Files
LCE-Revelations/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
Revela b28c0026af detailed summary of every changed file:
---
  Minecraft.Client/ClientConnection.cpp

  Purpose: Propagate hardcore flag through network level creation

  - handleLogin() (2 sites): Changed MultiPlayerLevel constructor calls from hardcoded false for the
  hardcore parameter to packet->m_isHardcore, so the client-side level correctly knows it's hardcore
  when joining a server.
  - handleRespawn(): Same change - when creating a new dimension level on respawn, uses
  packet->m_isHardcore instead of querying minecraft->level->getLevelData()->isHardcore() (which could
   be stale/wrong).

  ---
  Minecraft.Client/Common/App_Defines.h

  Purpose: Define bitmask for hardcore host option

  - Added GAME_HOST_OPTION_BITMASK_HARDCORE (0x40000000) - a new bit in the host options bitfield to
  store whether the game is hardcore.

  ---
  Minecraft.Client/Common/App_enums.h

  Purpose: Add hardcore enum value

  - Added eGameHostOption_Hardcore to the eGameHostOption enum so code can get/set the hardcore flag
  via SetGameHostOption/GetGameHostOption.

  ---
  Minecraft.Client/Common/Consoles_App.cpp

  Purpose: Implement hardcore get/set in host options bitfield

  - SetGameHostOption(): Added case eGameHostOption_Hardcore - sets or clears the
  GAME_HOST_OPTION_BITMASK_HARDCORE bit.
  - GetGameHostOption(): Added case eGameHostOption_Hardcore - returns 1 if the hardcore bit is set, 0
   otherwise.

  ---
  Minecraft.Client/Common/Consoles_App.h

  Purpose: Store save folder name for hardcore world deletion

  - Added SetCurrentSaveFolderName() and GetCurrentSaveFolderName() public methods.
  - Added wstring m_currentSaveFolderName private member - stores the save folder name so the hardcore
   death handler can find and delete the world.

  ---
  Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp

  Purpose: Delete hardcore world's save data on exit

  - Added Win64_DeleteSaveDirectory() - a recursive directory deletion helper (Windows64 only).
  - In _ExitWorld(): Before the server is torn down, captures whether this is a hardcore death exit
  (getDeleteWorldOnExit()). Tries 3 sources for the save folder name: app storage, StorageManager, and
   MinecraftServer.
  - After the server fully stops, if shouldDeleteHardcoreWorld is true, deletes the entire
  Windows64\GameHDD\<savefolder> directory.

  ---
  Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp

  Purpose: Hardcore difficulty slider in Create World menu

  - Added file-scope s_bHardcore flag to track when the slider is at position 4 (Hardcore).
  - Constructor: Extended difficulty slider range from 0-3 to 0-4, resets s_bHardcore to false.
  - handleSliderMove(): When slider value >= 4, sets s_bHardcore = true, stores actual difficulty as 3
   (Hard), and displays "Hardcore" label. Otherwise behaves normally.
  - CreateGame(): Clears the save folder name (new world), and sets eGameHostOption_Hardcore based on
  s_bHardcore.
  - Minor: Changed RequestErrorMessage to RequestAlertMessage for a content restriction dialog.

  ---
  Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp

  Purpose: Hardcore death screen behavior (Iggy UI)

  - Constructor: Checks if current level is hardcore. If so, shows IDS_HARDCORE_DEATH_MESSAGE on the
  respawn button and hides it. Otherwise shows normal "Respawn" button.
  - handlePress() - Respawn: Added safeguard - if hardcore, blocks respawn entirely.
  - handlePress() - Exit Game: If hardcore and host, skips save dialog, disables save-on-exit, enables
   delete-world-on-exit, and triggers immediate world exit.

  ---
  Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp

  Purpose: Show "Difficulty: Hardcore" in Load World menu + persist hardcore through game launch

  - Static array: Expanded m_iDifficultyTitleSettingA from 4 to 5 entries, added IDS_GAMEMODE_HARDCORE
   at index 4.
  - Constructor: Initializes m_bHardcore = false. In Windows64 block: sets up thumbnail name from save
   details, and reads isHardcore from params->saveDetails. If hardcore, immediately initializes the
  difficulty slider to show "Hardcore" locked at position 4.
  - tick(): When host options are read (bHostOptionsRead block), also reads the hardcore flag and
  re-initializes the slider if needed (for console path).
  - handleSliderMove(): If m_bHardcore, locks the slider at position 4 (prevents changing difficulty).
  - StartGameFromSave(): Stores the save folder name in app for later hardcore deletion. Sets
  eGameHostOption_Hardcore from m_bHardcore.

  ---
  Minecraft.Client/Common/UI/UIScene_LoadMenu.h

  Purpose: Declare hardcore member

  - Expanded m_iDifficultyTitleSettingA from [4] to [5].
  - Added bool m_bHardcore private member.

  ---
  Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp

  Purpose: Read hardcore flag from level.dat when building the save list

  - ReadLevelNameFromSaveFile(): Added optional bool *outHardcore parameter. Inside the NBT Data
  compound tag parsing, if outHardcore is non-null, reads dataTag->getBoolean(L"hardcore").
  - Save enumeration block (Windows64): Passes &saveHardcore to ReadLevelNameFromSaveFile and stores
  the result in m_saveDetails[i].isHardcore.

  ---
  Minecraft.Client/Common/UI/UIStructs.h

  Purpose: Add isHardcore to save list details struct

  - Added bool isHardcore field to _SaveListDetails struct.
  - Initialized to false in the constructor.

  ---
  Minecraft.Client/Common/XUI/XUI_Death.cpp

  Purpose: Hardcore death screen behavior (XUI/Xbox UI)

  - Mirror of the Iggy UIScene_DeathMenu.cpp changes but for the XUI rendering path.
  - OnInit(): Checks isHardcore(), hides respawn button and shows death message if true.
  - OnNotifyPressEx() - Exit Game: If hardcore and host, skips save, flags world for deletion, exits
  immediately.
  - OnNotifyPressEx() - Respawn: Safeguard to block respawn in hardcore.

  ---
  Minecraft.Client/Gui.cpp

  Purpose: Syntax fix

  - Fixed lines.push_back(L"" → lines.push_back(L"") - missing closing quote/paren in debug terrain
  feature display.

  ---
  Minecraft.Client/MinecraftServer.cpp

  Purpose: Server-side hardcore support

  - Constructor: Initializes m_deleteWorldOnExit = false.
  - loadLevel(): Captures the save folder name from StorageManager into m_saveFolderName for later use
   in hardcore world deletion.
  - isHardcore(): Changed from always returning false to returning
  app.GetGameHostOption(eGameHostOption_Hardcore) > 0 - this is the key change that makes the server
  actually report hardcore mode.

  ---
  Minecraft.Client/MinecraftServer.h

  Purpose: Declare hardcore-related members

  - Added bool m_deleteWorldOnExit and wstring m_saveFolderName private members.
  - Added setDeleteWorldOnExit(), getDeleteWorldOnExit(), and getSaveFolderName() public methods.

  ---
  Minecraft.Client/PlayerConnection.h

  Purpose: Thread-safety fix for kicked flag

  - Changed m_bWasKicked from bool to std::atomic<bool> (initialized with {false}).
  - Changed setWasKicked()/getWasKicked() to use .store()/.load() - fixes a race condition where the
  kicked flag is set on one thread and read on another.

  ---
  Minecraft.Client/PlayerList.cpp

  Purpose: Hardcore multiplayer - ban, respawn as Adventure, thread-safe bans

  - Constructor/Destructor: Added InitializeCriticalSection/DeleteCriticalSection for m_banCS.
  - placeNewPlayer(): Passes isHardcore() flag to the LoginPacket constructor so clients joining know
  it's hardcore.
  - respawn(): After respawn in hardcore, forces the player into Adventure mode (spectate-like: can
  look around but not interact). Sends GameEventPacket to sync client.
  - respawn() and toggleDimension() (2 sites): Pass isHardcore() to RespawnPacket constructor.
  - isXuidBanned(): Wrapped m_bannedXuids iteration with EnterCriticalSection/LeaveCriticalSection for
   thread safety.
  - banXuid() (new): Thread-safe method to add a player's XUID to the ban list - used when a player
  dies in hardcore multiplayer.

  ---
  Minecraft.Client/PlayerList.h

  Purpose: Declare ban-related additions

  - Added CRITICAL_SECTION m_banCS to protect m_bannedXuids.
  - Added void banXuid(PlayerUID xuid) public method.

  ---
  Minecraft.Client/SelectWorldScreen.cpp

  Purpose: Show [Hardcore] badge in Java-style world list

  - In renderItem(): If levelSummary->isHardcore(), appends  [Hardcore] to the world name display.

  ---
  Minecraft.Client/ServerPlayer.cpp

  Purpose: Hardcore death behavior on server

  - die(): If the level is hardcore, switches the dead player to Adventure mode (so they can't
  interact if somehow respawned).
  - Minor: Two comment lines changed // → /// (no functional change).

  ---
  Minecraft.Client/Windows64Media/strings.h

  Purpose: String IDs for hardcore UI text

  - Added 8 new string IDs (2286-2293): IDS_GAMEMODE_HARDCORE, IDS_HARDCORE, IDS_HARDCORE_TOOLTIP,
  IDS_HARDCORE_WARNING_TITLE, IDS_HARDCORE_WARNING_TEXT, IDS_HARDCORE_DEATH_MESSAGE,
  IDS_LABEL_HARDCORE, IDS_GAMEOPTION_HARDCORE.

  ---
  Minecraft.World/ConsoleSaveFileOriginal.cpp

  Purpose: Capture save folder name after first save (for new worlds)

  - SaveSaveDataCallback() (Windows64 only): After a successful save, if the app doesn't yet know the
  save folder name, attempts to capture it via StorageManager or by scanning Windows64\GameHDD\ for
  the newest folder. This handles the case where a newly-created hardcore world hasn't been saved yet
  when the folder name is needed.

  ---
  Minecraft.World/DisconnectPacket.h

  Purpose: Hardcore disconnect reason

  - Added eDisconnect_HardcoreDeath to the disconnect reason enum - used when kicking a player who
  died in hardcore multiplayer.

  ---
  Minecraft.World/LoginPacket.cpp & LoginPacket.h

  Purpose: Serialize hardcore flag in login packet

  - Added bool m_isHardcore member, initialized to false in both constructors.
  - Server→Client constructor now accepts bool isHardcore = false parameter.
  - read(): Reads m_isHardcore from the stream.
  - write(): Writes m_isHardcore to the stream.
  - getEstimatedSize(): Added sizeof(bool) for the new field.

  ---
  Minecraft.World/RespawnPacket.cpp & RespawnPacket.h

  Purpose: Serialize hardcore flag in respawn packet

  - Added bool m_isHardcore member, initialized to false.
  - Constructor now accepts bool isHardcore = false parameter.
  - read()/write(): Serialize m_isHardcore via readBoolean()/writeBoolean().
  - getEstimatedSize(): Changed from 13 to 14 bytes to account for the new boolean.
2026-03-13 06:56:46 -05:00

1914 lines
62 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_LoadMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\User.h"
#include "..\..\TexturePackRepository.h"
#include "..\..\Options.h"
#include "..\..\MinecraftServer.h"
#include "..\..\..\Minecraft.World\LevelSettings.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
#include "Common\Network\Sony\SonyHttp.h"
#endif
#include "..\..\DLCTexturePack.h"
#if defined(__ORBIS__) || defined(__PSVITA__)
#include <ces.h>
#endif
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#ifdef _XBOX
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID 1
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 50
#endif
int UIScene_LoadMenu::m_iDifficultyTitleSettingA[5]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
IDS_DIFFICULTY_TITLE_EASY,
IDS_DIFFICULTY_TITLE_NORMAL,
IDS_DIFFICULTY_TITLE_HARD,
IDS_GAMEMODE_HARDCORE
};
int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
{
UIScene_LoadMenu *pClass= static_cast<UIScene_LoadMenu *>(ui.GetSceneFromCallbackId((size_t)lpParam));
if(pClass)
{
app.DebugPrintf("Received data for a thumbnail\n");
if(pbThumbnail && dwThumbnailBytes)
{
pClass->registerSubstitutionTexture(pClass->m_thumbnailName,pbThumbnail,dwThumbnailBytes);
pClass->m_pbThumbnailData = pbThumbnail;
pClass->m_uiThumbnailSize = dwThumbnailBytes;
pClass->m_bSaveThumbnailReady = true;
}
else
{
app.DebugPrintf("Thumbnail data is nullptr, or has size 0\n");
pClass->m_bThumbnailGetFailed = true;
}
pClass->m_bRetrievingSaveThumbnail = false;
}
return 0;
}
UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
LoadMenuInitData *params = static_cast<LoadMenuInitData *>(initData);
m_labelGameName.init(app.GetString(IDS_WORLD_NAME));
m_labelSeed.init(L"");
m_labelCreatedMode.init(app.GetString(IDS_CREATED_IN_SURVIVAL));
m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameMode);
m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
m_buttonLoadWorld.init(app.GetString(IDS_LOAD),eControl_LoadWorld);
m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
m_labelTexturePackName.init(L"");
m_labelTexturePackDescription.init(L"");
m_CurrentDifficulty=app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
m_MoreOptionsParams.bGenerateOptions=FALSE;
m_MoreOptionsParams.bPVP = TRUE;
m_MoreOptionsParams.bTrust = TRUE;
m_MoreOptionsParams.bFireSpreads = TRUE;
m_MoreOptionsParams.bHostPrivileges = FALSE;
m_MoreOptionsParams.bTNT = TRUE;
m_MoreOptionsParams.iPad = iPad;
m_iSaveGameInfoIndex=params->iSaveGameInfoIndex;
m_levelGen = params->levelGen;
m_bGameModeCreative = false;
m_iGameModeId = GameType::SURVIVAL->getId();
m_bHasBeenInCreative = false;
m_bIsSaveOwner = true;
m_bSaveThumbnailReady = false;
m_bRetrievingSaveThumbnail = true;
m_bShowTimer = false;
m_pDLCPack = nullptr;
m_bAvailableTexturePacksChecked=false;
m_bRequestQuadrantSignin = false;
m_iTexturePacksNotInstalled=0;
m_bRebuildTouchBoxes = false;
m_bThumbnailGetFailed = false;
m_seed = 0;
m_bIsCorrupt = false;
m_bHardcore = false;
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
// Set the text for friends of friends, and default to on
if( m_bMultiplayerAllowed)
{
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
if(bGameSetting_Online)
{
// The profile settings say Online, but either the player is offline, or they are not allowed to play online
m_MoreOptionsParams.bOnlineSettingChangedBySystem=true;
}
}
// Set up online game checkbox
bool bOnlineGame = m_MoreOptionsParams.bOnlineGame;
m_checkboxOnline.SetEnable(true);
// 4J-PB - to stop an offline game being able to select the online flag
if(ProfileManager.IsSignedInLive(m_iPad) == false)
{
m_checkboxOnline.SetEnable(false);
}
if(m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
m_checkboxOnline.SetEnable(false);
bOnlineGame = false;
}
m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame);
// Level gen
if(m_levelGen)
{
m_labelGameName.init(m_levelGen->getDisplayName());
if(m_levelGen->requiresTexturePack())
{
m_MoreOptionsParams.dwTexturePack = m_levelGen->getRequiredTexturePackId();
m_texturePackList.setEnabled(false);
// retrieve the save icon from the texture pack, if there is one
TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
wchar_t textureName[64];
swprintf(textureName,64,L"loadsave");
registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
m_bitmapIcon.setTextureName( textureName );
}
}
// Set this level as created in creative mode, so that people can't use the themed worlds as an easy way to get achievements
m_bHasBeenInCreative = m_levelGen->getLevelHasBeenInCreative();
if(m_bHasBeenInCreative)
{
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_CREATIVE) );
}
else
{
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_SURVIVAL) );
}
}
else
{
#if defined(__PS3__) || defined(__ORBIS__)|| defined(_DURANGO) || defined (__PSVITA__)
// convert to utf16
uint16_t u16Message[MAX_SAVEFILENAME_LENGTH];
size_t srclen,dstlen;
srclen=MAX_SAVEFILENAME_LENGTH;
dstlen=MAX_SAVEFILENAME_LENGTH;
#ifdef __PS3__
L10nResult lres= UTF8stoUTF16s((uint8_t *)params->saveDetails->UTF8SaveFilename,&srclen,u16Message,&dstlen);
#elif defined(_DURANGO)
// Already utf16 on durango
memcpy(u16Message,params->saveDetails->UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH);
#else // __ORBIS__
{
SceCesUcsContext Context;
sceCesUcsContextInit( &Context );
uint32_t utf8Len, utf16Len;
sceCesUtf8StrToUtf16Str(&Context, (uint8_t *)params->saveDetails->UTF8SaveFilename, srclen, &utf8Len, u16Message, dstlen, &utf16Len);
}
#endif
m_thumbnailName = (wchar_t *)u16Message;
if(params->saveDetails->pbThumbnailData)
{
m_pbThumbnailData = params->saveDetails->pbThumbnailData;
m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
m_bSaveThumbnailReady = true;
}
else
{
app.DebugPrintf("Requesting the save thumbnail\n");
// set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifdef _DURANGO
// On Durango, we have an extra flag possible with LoadSaveDataThumbnail, which if true will force the loading of this thumbnail even if the save data isn't sync'd from
// the cloud at this stage. This could mean that there could be a pretty large delay before the callback happens, in this case.
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,(LPVOID)GetCallbackUniqueId(),true);
#else
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,(LPVOID)GetCallbackUniqueId());
#endif
m_bShowTimer = true;
}
#if defined(_DURANGO)
m_labelGameName.init(params->saveDetails->UTF16SaveName);
#else
wchar_t wSaveName[128];
ZeroMemory(wSaveName, 128 * sizeof(wchar_t) );
mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, strlen(params->saveDetails->UTF8SaveName)+1); // plus null
m_labelGameName.init(wSaveName);
#endif
#endif
#ifdef _WINDOWS64
if (params->saveDetails != nullptr && params->saveDetails->UTF8SaveName[0] != '\0')
{
wchar_t wSaveName[128];
ZeroMemory(wSaveName, sizeof(wSaveName));
mbstowcs(wSaveName, params->saveDetails->UTF8SaveName, 127);
m_levelName = wstring(wSaveName);
m_labelGameName.init(m_levelName);
}
if (params->saveDetails != nullptr)
{
// Set thumbnail name from save filename (needed for texture display in tick)
wchar_t wFilename[MAX_SAVEFILENAME_LENGTH];
ZeroMemory(wFilename, sizeof(wFilename));
mbstowcs(wFilename, params->saveDetails->UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
m_thumbnailName = wFilename;
if (params->saveDetails->pbThumbnailData && params->saveDetails->dwThumbnailSize > 0)
{
m_pbThumbnailData = params->saveDetails->pbThumbnailData;
m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
m_bSaveThumbnailReady = true;
m_bRetrievingSaveThumbnail = false;
}
m_bHardcore = params->saveDetails->isHardcore;
if (m_bHardcore)
{
WCHAR TempString[256];
swprintf((WCHAR *)TempString, 256, L"%ls: %ls", app.GetString(IDS_SLIDER_DIFFICULTY), L"Hardcore");
m_sliderDifficulty.init(TempString, eControl_Difficulty, 0, 4, 4);
}
}
#endif
}
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_LoadMenu, 0);
m_iTexturePacksNotInstalled=0;
// block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again
if(app.StartInstallDLCProcess(m_iPad)==true)
{
// not doing a mount, so enable input
m_bIgnoreInput=true;
}
else
{
m_bIgnoreInput = false;
Minecraft *pMinecraft = Minecraft::GetInstance();
unsigned int texturePacksCount = (unsigned int)pMinecraft->skins->getTexturePackCount();
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
DWORD dwImageBytes;
PBYTE pbImageData = tp->getPackIcon(dwImageBytes);
if(dwImageBytes > 0 && pbImageData)
{
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
m_texturePackList.addPack(i,imageName);
}
}
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(m_MoreOptionsParams.dwTexturePack);
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#ifdef _XBOX
// 4J-PB - there may be texture packs we don't have, so use the info from TMS for this
// 4J-PB - Any texture packs available that we don't have installed?
#if defined(__PS3__) || defined(__ORBIS__)
if(!m_bAvailableTexturePacksChecked && app.GetCommerceProductListRetrieved()&& app.GetCommerceProductListInfoRetrieved())
#else
if(!m_bAvailableTexturePacksChecked)
#endif
{
DLC_INFO *pDLCInfo=nullptr;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD=false;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
#if defined(__PS3__) || defined(__ORBIS__)
char *pchName=app.GetDLCInfoTextures(i);
pDLCInfo=app.GetDLCInfo(pchName);
#else
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
#endif
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo && pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
// some missing
bNeedToGetTPD=true;
m_iTexturePacksNotInstalled++;
}
}
if(bNeedToGetTPD==true)
{
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
m_iConfigA= new int [m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled=0;
for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i)
{
bTexturePackAlreadyListed=false;
#if defined(__PS3__) || defined(__ORBIS__)
char *pchName=app.GetDLCInfoTextures(i);
pDLCInfo=app.GetDLCInfo(pchName);
#else
ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo=app.GetDLCInfoForFullOfferID(ull);
#endif
if(pDLCInfo)
{
for(unsigned int i = 0; i < texturePacksCount; ++i)
{
TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i);
if(pDLCInfo && pDLCInfo->iConfig==tp->getDLCParentPackId())
{
bTexturePackAlreadyListed=true;
}
}
if(bTexturePackAlreadyListed==false)
{
m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig;
}
}
}
}
}
#endif
}
#ifdef _XBOX
addTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
#endif
if(params) delete params;
addTimer(GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME);
}
void UIScene_LoadMenu::updateTooltips()
{
ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK, -1, -1);
}
void UIScene_LoadMenu::updateComponents()
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
if(RenderManager.IsWidescreen())
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
wstring UIScene_LoadMenu::getMoviePath()
{
return L"LoadMenu";
}
UIControl* UIScene_LoadMenu::GetMainPanel()
{
return &m_controlMainPanel;
}
void UIScene_LoadMenu::tick()
{
if(m_bShowTimer)
{
m_bShowTimer = false;
ui.NavigateToScene(m_iPad, eUIScene_Timer);
}
if( m_bThumbnailGetFailed )
{
// On Durango, this can happen if a save is still not been synchronised (user cancelled, or some error). Return back to give them a choice to pick another save.
ui.NavigateBack(m_iPad, false, eUIScene_LoadOrJoinMenu);
return;
}
if( m_bSaveThumbnailReady )
{
m_bSaveThumbnailReady = false;
m_bitmapIcon.setTextureName( m_thumbnailName.c_str() );
// retrieve the seed value from the image metadata
bool bHostOptionsRead = false;
unsigned int uiHostOptions = 0;
char szSeed[50];
ZeroMemory(szSeed,50);
app.GetImageTextData(m_pbThumbnailData,m_uiThumbnailSize,(unsigned char *)&szSeed,uiHostOptions,bHostOptionsRead,m_MoreOptionsParams.dwTexturePack);
#if defined(_XBOX_ONE) || defined(__ORBIS__)
sscanf_s(szSeed, "%I64d", &m_seed);
#endif
// #ifdef _DEBUG
// // dump out the thumbnail
// HANDLE hThumbnail = CreateFile("GAME:\\thumbnail.png", GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, nullptr);
// DWORD dwBytes;
// WriteFile(hThumbnail,pbImageData,dwImageBytes,&dwBytes,nullptr);
// XCloseHandle(hThumbnail);
// #endif
if(szSeed[0]!=0)
{
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %hs", app.GetString( IDS_SEED ),szSeed);
m_labelSeed.setLabel(TempString);
}
else
{
m_labelSeed.setLabel(L"");
}
// Setup all the text and checkboxes to match what the game was saved with on
if(bHostOptionsRead)
{
m_MoreOptionsParams.bPVP = app.GetGameHostOption(uiHostOptions,eGameHostOption_PvP)>0?TRUE:FALSE;
m_MoreOptionsParams.bTrust = app.GetGameHostOption(uiHostOptions,eGameHostOption_TrustPlayers)>0?TRUE:FALSE;
m_MoreOptionsParams.bFireSpreads = app.GetGameHostOption(uiHostOptions,eGameHostOption_FireSpreads)>0?TRUE:FALSE;
m_MoreOptionsParams.bTNT = app.GetGameHostOption(uiHostOptions,eGameHostOption_TNT)>0?TRUE:FALSE;
m_MoreOptionsParams.bHostPrivileges = app.GetGameHostOption(uiHostOptions,eGameHostOption_CheatsEnabled)>0?TRUE:FALSE;
m_MoreOptionsParams.bDisableSaving = app.GetGameHostOption(uiHostOptions,eGameHostOption_DisableSaving)>0?TRUE:FALSE;
m_MoreOptionsParams.currentWorldSize = static_cast<EGameHostOptionWorldSize>(app.GetGameHostOption(uiHostOptions, eGameHostOption_WorldSize));
m_MoreOptionsParams.newWorldSize = m_MoreOptionsParams.currentWorldSize;
m_MoreOptionsParams.bMobGriefing = app.GetGameHostOption(uiHostOptions, eGameHostOption_MobGriefing);
m_MoreOptionsParams.bKeepInventory = app.GetGameHostOption(uiHostOptions, eGameHostOption_KeepInventory);
m_MoreOptionsParams.bDoMobSpawning = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoMobSpawning);
m_MoreOptionsParams.bDoMobLoot = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoMobLoot);
m_MoreOptionsParams.bDoTileDrops = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoTileDrops);
m_MoreOptionsParams.bNaturalRegeneration = app.GetGameHostOption(uiHostOptions, eGameHostOption_NaturalRegeneration);
m_MoreOptionsParams.bDoDaylightCycle = app.GetGameHostOption(uiHostOptions, eGameHostOption_DoDaylightCycle);
bool cheatsOn = m_MoreOptionsParams.bHostPrivileges;
if (!cheatsOn)
{
// Set defaults
m_MoreOptionsParams.bMobGriefing = true;
m_MoreOptionsParams.bKeepInventory = false;
m_MoreOptionsParams.bDoMobSpawning = true;
m_MoreOptionsParams.bDoDaylightCycle = true;
}
// turn off creative mode on the save
// #ifdef _DEBUG
// uiHostOptions&=~GAME_HOST_OPTION_BITMASK_BEENINCREATIVE;
// app.SetGameHostOption(eGameHostOption_HasBeenInCreative, 0);
// #endif
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_WasntSaveOwner)>0)
{
m_bIsSaveOwner = false;
}
m_bHasBeenInCreative = app.GetGameHostOption(uiHostOptions,eGameHostOption_HasBeenInCreative)>0;
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_HasBeenInCreative)>0)
{
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_CREATIVE) );
}
else
{
m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_SURVIVAL) );
}
switch(app.GetGameHostOption(uiHostOptions,eGameHostOption_GameType))
{
case 1: // Creative
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_bGameModeCreative=true;
m_iGameModeId = GameType::CREATIVE->getId();
break;
#ifdef _ADVENTURE_MODE_ENABLED
case 2: // Adventure
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_bGameModeCreative=false;
m_iGameModeId = GameType::ADVENTURE->getId();
break;
#endif
case 0: // Survival
default:
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_bGameModeCreative=false;
m_iGameModeId = GameType::SURVIVAL->getId();
break;
};
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
if(app.GetGameHostOption(uiHostOptions,eGameHostOption_FriendsOfFriends) && !(m_bMultiplayerAllowed && bGameSetting_Online))
{
m_MoreOptionsParams.bAllowFriendsOfFriends = TRUE;
}
m_bHardcore = app.GetGameHostOption(uiHostOptions, eGameHostOption_Hardcore) > 0;
if (m_bHardcore)
{
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ), L"Hardcore");
m_sliderDifficulty.init(TempString, eControl_Difficulty, 0, 4, 4);
}
}
Minecraft *pMinecraft = Minecraft::GetInstance();
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(m_MoreOptionsParams.dwTexturePack);
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
//m_labelGameName.setLabel(m_XContentData.szDisplayName);
ui.NavigateBack(m_iPad, false, getSceneType() );
}
if(m_iSetTexturePackDescription >= 0 )
{
UpdateTexturePackDescription( m_iSetTexturePackDescription );
m_iSetTexturePackDescription = -1;
}
if(m_bShowTexturePackDescription)
{
slideLeft();
m_texturePackDescDisplayed = true;
m_bShowTexturePackDescription = false;
}
if(m_bRequestQuadrantSignin)
{
m_bRequestQuadrantSignin = false;
SignInInfo info;
info.Func = &UIScene_LoadMenu::StartGame_SignInReturned;
info.lpParam = this;
info.requireOnline = m_MoreOptionsParams.bOnlineGame;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
}
#ifdef __ORBIS__
// check the status of the PSPlus common dialog
switch (sceNpCommerceDialogUpdateStatus())
{
case SCE_COMMON_DIALOG_STATUS_FINISHED:
{
SceNpCommerceDialogResult Result;
sceNpCommerceDialogGetResult(&Result);
sceNpCommerceDialogTerminate();
if(Result.authorized)
{
ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result);
// they just became a PSPlus member
LoadDataComplete(this);
}
else
{
// continue offline?
UINT uiIDA[1];
uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::ContinueOffline,this);
}
}
break;
default:
break;
}
#endif
UIScene::tick();
}
#ifdef __ORBIS__
int UIScene_LoadMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultAccept)
{
pClass->m_MoreOptionsParams.bOnlineGame=false;
pClass->LoadDataComplete(pClass);
}
return 0;
}
#endif
void UIScene_LoadMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if(m_bIgnoreInput) return;
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
app.SetCorruptSaveDeleted(false);
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
// 4J-JEV: Inform user why their game must be offline.
#if defined _XBOX_ONE
if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() )
{
UINT uiIDA[1] = { IDS_CONFIRM_OK };
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad);
}
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
case ACTION_MENU_OTHER_STICK_UP:
case ACTION_MENU_OTHER_STICK_DOWN:
sendInputToMovie(key, repeat, pressed, released);
bool bOnlineGame = m_checkboxOnline.IsChecked();
if (m_MoreOptionsParams.bOnlineGame != bOnlineGame)
{
m_MoreOptionsParams.bOnlineGame = bOnlineGame;
if (!m_MoreOptionsParams.bOnlineGame)
{
m_MoreOptionsParams.bInviteOnly = false;
m_MoreOptionsParams.bAllowFriendsOfFriends = false;
}
}
handled = true;
break;
}
}
void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId)
{
if(m_bIgnoreInput) return;
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch(static_cast<int>(controlId))
{
case eControl_GameMode:
switch(m_iGameModeId)
{
case 0: // Survival
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
m_iGameModeId = GameType::CREATIVE->getId();
m_bGameModeCreative = true;
break;
case 1: // Creative
#ifdef _ADVENTURE_MODE_ENABLED
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
m_iGameModeId = GameType::ADVENTURE->getId();
m_bGameModeCreative = false;
break;
case 2: // Adventure
#endif
m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
break;
};
break;
case eControl_MoreOptions:
ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
break;
case eControl_TexturePackList:
{
UpdateCurrentTexturePack(static_cast<int>(childId));
}
break;
case eControl_LoadWorld:
{
#ifdef _DURANGO
if(m_MoreOptionsParams.bOnlineGame)
{
m_bIgnoreInput = true;
ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, this);
}
else
#endif
{
StartSharedLaunchFlow();
}
}
break;
};
}
#ifdef _DURANGO
void UIScene_LoadMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad)
{
UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)lpParam;
if(hasPrivilege)
{
pClass->StartSharedLaunchFlow();
}
else
{
pClass->m_bIgnoreInput = false;
}
}
#endif
void UIScene_LoadMenu::StartSharedLaunchFlow()
{
Minecraft *pMinecraft=Minecraft::GetInstance();
// Check if we need to upsell the texture pack
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
if(pTexturePack==nullptr)
{
#if TO_BE_IMPLEMENTED
// They've selected a texture pack they don't have yet
// upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the skin pack
ULONGLONG ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,&ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
UINT uiIDA[2];
uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION;
//uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[1]=IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this);
return;
}
}
m_bIgnoreInput = true;
// if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings)
// It seems we're allowed to break the 5 minute rule if it's the result of a user action
// check the checkboxes
// Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved
if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem)
{
app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0);
}
app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0);
app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0);
app.CheckGameSettingsChanged(true,m_iPad);
// Check that we have the rights to use a texture pack we have selected.
if(m_MoreOptionsParams.dwTexturePack!=0)
{
// texture pack hasn't been set yet, so check what it will be
TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack);
DLCTexturePack *pDLCTexPack=static_cast<DLCTexturePack *>(pTexturePack);
m_pDLCPack=pDLCTexPack->getDLCInfoParentPack();
// do we have a license?
if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
{
// no
// We need to allow people to use a trial texture pack if they are offline - we only need them online if they want to buy it.
/*
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
if(!ProfileManager.IsSignedInLive(m_iPad))
{
// need to be signed in to live
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
m_bIgnoreInput = false;
return;
}
else */
{
// upsell
#ifdef _XBOX
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if(pDLCInfo!=nullptr)
{
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
}
else
{
ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId();
}
// tell sentient about the upsell of the full version of the texture pack
TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF);
#endif
#if defined(_WINDOWS64) || defined(_DURANGO)
// trial pack warning
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this);
#elif defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
// trial pack warning
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this);
#endif
#if defined _XBOX_ONE || defined __ORBIS__
StorageManager.SetSaveDisabled(true);
#endif
return;
}
}
}
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, (!m_bIsSaveOwner));
#if defined _XBOX_ONE || defined __ORBIS__
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
int newWorldSize = 0;
int newHellScale = 0;
switch(m_MoreOptionsParams.newWorldSize)
{
case e_worldSize_Unknown:
newWorldSize = 0;
newHellScale = 0;
break;
case e_worldSize_Classic:
newWorldSize = LEVEL_WIDTH_CLASSIC;
newHellScale = HELL_LEVEL_SCALE_CLASSIC;
break;
case e_worldSize_Small:
newWorldSize = LEVEL_WIDTH_SMALL;
newHellScale = HELL_LEVEL_SCALE_SMALL;
break;
case e_worldSize_Medium:
newWorldSize = LEVEL_WIDTH_MEDIUM;
newHellScale = HELL_LEVEL_SCALE_MEDIUM;
break;
case e_worldSize_Large:
newWorldSize = LEVEL_WIDTH_LARGE;
newHellScale = HELL_LEVEL_SCALE_LARGE;
break;
default:
assert(0);
break;
}
bool bUseMoat = !m_MoreOptionsParams.newWorldSizeOverwriteEdges;
app.SetGameNewWorldSize(newWorldSize, bUseMoat);
app.SetGameNewHellScale(newHellScale);
app.SetGameHostOption(eGameHostOption_WorldSize, m_MoreOptionsParams.newWorldSize);
#endif
#if TO_BE_IMPLEMENTED
// Reset the background downloading, in case we changed it by attempting to download a texture pack
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);
#endif
// Check if they have the Reset Nether flag set, and confirm they want to do this
if(m_MoreOptionsParams.bResetNether==TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_DONT_RESET_NETHER;
uiIDA[1]=IDS_RESET_NETHER;
ui.RequestAlertMessage(IDS_RESETNETHER_TITLE, IDS_RESETNETHER_TEXT, uiIDA, 2, m_iPad,&UIScene_LoadMenu::CheckResetNetherReturned,this);
}
else
{
LaunchGame();
}
}
void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = static_cast<int>(currentValue);
switch(static_cast<int>(sliderId))
{
case eControl_Difficulty:
if (m_bHardcore)
{
m_sliderDifficulty.handleSliderMove(4);
break;
}
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
}
}
void UIScene_LoadMenu::handleTouchBoxRebuild()
{
m_bRebuildTouchBoxes = true;
}
void UIScene_LoadMenu::handleTimerComplete(int id)
{
#ifdef __PSVITA__
// we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls
if(m_bRebuildTouchBoxes)
{
GetMainPanel()->UpdateControl();
ui.TouchBoxRebuild(this);
m_bRebuildTouchBoxes = false;
}
#endif
switch(id)
{
case GAME_CREATE_ONLINE_TIMER_ID:
{
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{
if( bMultiplayerAllowed )
{
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE;
if(bGameSetting_Online)
{
m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE;
}
else
{
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
}
else
{
m_MoreOptionsParams.bOnlineGame = FALSE;
m_MoreOptionsParams.bInviteOnly = FALSE;
m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE;
}
m_checkboxOnline.SetEnable(bMultiplayerAllowed);
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame);
m_bMultiplayerAllowed = bMultiplayerAllowed;
}
}
break;
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#ifdef _XBOX
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID:
{
#if defined(__PS3__) || defined(__ORBIS__)
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
{
DLC_INFO *pDLCInfo=app.GetDLCInfoFromTPackID(m_iConfigA[i]);
if(pDLCInfo)
{
// retrieve the image - if we haven't already
wstring textureName = filenametowstring(pDLCInfo->chImageURL);
if(hasRegisteredSubstitutionTexture(textureName)==false)
{
PBYTE pbImageData;
int iImageDataBytes=0;
SonyHttp::getDataFromURL(pDLCInfo->chImageURL,(void **)&pbImageData,&iImageDataBytes);
if(iImageDataBytes!=0)
{
// set the image
registerSubstitutionTexture(textureName,pbImageData,iImageDataBytes,true);
// add an item in
m_texturePackList.addPack(m_iConfigA[i],textureName);
m_iConfigA[i]=-1;
}
}
else
{
// already have the image, so add an item in
m_texturePackList.addPack(m_iConfigA[i],textureName);
m_iConfigA[i]=-1;
}
}
}
}
bool bAllDone=true;
for(int i=0;i<m_iTexturePacksNotInstalled;i++)
{
if(m_iConfigA[i]!=-1)
{
bAllDone = false;
}
}
if(bAllDone)
{
// kill this timer
killTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
}
#endif
}
break;
#endif
}
}
void UIScene_LoadMenu::LaunchGame(void)
{
// stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the load game, and will crash if it tries to create an hbrush
#ifdef _XBOX
killTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
#endif
if( (m_bGameModeCreative == true || m_bHasBeenInCreative) || m_MoreOptionsParams.bHostPrivileges == TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_OK;
uiIDA[1]=IDS_CONFIRM_CANCEL;
if(m_bGameModeCreative == true || m_bHasBeenInCreative)
{
// 4J-PB - Need different text for Survival mode with a level that has been saved in Creative
if(!m_bGameModeCreative)
{
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this);
}
else // it's creative mode
{
// has it previously been saved in creative?
if(m_bHasBeenInCreative)
{
// 4J-PB - We don't really need to tell the user this will have achievements disabled, since they already saved it in creative
// and they got the warning then
// inform them that leaderboard writes and achievements will be disabled
//ui.RequestMessageBox(IDS_TITLE_START_GAME, IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::ConfirmLoadReturned,this,app.GetStringTable());
if(m_levelGen != nullptr)
{
m_bIsCorrupt = false;
LoadDataComplete(this);
}
else
{
// set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifndef _DURANGO
app.DebugPrintf("Loading save s [%s]\n",pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex].UTF8SaveTitle,pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex].UTF8SaveFilename);
#endif
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataReturned,this);
#if TO_BE_IMPLEMENTED
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
#endif
}
}
else
{
// ask if they're sure they want to turn this into a creative map
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this);
}
}
}
else
{
ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_LoadMenu::ConfirmLoadReturned,this);
}
}
else
{
if(m_levelGen != nullptr)
{
m_bIsCorrupt = false;
LoadDataComplete(this);
}
else
{
// set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifndef _DURANGO
app.DebugPrintf("Loading save %s [%s]\n",pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex].UTF8SaveTitle,pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex].UTF8SaveFilename);
#endif
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataReturned,this);
#if TO_BE_IMPLEMENTED
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
#endif
}
}
//return 0;
}
int UIScene_LoadMenu::CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
// continue and reset the nether
pClass->LaunchGame();
}
else if(result==C4JStorage::EMessage_ResultAccept)
{
// turn off the reset nether and continue
pClass->m_MoreOptionsParams.bResetNether=FALSE;
pClass->LaunchGame();
}
else
{
// else they chose cancel
pClass->m_bIgnoreInput=false;
}
return 0;
}
int UIScene_LoadMenu::ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
if(result==C4JStorage::EMessage_ResultAccept)
{
if(pClass->m_levelGen != nullptr)
{
pClass->m_bIsCorrupt = false;
pClass->LoadDataComplete(pClass);
}
else
{
// set the save to load
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifndef _DURANGO
app.DebugPrintf("Loading save %s [%s]\n",pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveTitle,pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveFilename);
#endif
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(&pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex],&LoadSaveDataReturned,pClass);
#if TO_BE_IMPLEMENTED
if(eLoadStatus==C4JStorage::ELoadGame_DeviceRemoved)
{
// disable saving
StorageManager.SetSaveDisabled(true);
StorageManager.SetSaveDeviceSelected(m_iPad,false);
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_STORAGEDEVICEPROBLEM_TITLE, IDS_FAILED_TO_LOADSAVE_TEXT, uiIDA, 1, m_iPad,&CScene_LoadGameSettings::DeviceRemovedDialogReturned,this);
}
#endif
}
}
else
{
pClass->m_bIgnoreInput=false;
}
return 0;
}
int UIScene_LoadMenu::LoadDataComplete(void *pParam)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
if(!pClass->m_bIsCorrupt)
{
int iPrimaryPad = ProfileManager.GetPrimaryPad();
bool isSignedInLive = true;
bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if (ProfileManager.IsSignedIn(i) && ((i == iPrimaryPad) || isLocalMultiplayerAvailable))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (isOnlineGame && !isSignedInLive)
{
#ifdef __ORBIS__
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
pClass->m_bIgnoreInput=true;
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_LoadMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return 0;
#endif
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
bool bContentRestricted = false;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
#if defined(__PS3__) || defined(__PSVITA__)
if(isOnlineGame)
{
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,nullptr,&bContentRestricted,nullptr);
}
#endif
#ifdef __ORBIS__
bool bPlayStationPlus=true;
int iPadWithNoPlaystationPlus=0;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if(ProfileManager.IsSignedIn(i) && ((i == iPrimaryPad) || isLocalMultiplayerAvailable))
{
if(!ProfileManager.HasPlayStationPlus(i))
{
bPlayStationPlus=false;
iPadWithNoPlaystationPlus=i;
break;
}
}
}
#endif
noUGC = !pccAllowed && !pccFriendsAllowed;
if(!isOnlineGame || !isLocalMultiplayerAvailable)
{
if(isOnlineGame && noUGC )
{
pClass->setVisible( true );
ui.RequestUGCMessageBox();
pClass->m_bIgnoreInput=false;
}
else if(isOnlineGame && bContentRestricted )
{
pClass->setVisible( true );
ui.RequestContentRestrictedMessageBox();
pClass->m_bIgnoreInput=false;
}
#ifdef __ORBIS__
else if(isOnlineGame && (bPlayStationPlus==false))
{
pClass->setVisible( true );
pClass->m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
return 0;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),nullptr,0,false);
}
#endif
else
{
#if defined(__ORBIS__) || defined(__PSVITA__)
if(isOnlineGame)
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() );
}
}
#endif
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
// No guest problems so we don't need to force a sign-in of players here
StartGameFromSave(pClass, dwLocalUsersMask);
}
}
else
{
// 4J-PB not sure why we aren't checking the content restriction for the main player here when multiple controllers are connected - adding now
if(isOnlineGame && noUGC )
{
pClass->setVisible( true );
ui.RequestUGCMessageBox();
pClass->m_bIgnoreInput=false;
}
else if(isOnlineGame && bContentRestricted )
{
pClass->setVisible( true );
ui.RequestContentRestrictedMessageBox();
pClass->m_bIgnoreInput=false;
}
#ifdef __ORBIS__
else if(bPlayStationPlus==false)
{
pClass->setVisible( true );
pClass->m_bIgnoreInput=false;
if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus))
{
// MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr);
return 0;
}
// 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time!
// upsell psplus
int32_t iResult=sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult=sceNpCommerceDialogOpen(&param);
// UINT uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass, app.GetStringTable(),nullptr,0,false);
}
#endif
else
{
#ifdef _WINDOWS64
// On Windows64, IsSignedInLive() returns true as a stub but Xbox Live is
// not available. Skip QuadrantSignin and proceed directly with local play.
DWORD dwLocalUsersMask = CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
StartGameFromSave(pClass, dwLocalUsersMask);
#else
pClass->m_bRequestQuadrantSignin = true;
#endif
}
}
}
else
{
// the save is corrupt!
pClass->m_bIgnoreInput=false;
// give the option to delete the save
UINT uiIDA[2];
uiIDA[0]=IDS_CONFIRM_CANCEL;
uiIDA[1]=IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2, pClass->m_iPad,&UIScene_LoadMenu::DeleteSaveDialogReturned,pClass);
}
return 0;
}
int UIScene_LoadMenu::LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bIsOwner)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
pClass->m_bIsCorrupt=bIsCorrupt;
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
if(app.GetGameHostOption(eGameHostOption_WasntSaveOwner))
{
bIsOwner = false;
}
#endif
if(bIsOwner)
{
LoadDataComplete(pClass);
}
else
{
// messagebox
pClass->m_bIgnoreInput=false;
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
// show the message that trophies are disabled
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_SAVEDATA_COPIED_TITLE, IDS_SAVEDATA_COPIED_TEXT, uiIDA, 1,
pClass->m_iPad,&UIScene_LoadMenu::TrophyDialogReturned,pClass);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, true);
#endif
}
return 0;
}
int UIScene_LoadMenu::TrophyDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
return LoadDataComplete(pClass);
}
int UIScene_LoadMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
{
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
StorageManager.DeleteSaveData(&pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex],UIScene_LoadMenu::DeleteSaveDataReturned,pClass);
}
else
{
pClass->m_bIgnoreInput=false;
}
return 0;
}
int UIScene_LoadMenu::DeleteSaveDataReturned(void *pParam,bool bSuccess)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
app.SetCorruptSaveDeleted(true);
pClass->navigateBack();
return 0;
}
// 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not
void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocalUsersMask)
{
if(pClass->m_levelGen == nullptr)
{
INT saveOrCheckpointId = 0;
bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
TelemetryManager->RecordLevelResume(pClass->m_iPad, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, app.GetGameSettings(pClass->m_iPad,eGameSetting_Difficulty), app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount(), saveOrCheckpointId);
}
else
{
StorageManager.ResetSaveData();
// Make our next save default to the name of the level
StorageManager.SetSaveTitle(pClass->m_levelGen->getDefaultSaveName().c_str());
}
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
#ifdef __PSVITA__
if(CGameNetworkManager::usingAdhocMode())
{
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame)
isClientSide = true;
}
#endif // __PSVITA__
bool isPrivate = (app.GetGameSettings(pClass->m_iPad,eGameSetting_InviteOnly)>0)?true:false;
PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo();
#ifdef _WINDOWS64
// 4J Added: Store save folder name for potential hardcore world deletion
app.DebugPrintf("StartGameFromSave: pSaveDetails=%p, levelGen=%p, saveInfoIndex=%d\n", pSaveDetails, pClass->m_levelGen, pClass->m_iSaveGameInfoIndex);
if (pSaveDetails != nullptr && pClass->m_levelGen == nullptr)
{
app.DebugPrintf("StartGameFromSave: UTF8SaveFilename='%s'\n", pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveFilename);
wchar_t wFolder[MAX_SAVEFILENAME_LENGTH] = {};
mbstowcs(wFolder, pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH - 1);
app.SetCurrentSaveFolderName(wFolder);
app.DebugPrintf("StartGameFromSave: stored folder name '%ls'\n", wFolder);
}
else
{
app.DebugPrintf("StartGameFromSave: no save details or is levelGen, clearing folder name\n");
app.SetCurrentSaveFolderName(L"");
}
#endif
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = pClass->m_seed;
param->saveData = nullptr;
param->levelGen = pClass->m_levelGen;
param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack;
param->levelName = pClass->m_levelName;
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack);
//pMinecraft->skins->updateUI();
app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,app.GetGameSettings(pClass->m_iPad,eGameSetting_FriendsOfFriends));
app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible));
app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0);
app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP);
app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust );
app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads );
app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT );
app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges );
app.SetGameHostOption(eGameHostOption_MobGriefing, pClass->m_MoreOptionsParams.bMobGriefing);
app.SetGameHostOption(eGameHostOption_KeepInventory, pClass->m_MoreOptionsParams.bKeepInventory);
app.SetGameHostOption(eGameHostOption_DoMobSpawning, pClass->m_MoreOptionsParams.bDoMobSpawning);
app.SetGameHostOption(eGameHostOption_DoMobLoot, pClass->m_MoreOptionsParams.bDoMobLoot);
app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops);
app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration);
app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle);
app.SetGameHostOption(eGameHostOption_Hardcore, pClass->m_bHardcore ? 1 : 0);
#ifdef _LARGE_WORLDS
app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
#endif
// app.SetGameNewWorldSize(64, true );
// app.SetGameNewWorldSize(0, false );
// flag if the user wants to reset the Nether to force a Fortress with netherwart etc.
app.SetResetNether((pClass->m_MoreOptionsParams.bResetNether==TRUE)?true:false);
// clear out the app's terrain features list
app.ClearTerrainFeaturePosition();
app.SetGameHostOption(eGameHostOption_GameType,pClass->m_iGameModeId );
g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0);
param->settings = app.GetGameHostOption( eGameHostOption_All );
#ifdef _WINDOWS64
{
extern wchar_t g_Win64UsernameW[17];
Minecraft::GetInstance()->user->name = g_Win64UsernameW;
}
#endif
#ifndef _XBOX
g_NetworkManager.FakeLocalPlayerJoined();
#endif
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = static_cast<LPVOID>(param);
// Reset the autosave time
app.SetAutosaveTimerTime();
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
completionData->bShowLogo=TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
}
void UIScene_LoadMenu::checkStateAndStartGame()
{
// Check if they have the Reset Nether flag set, and confirm they want to do this
if(m_MoreOptionsParams.bResetNether==TRUE)
{
UINT uiIDA[2];
uiIDA[0]=IDS_DONT_RESET_NETHER;
uiIDA[1]=IDS_RESET_NETHER;
ui.RequestAlertMessage(IDS_RESETNETHER_TITLE, IDS_RESETNETHER_TEXT, uiIDA, 2, m_iPad,&UIScene_LoadMenu::CheckResetNetherReturned,this);
}
else
{
LaunchGame();
}
}
int UIScene_LoadMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad)
{
UIScene_LoadMenu* pClass = static_cast<UIScene_LoadMenu *>(pParam);
if(bContinue==true)
{
// It's possible that the player has not signed in - they can back out
if(ProfileManager.IsSignedIn(pClass->m_iPad))
{
int primaryPad = ProfileManager.GetPrimaryPad();
bool noPrivileges = false;
DWORD dwLocalUsersMask = 0;
bool isSignedInLive = ProfileManager.IsSignedInLive(primaryPad);
bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame;
int iPadNotSignedInLive = -1;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if (ProfileManager.IsSignedIn(i) && ((i == primaryPad) || isLocalMultiplayerAvailable))
{
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
iPadNotSignedInLive = i;
}
if( !ProfileManager.AllowedToPlayMultiplayer(i) ) noPrivileges = true;
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(i);
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
}
}
// If this is an online game but not all players are signed in to Live, stop!
if (isOnlineGame && !isSignedInLive)
{
#ifdef __ORBIS__
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION)
{
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK
UINT uiIDA[1];
uiIDA[0]=IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive);
}
else
{
pClass->m_bIgnoreInput=true;
UINT uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_LoadMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput=false;
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
return 0;
#endif
}
// Check if user-created content is allowed, as we cannot play multiplayer if it's not
bool noUGC = false;
BOOL pccAllowed = TRUE;
BOOL pccFriendsAllowed = TRUE;
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
if(isSignedInLive && isOnlineGame && (noPrivileges || noUGC) )
{
if( noUGC )
{
pClass->m_bIgnoreInput = false;
pClass->setVisible( true );
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad());
}
else
{
pClass->m_bIgnoreInput = false;
pClass->setVisible( true );
UINT uiIDA[1];
uiIDA[0]=IDS_CONFIRM_OK;
ui.RequestAlertMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad());
}
}
else
{
#if defined( __ORBIS__) || defined(__PSVITA__)
if(isOnlineGame)
{
// show the chat restriction message for all users that it applies to
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
{
if(ProfileManager.IsSignedInLive(i))
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(i,false,&chatRestricted,nullptr,nullptr);
if(chatRestricted)
{
ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, i );
}
}
}
}
#endif
// This is NOT called from a storage manager thread, and is in fact called from the main thread in the Profile library tick. Therefore we use the main threads IntCache.
StartGameFromSave(pClass, dwLocalUsersMask);
}
}
}
else
{
pClass->m_bIgnoreInput=false;
}
return 0;
}
void UIScene_LoadMenu::handleGainFocus(bool navBack)
{
if(navBack)
{
m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame == TRUE);
}
}
#ifdef __ORBIS__
int UIScene_LoadMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LoadMenu* pClass = (UIScene_LoadMenu *)pParam;
pClass->m_bIgnoreInput = false;
if(result==C4JStorage::EMessage_ResultAccept)
{
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_LoadMenu::StartGame_SignInReturned, pClass, false, iPad);
}
return 0;
}
// int UIScene_LoadMenu::PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
// {
// int32_t iResult;
// UIScene_LoadMenu *pClass = (UIScene_LoadMenu *)pParam;
//
// // continue offline, or upsell PS Plus?
// if(result==C4JStorage::EMessage_ResultDecline)
// {
// // upsell psplus
// iResult=sceNpCommerceDialogInitialize();
//
// SceNpCommerceDialogParam param;
// sceNpCommerceDialogParamInitialize(&param);
// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
// param.userId = ProfileManager.getUserID(pClass->m_iPad);
//
//
// iResult=sceNpCommerceDialogOpen(&param);
// }
// else if(result==C4JStorage::EMessage_ResultAccept)
// {
// // continue offline
// pClass->m_MoreOptionsParams.bOnlineGame=false;
// pClass->LoadDataComplete(pClass);
// }
//
// pClass->m_bIgnoreInput=false;
// return 0;
// }
#endif