchant|events>");
cmd.setExecutor(new TestExecutor());
}
public override void onDisable()
{
Log("FourKitTestPlugin disabled.");
}
internal static int ChunkLoadCount => _chunkLoadCount;
internal static int ChunkUnloadCount => _chunkUnloadCount;
internal static void IncChunkLoad() => Interlocked.Increment(ref _chunkLoadCount);
internal static void IncChunkUnload() => Interlocked.Increment(ref _chunkUnloadCount);
/// <summary>
/// Writes a line both to the live server console and to a persistent log
/// file so test results are recoverable after the server window closes.
/// Tries server.log first using shared-write mode; falls back to a
/// sibling fkplugin.log in the server root if the C++ host has the
/// main log opened exclusively.
/// </summary>
internal static void Log(string message)
{
string line = $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss.fff}][INFO][fkplugin] {message}";
Console.WriteLine(line);
if (_logPath == null) return;
try
{
lock (_logLock)
{
using var fs = new FileStream(_logPath, FileMode.Append, FileAccess.Write, FileShare.ReadWrite);
using var sw = new StreamWriter(fs);
sw.WriteLine(line);
}
}
catch (Exception ex)
{
Console.WriteLine($"[fkplugin] WARN: failed to append to {_logPath}: {ex.Message}");
}
}
private static string ResolveLogPath(string serverDir, string dataDir)
{
string serverLog = Path.Combine(serverDir, "server.log");
try
{
using var fs = new FileStream(serverLog, FileMode.Append, FileAccess.Write, FileShare.ReadWrite);
return serverLog;
}
catch (IOException)
{
string fallback = Path.Combine(serverDir, "fkplugin.log");
Console.WriteLine($"[fkplugin] server.log is locked; writing to {fallback} instead.");
return fallback;
}
catch (UnauthorizedAccessException)
{
string fallback = Path.Combine(dataDir, "fkplugin.log");
Console.WriteLine($"[fkplugin] server.log not writable; writing to {fallback} instead.");
return fallback;
}
}
}
internal sealed class ChunkEventLogger : Listener
{
[EventHandler(Priority = EventPriority.Monitor)]
public void onChunkLoad(ChunkLoadEvent e)
{
FourKitTestPlugin.IncChunkLoad();
var chunk = e.getChunk();
FourKitTestPlugin.Log($"ChunkLoadEvent dim={chunk.getWorld().getDimensionId()} ({chunk.getX()},{chunk.getZ()}) new={e.isNewChunk()}");
}
[EventHandler(Priority = EventPriority.Monitor)]
public void onChunkUnload(ChunkUnloadEvent e)
{
FourKitTestPlugin.IncChunkUnload();
var chunk = e.getChunk();
FourKitTestPlugin.Log($"ChunkUnloadEvent dim={chunk.getWorld().getDimensionId()} ({chunk.getX()},{chunk.getZ()})");
}
}
internal sealed class TestExecutor : CommandExecutor
{
private static void Reply(CommandSender sender, string message)
{
sender.sendMessage(message);
FourKitTestPlugin.Log($"[/fktest] {message}");
}
public bool onCommand(CommandSender sender, Command command, string label, string[] args)
{
if (args.Length == 0)
{
Reply(sender,"Usage: /fktest <help|world|chunks|snapshot|entities|loadchunk|enderchest|disenchant|events>");
return true;
}
try
{
switch (args[0].ToLowerInvariant())
{
case "help": SendHelp(sender); return true;
case "world": return TestWorld(sender);
case "chunks": return TestLoadedChunks(sender);
case "snapshot": return TestChunkSnapshot(sender, args);
case "entities": return TestChunkEntities(sender, args);
case "loadchunk": return TestLoadUnloadChunk(sender, args);
case "enderchest": return TestEnderChest(sender);
case "disenchant": return TestDisenchant(sender);
case "events":
Reply(sender,$"Chunk loads observed: {FourKitTestPlugin.ChunkLoadCount}");
Reply(sender,$"Chunk unloads observed: {FourKitTestPlugin.ChunkUnloadCount}");
return true;
default:
Reply(sender,$"Unknown subcommand '{args[0]}'. Try /fktest help");
return true;
}
}
catch (Exception ex)
{
Reply(sender, $"Test threw: {ex.GetType().Name}: {ex.Message}");
FourKitTestPlugin.Log($"Exception: {ex}");
return true;
}
}
private static void SendHelp(CommandSender sender)
{
Reply(sender,"FourKit test commands:");
Reply(sender,"/fktest world - World/spawn/seed lookup");
Reply(sender,"/fktest chunks - List loaded chunks in your world");
Reply(sender,"/fktest snapshot - Snapshot of chunk under your feet");
Reply(sender,"/fktest entities - Entities in chunk under your feet");
Reply(sender,"/fktest loadchunk [dx dz] - Load/unload a chunk relative to you");
Reply(sender,"/fktest enderchest - Probe ender chest inventory");
Reply(sender,"/fktest disenchant - Verify setDurability preserves enchants");
Reply(sender,"/fktest events - Show observed chunk-event counters");
}
private static Player? RequirePlayer(CommandSender sender)
{
if (sender is Player p) return p;
Reply(sender,"This subcommand must be run by a player.");
return null;
}
private static bool TestWorld(CommandSender sender)
{
var player = RequirePlayer(sender);
if (player == null) return true;
var loc = player.getLocation();
var world = loc?.getWorld();
if (world == null)
{
Reply(sender,"Could not resolve player world.");
return true;
}
var spawn = world.getSpawnLocation();
Reply(sender,$"World name={world.getName()} dim={world.getDimensionId()}");
Reply(sender,$"Spawn = ({spawn.getBlockX()},{spawn.getBlockY()},{spawn.getBlockZ()}) seed={world.getSeed()} time={world.getTime()}");
Reply(sender,$"Players in world: {world.getPlayers().Count}");
return true;
}
private static bool TestLoadedChunks(CommandSender sender)
{
var player = RequirePlayer(sender);
if (player == null) return true;
var world = player.getLocation()?.getWorld();
if (world == null) { Reply(sender,"No world."); return true; }
var chunks = world.getLoadedChunks();
Reply(sender,$"Loaded chunks in {world.getName()}: {chunks.Length}");
int sample = Math.Min(5, chunks.Length);
for (int i = 0; i < sample; i++)
{
var c = chunks[i];
bool inUse = world.isChunkInUse(c.getX(), c.getZ());
Reply(sender,$" ({c.getX()},{c.getZ()}) loaded={c.isLoaded()} inUse={inUse}");
}
return true;
}
private static bool TestChunkSnapshot(CommandSender sender, string[] args)
{
var player = RequirePlayer(sender);
if (player == null) return true;
var loc = player.getLocation();
var world = loc?.getWorld();
if (world == null || loc == null) { Reply(sender,"No world."); return true; }
bool includeBiome = args.Length > 1 && args[1].Equals("biome", StringComparison.OrdinalIgnoreCase);
var chunk = world.getChunkAt(loc);
var snap = chunk.getChunkSnapshot(includeBiome, includeBiome);
int blocksUnderFeet = 0;
int lx = loc.getBlockX() & 0xF;
int lz = loc.getBlockZ() & 0xF;
for (int ly = 0; ly < 128; ly++)
{
if (snap.getBlockTypeId(lx, ly, lz) != 0) blocksUnderFeet++;
}
Reply(sender,$"Snapshot of chunk ({chunk.getX()},{chunk.getZ()}) in '{snap.getWorldName()}' captured at tick {snap.getCaptureFullTime()}.");
Reply(sender,$"Non-air column at ({lx},{lz}): {blocksUnderFeet} blocks. Highest = y{snap.getHighestBlockYAt(lx, lz)}.");
if (includeBiome)
{
var biome = snap.getBiome(lx, lz);
Reply(sender,$"Biome at ({lx},{lz}) = {biome}, temp={snap.getRawBiomeTemperature(lx, lz):0.00}, rain={snap.getRawBiomeRainfall(lx, lz):0.00}");
}
return true;
}
private static bool TestChunkEntities(CommandSender sender, string[] args)
{
var player = RequirePlayer(sender);
if (player == null) return true;
var loc = player.getLocation();
var world = loc?.getWorld();
if (world == null || loc == null) { Reply(sender,"No world."); return true; }
var chunk = world.getChunkAt(loc);
var entities = chunk.getEntities();
Reply(sender,$"Entities in chunk ({chunk.getX()},{chunk.getZ()}): {entities.Length}");
int sample = Math.Min(8, entities.Length);
for (int i = 0; i < sample; i++)
{
var ent = entities[i];
Reply(sender,$" id={ent.getEntityId()} type={ent.GetType()}");
}
return true;
}
private static bool TestLoadUnloadChunk(CommandSender sender, string[] args)
{
var player = RequirePlayer(sender);
if (player == null) return true;
var loc = player.getLocation();
var world = loc?.getWorld();
if (world == null || loc == null) { Reply(sender,"No world."); return true; }
int dx = 0, dz = 0;
if (args.Length >= 3 && int.TryParse(args[1], out var px) && int.TryParse(args[2], out var pz))
{
dx = px; dz = pz;
}
int cx = (loc.getBlockX() >> 4) + dx;
int cz = (loc.getBlockZ() >> 4) + dz;
bool wasLoaded = world.isChunkLoaded(cx, cz);
Reply(sender,$"Chunk ({cx},{cz}) loaded? {wasLoaded}");
if (!wasLoaded)
{
bool ok = world.loadChunk(cx, cz, true);
Reply(sender,$"loadChunk -> {ok}; nowLoaded={world.isChunkLoaded(cx, cz)}");
}
else
{
bool inUse = world.isChunkInUse(cx, cz);
if (inUse)
{
Reply(sender,$"Chunk in use by a player; requesting unsafe unload would refuse. Trying unloadChunkRequest(safe=true).");
bool queued = world.unloadChunkRequest(cx, cz, true);
Reply(sender,$"unloadChunkRequest -> {queued}");
}
else
{
bool unloaded = world.unloadChunk(cx, cz, true, true);
Reply(sender,$"unloadChunk -> {unloaded}");
}
}
return true;
}
private static bool TestEnderChest(CommandSender sender)
{
var player = RequirePlayer(sender);
if (player == null) return true;
var ender = player.getEnderChest();
Reply(sender,$"Ender chest size = {ender.getSize()} type={ender.getType()} name='{ender.getName()}'");
int filled = 0;
for (int i = 0; i < ender.getSize(); i++)
{
var item = ender.getItem(i);
if (item != null && item.getAmount() > 0)
{
filled++;
if (filled <= 4)
{
Reply(sender,$" slot {i}: {item.getType()} x{item.getAmount()} dur={item.getDurability()}");
}
}
}
Reply(sender,$"Non-empty slots: {filled}");
return true;
}
private static bool TestDisenchant(CommandSender sender)
{
var player = RequirePlayer(sender);
if (player == null) return true;
var pickaxe = new ItemStack(Material.DIAMOND_PICKAXE, 1, 0);
var meta = pickaxe.getItemMeta();
meta.addEnchant(EnchantmentType.DIG_SPEAD, 5, true);
meta.addEnchant(EnchantmentType.DURABILITY, 3, true);
pickaxe.setItemMeta(meta);
int beforeCount = pickaxe.getItemMeta().getEnchants().Count;
Reply(sender,$"Before setDurability: {beforeCount} enchants.");
pickaxe.setDurability(123);
var after = pickaxe.getItemMeta().getEnchants();
Reply(sender,$"After setDurability(123): {after.Count} enchants, durability={pickaxe.getDurability()}");
foreach (var kv in after)
{
Reply(sender,$" {kv.Key} lvl {kv.Value}");
}
bool ok = after.Count == beforeCount;
Reply(sender,ok
? "PASS: setDurability preserved enchantments."
: "FAIL: setDurability dropped enchantments.");
return true;
}
}