mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
synced 2026-05-22 14:54:51 +00:00
---
Minecraft.Client/ClientConnection.cpp
Purpose: Propagate hardcore flag through network level creation
- handleLogin() (2 sites): Changed MultiPlayerLevel constructor calls from hardcoded false for the
hardcore parameter to packet->m_isHardcore, so the client-side level correctly knows it's hardcore
when joining a server.
- handleRespawn(): Same change - when creating a new dimension level on respawn, uses
packet->m_isHardcore instead of querying minecraft->level->getLevelData()->isHardcore() (which could
be stale/wrong).
---
Minecraft.Client/Common/App_Defines.h
Purpose: Define bitmask for hardcore host option
- Added GAME_HOST_OPTION_BITMASK_HARDCORE (0x40000000) - a new bit in the host options bitfield to
store whether the game is hardcore.
---
Minecraft.Client/Common/App_enums.h
Purpose: Add hardcore enum value
- Added eGameHostOption_Hardcore to the eGameHostOption enum so code can get/set the hardcore flag
via SetGameHostOption/GetGameHostOption.
---
Minecraft.Client/Common/Consoles_App.cpp
Purpose: Implement hardcore get/set in host options bitfield
- SetGameHostOption(): Added case eGameHostOption_Hardcore - sets or clears the
GAME_HOST_OPTION_BITMASK_HARDCORE bit.
- GetGameHostOption(): Added case eGameHostOption_Hardcore - returns 1 if the hardcore bit is set, 0
otherwise.
---
Minecraft.Client/Common/Consoles_App.h
Purpose: Store save folder name for hardcore world deletion
- Added SetCurrentSaveFolderName() and GetCurrentSaveFolderName() public methods.
- Added wstring m_currentSaveFolderName private member - stores the save folder name so the hardcore
death handler can find and delete the world.
---
Minecraft.Client/Common/UI/IUIScene_PauseMenu.cpp
Purpose: Delete hardcore world's save data on exit
- Added Win64_DeleteSaveDirectory() - a recursive directory deletion helper (Windows64 only).
- In _ExitWorld(): Before the server is torn down, captures whether this is a hardcore death exit
(getDeleteWorldOnExit()). Tries 3 sources for the save folder name: app storage, StorageManager, and
MinecraftServer.
- After the server fully stops, if shouldDeleteHardcoreWorld is true, deletes the entire
Windows64\GameHDD\<savefolder> directory.
---
Minecraft.Client/Common/UI/UIScene_CreateWorldMenu.cpp
Purpose: Hardcore difficulty slider in Create World menu
- Added file-scope s_bHardcore flag to track when the slider is at position 4 (Hardcore).
- Constructor: Extended difficulty slider range from 0-3 to 0-4, resets s_bHardcore to false.
- handleSliderMove(): When slider value >= 4, sets s_bHardcore = true, stores actual difficulty as 3
(Hard), and displays "Hardcore" label. Otherwise behaves normally.
- CreateGame(): Clears the save folder name (new world), and sets eGameHostOption_Hardcore based on
s_bHardcore.
- Minor: Changed RequestErrorMessage to RequestAlertMessage for a content restriction dialog.
---
Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
Purpose: Hardcore death screen behavior (Iggy UI)
- Constructor: Checks if current level is hardcore. If so, shows IDS_HARDCORE_DEATH_MESSAGE on the
respawn button and hides it. Otherwise shows normal "Respawn" button.
- handlePress() - Respawn: Added safeguard - if hardcore, blocks respawn entirely.
- handlePress() - Exit Game: If hardcore and host, skips save dialog, disables save-on-exit, enables
delete-world-on-exit, and triggers immediate world exit.
---
Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp
Purpose: Show "Difficulty: Hardcore" in Load World menu + persist hardcore through game launch
- Static array: Expanded m_iDifficultyTitleSettingA from 4 to 5 entries, added IDS_GAMEMODE_HARDCORE
at index 4.
- Constructor: Initializes m_bHardcore = false. In Windows64 block: sets up thumbnail name from save
details, and reads isHardcore from params->saveDetails. If hardcore, immediately initializes the
difficulty slider to show "Hardcore" locked at position 4.
- tick(): When host options are read (bHostOptionsRead block), also reads the hardcore flag and
re-initializes the slider if needed (for console path).
- handleSliderMove(): If m_bHardcore, locks the slider at position 4 (prevents changing difficulty).
- StartGameFromSave(): Stores the save folder name in app for later hardcore deletion. Sets
eGameHostOption_Hardcore from m_bHardcore.
---
Minecraft.Client/Common/UI/UIScene_LoadMenu.h
Purpose: Declare hardcore member
- Expanded m_iDifficultyTitleSettingA from [4] to [5].
- Added bool m_bHardcore private member.
---
Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
Purpose: Read hardcore flag from level.dat when building the save list
- ReadLevelNameFromSaveFile(): Added optional bool *outHardcore parameter. Inside the NBT Data
compound tag parsing, if outHardcore is non-null, reads dataTag->getBoolean(L"hardcore").
- Save enumeration block (Windows64): Passes &saveHardcore to ReadLevelNameFromSaveFile and stores
the result in m_saveDetails[i].isHardcore.
---
Minecraft.Client/Common/UI/UIStructs.h
Purpose: Add isHardcore to save list details struct
- Added bool isHardcore field to _SaveListDetails struct.
- Initialized to false in the constructor.
---
Minecraft.Client/Common/XUI/XUI_Death.cpp
Purpose: Hardcore death screen behavior (XUI/Xbox UI)
- Mirror of the Iggy UIScene_DeathMenu.cpp changes but for the XUI rendering path.
- OnInit(): Checks isHardcore(), hides respawn button and shows death message if true.
- OnNotifyPressEx() - Exit Game: If hardcore and host, skips save, flags world for deletion, exits
immediately.
- OnNotifyPressEx() - Respawn: Safeguard to block respawn in hardcore.
---
Minecraft.Client/Gui.cpp
Purpose: Syntax fix
- Fixed lines.push_back(L"" → lines.push_back(L"") - missing closing quote/paren in debug terrain
feature display.
---
Minecraft.Client/MinecraftServer.cpp
Purpose: Server-side hardcore support
- Constructor: Initializes m_deleteWorldOnExit = false.
- loadLevel(): Captures the save folder name from StorageManager into m_saveFolderName for later use
in hardcore world deletion.
- isHardcore(): Changed from always returning false to returning
app.GetGameHostOption(eGameHostOption_Hardcore) > 0 - this is the key change that makes the server
actually report hardcore mode.
---
Minecraft.Client/MinecraftServer.h
Purpose: Declare hardcore-related members
- Added bool m_deleteWorldOnExit and wstring m_saveFolderName private members.
- Added setDeleteWorldOnExit(), getDeleteWorldOnExit(), and getSaveFolderName() public methods.
---
Minecraft.Client/PlayerConnection.h
Purpose: Thread-safety fix for kicked flag
- Changed m_bWasKicked from bool to std::atomic<bool> (initialized with {false}).
- Changed setWasKicked()/getWasKicked() to use .store()/.load() - fixes a race condition where the
kicked flag is set on one thread and read on another.
---
Minecraft.Client/PlayerList.cpp
Purpose: Hardcore multiplayer - ban, respawn as Adventure, thread-safe bans
- Constructor/Destructor: Added InitializeCriticalSection/DeleteCriticalSection for m_banCS.
- placeNewPlayer(): Passes isHardcore() flag to the LoginPacket constructor so clients joining know
it's hardcore.
- respawn(): After respawn in hardcore, forces the player into Adventure mode (spectate-like: can
look around but not interact). Sends GameEventPacket to sync client.
- respawn() and toggleDimension() (2 sites): Pass isHardcore() to RespawnPacket constructor.
- isXuidBanned(): Wrapped m_bannedXuids iteration with EnterCriticalSection/LeaveCriticalSection for
thread safety.
- banXuid() (new): Thread-safe method to add a player's XUID to the ban list - used when a player
dies in hardcore multiplayer.
---
Minecraft.Client/PlayerList.h
Purpose: Declare ban-related additions
- Added CRITICAL_SECTION m_banCS to protect m_bannedXuids.
- Added void banXuid(PlayerUID xuid) public method.
---
Minecraft.Client/SelectWorldScreen.cpp
Purpose: Show [Hardcore] badge in Java-style world list
- In renderItem(): If levelSummary->isHardcore(), appends [Hardcore] to the world name display.
---
Minecraft.Client/ServerPlayer.cpp
Purpose: Hardcore death behavior on server
- die(): If the level is hardcore, switches the dead player to Adventure mode (so they can't
interact if somehow respawned).
- Minor: Two comment lines changed // → /// (no functional change).
---
Minecraft.Client/Windows64Media/strings.h
Purpose: String IDs for hardcore UI text
- Added 8 new string IDs (2286-2293): IDS_GAMEMODE_HARDCORE, IDS_HARDCORE, IDS_HARDCORE_TOOLTIP,
IDS_HARDCORE_WARNING_TITLE, IDS_HARDCORE_WARNING_TEXT, IDS_HARDCORE_DEATH_MESSAGE,
IDS_LABEL_HARDCORE, IDS_GAMEOPTION_HARDCORE.
---
Minecraft.World/ConsoleSaveFileOriginal.cpp
Purpose: Capture save folder name after first save (for new worlds)
- SaveSaveDataCallback() (Windows64 only): After a successful save, if the app doesn't yet know the
save folder name, attempts to capture it via StorageManager or by scanning Windows64\GameHDD\ for
the newest folder. This handles the case where a newly-created hardcore world hasn't been saved yet
when the folder name is needed.
---
Minecraft.World/DisconnectPacket.h
Purpose: Hardcore disconnect reason
- Added eDisconnect_HardcoreDeath to the disconnect reason enum - used when kicking a player who
died in hardcore multiplayer.
---
Minecraft.World/LoginPacket.cpp & LoginPacket.h
Purpose: Serialize hardcore flag in login packet
- Added bool m_isHardcore member, initialized to false in both constructors.
- Server→Client constructor now accepts bool isHardcore = false parameter.
- read(): Reads m_isHardcore from the stream.
- write(): Writes m_isHardcore to the stream.
- getEstimatedSize(): Added sizeof(bool) for the new field.
---
Minecraft.World/RespawnPacket.cpp & RespawnPacket.h
Purpose: Serialize hardcore flag in respawn packet
- Added bool m_isHardcore member, initialized to false.
- Constructor now accepts bool isHardcore = false parameter.
- read()/write(): Serialize m_isHardcore via readBoolean()/writeBoolean().
- getEstimatedSize(): Changed from 13 to 14 bytes to account for the new boolean.
1133 lines
34 KiB
C++
1133 lines
34 KiB
C++
#include "stdafx.h"
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#include "StringHelpers.h"
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#include "ConsoleSaveFileOriginal.h"
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#include "File.h"
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#include <xuiapp.h>
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#include "compression.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "..\Minecraft.Client\MinecraftServer.h"
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#include "..\Minecraft.Client\ServerLevel.h"
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#include "..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\Minecraft.World\LevelData.h"
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#include "..\Minecraft.Client\Common\GameRules\LevelGenerationOptions.h"
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#include "..\Minecraft.World\net.minecraft.world.level.chunk.storage.h"
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#ifdef _XBOX
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#define RESERVE_ALLOCATION MEM_RESERVE | MEM_LARGE_PAGES
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#define COMMIT_ALLOCATION MEM_COMMIT | MEM_LARGE_PAGES
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#else
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#define RESERVE_ALLOCATION MEM_RESERVE
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#define COMMIT_ALLOCATION MEM_COMMIT
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#endif
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unsigned int ConsoleSaveFileOriginal::pagesCommitted = 0;
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void *ConsoleSaveFileOriginal::pvHeap = nullptr;
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ConsoleSaveFileOriginal::ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData /*= nullptr*/, DWORD dFileSize /*= 0*/, bool forceCleanSave /*= false*/, ESavePlatform plat /*= SAVE_FILE_PLATFORM_LOCAL*/)
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{
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InitializeCriticalSectionAndSpinCount(&m_lock,5120);
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// One time initialise of static stuff required for our storage
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if( pvHeap == nullptr )
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{
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// Reserve a chunk of 64MB of virtual address space for our saves, using 64KB pages.
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// We'll only be committing these as required to grow the storage we need, which will
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// the storage to grow without having to use realloc.
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// AP - The Vita doesn't have virtual memory so a pretend system has been implemented in PSVitaStubs.cpp.
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// All access to the memory must be done via the access function as the pointer returned from VirtualAlloc
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// can't be used directly.
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pvHeap = VirtualAlloc(nullptr, MAX_PAGE_COUNT * CSF_PAGE_SIZE, RESERVE_ALLOCATION, PAGE_READWRITE );
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}
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pvSaveMem = pvHeap;
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m_fileName = fileName;
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DWORD fileSize = dFileSize;
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// Load a save from the game rules
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bool bLevelGenBaseSave = false;
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LevelGenerationOptions *levelGen = app.getLevelGenerationOptions();
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if( pvSaveData == nullptr && levelGen != nullptr && levelGen->requiresBaseSave())
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{
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pvSaveData = levelGen->getBaseSaveData(fileSize);
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if(pvSaveData && fileSize != 0) bLevelGenBaseSave = true;
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}
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if( pvSaveData == nullptr || fileSize == 0)
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fileSize = StorageManager.GetSaveSize();
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if( forceCleanSave )
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fileSize = 0;
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DWORD heapSize = max( fileSize, (DWORD)(1024 * 1024 * 2)); // 4J Stu - Our files are going to be bigger than 2MB so allocate high to start with
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// Initially committ enough room to store headSize bytes (using CSF_PAGE_SIZE pages, so rounding up here). We should only ever have one save file at a time,
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// and the pages should be decommitted in the dtor, so pages committed should always be zero at this point.
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if( pagesCommitted != 0 )
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{
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#ifndef _CONTENT_PACKAGE
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__debugbreak();
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#endif
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}
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unsigned int pagesRequired = ( heapSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
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void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
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if( pvRet == nullptr )
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{
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#ifndef _CONTENT_PACKAGE
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// Out of physical memory
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__debugbreak();
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#endif
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}
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pagesCommitted = pagesRequired;
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if( fileSize > 0)
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{
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bool AllocData = false;
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if(pvSaveData != nullptr)
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{
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#ifdef __PSVITA__
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// AP - use this to access the virtual memory
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VirtualCopyTo(pvSaveMem, pvSaveData, fileSize);
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#else
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memcpy(pvSaveMem, pvSaveData, fileSize);
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if(bLevelGenBaseSave)
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{
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levelGen->deleteBaseSaveData();
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}
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#endif
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}
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else
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{
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unsigned int storageLength;
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#ifdef __PSVITA__
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// create a buffer to hold the compressed data
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pvSaveData = malloc(fileSize);
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AllocData = true;
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StorageManager.GetSaveData( pvSaveData, &storageLength );
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#else
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StorageManager.GetSaveData( pvSaveMem, &storageLength );
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#endif
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#ifdef __PS3__
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StorageManager.FreeSaveData();
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#endif
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app.DebugPrintf("Filesize - %d, Adjusted size - %d\n",fileSize,storageLength);
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fileSize = storageLength;
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}
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#ifdef __PSVITA__
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if(plat == SAVE_FILE_PLATFORM_PSVITA)
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{
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// AP - decompress via the access function. This uses a special RLE format
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VirtualDecompress((unsigned char *)pvSaveData+8, fileSize-8 );
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if( AllocData )
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{
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// free the compressed data buffer if required
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free( pvSaveData );
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}
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else if(bLevelGenBaseSave)
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{
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levelGen->deleteBaseSaveData();
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}
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}
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else
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#endif
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{
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#ifdef __PSVITA__
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void* pvSourceData = pvSaveData;
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#else
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void* pvSourceData = pvSaveMem;
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#endif
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int compressed = *static_cast<int *>(pvSourceData);
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if( compressed == 0 )
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{
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unsigned int decompSize = *( static_cast<int *>(pvSourceData)+1 );
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if(isLocalEndianDifferent(plat)) System::ReverseULONG(&decompSize);
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// An invalid save, so clear the memory and start from scratch
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if(decompSize == 0)
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{
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// 4J Stu - Saves created between 2/12/2011 and 7/12/2011 will have this problem
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app.DebugPrintf("Invalid save data format\n");
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ZeroMemory( pvSourceData, fileSize );
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// Clear the first 8 bytes that reference the header
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header.WriteHeader( pvSourceData );
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}
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else
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{
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unsigned char *buf = new unsigned char[decompSize];
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#ifndef _XBOX
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if(plat == SAVE_FILE_PLATFORM_PSVITA)
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{
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Compression::VitaVirtualDecompress(buf, &decompSize, static_cast<unsigned char *>(pvSourceData)+8, fileSize-8 );
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}
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else
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#endif
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{
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Compression::getCompression()->SetDecompressionType(plat); // if this save is from another platform, set the correct decompression type
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Compression::getCompression()->Decompress(buf, &decompSize, static_cast<unsigned char *>(pvSourceData)+8, fileSize-8 );
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Compression::getCompression()->SetDecompressionType(SAVE_FILE_PLATFORM_LOCAL); // and then set the decompression back to the local machine's standard type
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}
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// Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries
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DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
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DWORD desiredSize = decompSize;
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if( desiredSize > currentHeapSize )
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{
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unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
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void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
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if( pvRet == nullptr )
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{
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// Out of physical memory
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__debugbreak();
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}
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pagesCommitted = pagesRequired;
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}
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#ifdef __PSVITA__
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VirtualCopyTo(pvSaveMem, buf, decompSize);
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#else
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memcpy(pvSaveMem, buf, decompSize);
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#endif
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delete[] buf;
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}
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}
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}
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header.ReadHeader( pvSaveMem, plat );
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}
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else
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{
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// Clear the first 8 bytes that reference the header
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header.WriteHeader( pvSaveMem );
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}
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}
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ConsoleSaveFileOriginal::~ConsoleSaveFileOriginal()
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{
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VirtualFree( pvHeap, MAX_PAGE_COUNT * CSF_PAGE_SIZE, MEM_DECOMMIT );
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pagesCommitted = 0;
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// Make sure we don't have any thumbnail data still waiting round - we can't need it now we've destroyed the save file anyway
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#if defined _XBOX
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app.GetSaveThumbnail(NULL,NULL);
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#elif defined __PS3__
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app.GetSaveThumbnail(nullptr,nullptr, nullptr,nullptr);
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#endif
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DeleteCriticalSection(&m_lock);
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}
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// Add the file to our table of internal files if not already there
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// Open our actual save file ready for reading/writing, and the set the file pointer to the start of this file
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FileEntry *ConsoleSaveFileOriginal::createFile( const ConsoleSavePath &fileName )
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{
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LockSaveAccess();
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FileEntry *file = header.AddFile( fileName.getName() );
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ReleaseSaveAccess();
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return file;
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}
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void ConsoleSaveFileOriginal::deleteFile( FileEntry *file )
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{
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if( file == nullptr ) return;
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LockSaveAccess();
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DWORD numberOfBytesRead = 0;
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DWORD numberOfBytesWritten = 0;
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const int bufferSize = 4096;
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int amountToRead = bufferSize;
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byte buffer[bufferSize];
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DWORD bufferDataSize = 0;
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char *readStartOffset = static_cast<char *>(pvSaveMem) + file->data.startOffset + file->getFileSize();
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char *writeStartOffset = static_cast<char *>(pvSaveMem) + file->data.startOffset;
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char *endOfDataOffset = static_cast<char *>(pvSaveMem) + header.GetStartOfNextData();
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while(true)
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{
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// Fill buffer from file
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if( readStartOffset + bufferSize > endOfDataOffset )
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{
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amountToRead = static_cast<int>(endOfDataOffset - readStartOffset);
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}
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else
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{
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amountToRead = bufferSize;
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}
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if( amountToRead == 0 )
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break;
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#ifdef __PSVITA__
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// AP - use this to access the virtual memory
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VirtualCopyFrom( buffer, readStartOffset, amountToRead );
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#else
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memcpy( buffer, readStartOffset, amountToRead );
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#endif
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numberOfBytesRead = amountToRead;
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bufferDataSize = amountToRead;
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readStartOffset += numberOfBytesRead;
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// Write buffer to file
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#ifdef __PSVITA__
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// AP - use this to access the virtual memory
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VirtualCopyTo( (void *)writeStartOffset, buffer, bufferDataSize );
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#else
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memcpy( (void *)writeStartOffset, buffer, bufferDataSize );
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#endif
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numberOfBytesWritten = bufferDataSize;
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writeStartOffset += numberOfBytesWritten;
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}
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header.RemoveFile( file );
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finalizeWrite();
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ReleaseSaveAccess();
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}
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void ConsoleSaveFileOriginal::setFilePointer(FileEntry *file,LONG lDistanceToMove,PLONG lpDistanceToMoveHigh,DWORD dwMoveMethod)
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{
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LockSaveAccess();
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file->currentFilePointer = file->data.startOffset + lDistanceToMove;
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if( dwMoveMethod == FILE_END)
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{
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file->currentFilePointer += file->getFileSize();
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}
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ReleaseSaveAccess();
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}
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// If this file needs to grow, move the data after along
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void ConsoleSaveFileOriginal::PrepareForWrite( FileEntry *file, DWORD nNumberOfBytesToWrite )
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{
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int bytesToGrowBy = ( (file->currentFilePointer - file->data.startOffset) + nNumberOfBytesToWrite) - file->getFileSize();
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if( bytesToGrowBy <= 0 )
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return;
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// 4J Stu - Not forcing a minimum size, it is up to the caller to write data in sensible amounts
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// This lets us keep some of the smaller files small
|
|
//if( bytesToGrowBy < 1024 )
|
|
// bytesToGrowBy = 1024;
|
|
|
|
// Move all the data beyond us
|
|
MoveDataBeyond(file, bytesToGrowBy);
|
|
|
|
// Update our length
|
|
if( file->data.length < 0 )
|
|
file->data.length = 0;
|
|
file->data.length += bytesToGrowBy;
|
|
|
|
// Write the header with the updated data
|
|
finalizeWrite();
|
|
}
|
|
|
|
BOOL ConsoleSaveFileOriginal::writeFile(FileEntry *file,LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten)
|
|
{
|
|
assert( pvSaveMem != nullptr );
|
|
if( pvSaveMem == nullptr )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
LockSaveAccess();
|
|
|
|
PrepareForWrite( file, nNumberOfBytesToWrite );
|
|
|
|
char *writeStartOffset = static_cast<char *>(pvSaveMem) + file->currentFilePointer;
|
|
//printf("Write: pvSaveMem = %0xd, currentFilePointer = %d, writeStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, writeStartOffset);
|
|
|
|
#ifdef __PSVITA__
|
|
// AP - use this to access the virtual memory
|
|
VirtualCopyTo((void *)writeStartOffset, (void*)lpBuffer, nNumberOfBytesToWrite);
|
|
#else
|
|
memcpy( (void *)writeStartOffset, lpBuffer, nNumberOfBytesToWrite );
|
|
#endif
|
|
*lpNumberOfBytesWritten = nNumberOfBytesToWrite;
|
|
|
|
if(file->data.length < 0)
|
|
file->data.length = 0;
|
|
|
|
file->currentFilePointer += *lpNumberOfBytesWritten;
|
|
|
|
//wprintf(L"Wrote %d bytes to %s, new file pointer is %I64d\n", *lpNumberOfBytesWritten, file->data.filename, file->currentFilePointer);
|
|
|
|
file->updateLastModifiedTime();
|
|
|
|
ReleaseSaveAccess();
|
|
|
|
return 1;
|
|
}
|
|
|
|
BOOL ConsoleSaveFileOriginal::zeroFile(FileEntry *file, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten)
|
|
{
|
|
assert( pvSaveMem != nullptr );
|
|
if( pvSaveMem == nullptr )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
LockSaveAccess();
|
|
|
|
PrepareForWrite( file, nNumberOfBytesToWrite );
|
|
|
|
char *writeStartOffset = static_cast<char *>(pvSaveMem) + file->currentFilePointer;
|
|
//printf("Write: pvSaveMem = %0xd, currentFilePointer = %d, writeStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, writeStartOffset);
|
|
|
|
#ifdef __PSVITA__
|
|
// AP - use this to access the virtual memory
|
|
VirtualMemset( (void *)writeStartOffset, 0, nNumberOfBytesToWrite );
|
|
#else
|
|
memset( (void *)writeStartOffset, 0, nNumberOfBytesToWrite );
|
|
#endif
|
|
*lpNumberOfBytesWritten = nNumberOfBytesToWrite;
|
|
|
|
if(file->data.length < 0)
|
|
file->data.length = 0;
|
|
|
|
file->currentFilePointer += *lpNumberOfBytesWritten;
|
|
|
|
//wprintf(L"Wrote %d bytes to %s, new file pointer is %I64d\n", *lpNumberOfBytesWritten, file->data.filename, file->currentFilePointer);
|
|
|
|
file->updateLastModifiedTime();
|
|
|
|
ReleaseSaveAccess();
|
|
|
|
return 1;
|
|
}
|
|
|
|
BOOL ConsoleSaveFileOriginal::readFile( FileEntry *file, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead)
|
|
{
|
|
DWORD actualBytesToRead;
|
|
assert( pvSaveMem != nullptr );
|
|
if( pvSaveMem == nullptr )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
LockSaveAccess();
|
|
|
|
char *readStartOffset = static_cast<char *>(pvSaveMem) + file->currentFilePointer;
|
|
//printf("Read: pvSaveMem = %0xd, currentFilePointer = %d, readStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, readStartOffset);
|
|
|
|
assert( nNumberOfBytesToRead <= file->getFileSize() );
|
|
|
|
actualBytesToRead = nNumberOfBytesToRead;
|
|
if( file->currentFilePointer + nNumberOfBytesToRead > file->data.startOffset + file->data.length )
|
|
{
|
|
actualBytesToRead = (file->data.startOffset + file->data.length) - file->currentFilePointer;
|
|
}
|
|
|
|
#ifdef __PSVITA__
|
|
// AP - use this to access the virtual memory
|
|
VirtualCopyFrom( lpBuffer, readStartOffset, actualBytesToRead );
|
|
#else
|
|
memcpy( lpBuffer, readStartOffset, actualBytesToRead );
|
|
#endif
|
|
|
|
*lpNumberOfBytesRead = actualBytesToRead;
|
|
|
|
file->currentFilePointer += *lpNumberOfBytesRead;
|
|
|
|
//wprintf(L"Read %d bytes from %s, new file pointer is %I64d\n", *lpNumberOfBytesRead, file->data.filename, file->currentFilePointer);
|
|
|
|
ReleaseSaveAccess();
|
|
|
|
return 1;
|
|
}
|
|
|
|
BOOL ConsoleSaveFileOriginal::closeHandle( FileEntry *file )
|
|
{
|
|
LockSaveAccess();
|
|
finalizeWrite();
|
|
ReleaseSaveAccess();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::finalizeWrite()
|
|
{
|
|
LockSaveAccess();
|
|
|
|
// Ensure buffer is large enough for the full file including header table.
|
|
// New file entries (e.g. from RegionFile creation) increase GetFileSize()
|
|
// without triggering MoveDataBeyond, so the committed pages may be short.
|
|
DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
|
|
DWORD desiredSize = header.GetFileSize();
|
|
if( desiredSize > currentHeapSize )
|
|
{
|
|
unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
|
|
void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
|
|
if( pvRet == NULL )
|
|
{
|
|
__debugbreak();
|
|
}
|
|
pagesCommitted = pagesRequired;
|
|
}
|
|
|
|
header.WriteHeader( pvSaveMem );
|
|
ReleaseSaveAccess();
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesToWrite)
|
|
{
|
|
DWORD numberOfBytesRead = 0;
|
|
DWORD numberOfBytesWritten = 0;
|
|
|
|
const DWORD bufferSize = 4096;
|
|
DWORD amountToRead = bufferSize;
|
|
//assert( nNumberOfBytesToWrite <= bufferSize );
|
|
static byte buffer1[bufferSize];
|
|
static byte buffer2[bufferSize];
|
|
DWORD buffer1Size = 0;
|
|
DWORD buffer2Size = 0;
|
|
|
|
// Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries
|
|
DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
|
|
|
|
DWORD desiredSize = header.GetFileSize() + nNumberOfBytesToWrite;
|
|
|
|
if( desiredSize > currentHeapSize )
|
|
{
|
|
unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
|
|
void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
|
|
if( pvRet == nullptr )
|
|
{
|
|
// Out of physical memory
|
|
__debugbreak();
|
|
}
|
|
pagesCommitted = pagesRequired;
|
|
}
|
|
|
|
// This is the start of where we want the space to be, and the start of the data that we need to move
|
|
char *spaceStartOffset = static_cast<char *>(pvSaveMem) + file->data.startOffset + file->getFileSize();
|
|
|
|
// This is the end of where we want the space to be
|
|
char *spaceEndOffset = spaceStartOffset + nNumberOfBytesToWrite;
|
|
|
|
// This is the current end of the data that we want to move
|
|
char *beginEndOfDataOffset = static_cast<char *>(pvSaveMem) + header.GetStartOfNextData();
|
|
|
|
// This is where the end of the data is going to be
|
|
char *finishEndOfDataOffset = beginEndOfDataOffset + nNumberOfBytesToWrite;
|
|
|
|
// This is where we are going to read from (with the amount we want to read subtracted before we read)
|
|
char *readStartOffset = beginEndOfDataOffset;
|
|
|
|
// This is where we can safely write to (with the amount we want write subtracted before we write)
|
|
char *writeStartOffset = finishEndOfDataOffset;
|
|
|
|
//printf("\n******* MOVEDATABEYOND *******\n");
|
|
//printf("Space start: %d, space end: %d\n", spaceStartOffset - (char *)pvSaveMem, spaceEndOffset - (char *)pvSaveMem);
|
|
//printf("Current end of data: %d, new end of data: %d\n", beginEndOfDataOffset - (char *)pvSaveMem, finishEndOfDataOffset - (char *)pvSaveMem);
|
|
|
|
// Optimisation for things that are being moved in whole region file sector (4K chunks). We could generalise this a bit more but seems safest at the moment to identify this particular type
|
|
// of move and code explicitly for this situation
|
|
if( ( nNumberOfBytesToWrite & 4095 ) == 0 )
|
|
{
|
|
if( nNumberOfBytesToWrite > 0 )
|
|
{
|
|
// Get addresses for start & end of the region we are copying from as uintptr_t, for easier maths
|
|
uintptr_t uiFromStart = (uintptr_t)spaceStartOffset;
|
|
uintptr_t uiFromEnd = (uintptr_t)beginEndOfDataOffset;
|
|
|
|
// Round both of these values to get 4096 byte chunks that we will need to at least partially move
|
|
uintptr_t uiFromStartChunk = uiFromStart & ~static_cast<uintptr_t>(4095);
|
|
uintptr_t uiFromEndChunk = (uiFromEnd - 1 ) & ~static_cast<uintptr_t>(4095);
|
|
|
|
// Loop through all the affected source 4096 chunks, going backwards so we don't overwrite anything we'll need in the future
|
|
for( uintptr_t uiCurrentChunk = uiFromEndChunk; uiCurrentChunk >= uiFromStartChunk; uiCurrentChunk -= 4096 )
|
|
{
|
|
// Establish chunk we'll need to copy
|
|
uintptr_t uiCopyStart = uiCurrentChunk;
|
|
uintptr_t uiCopyEnd = uiCurrentChunk + 4096;
|
|
// Clamp chunk to the bounds of the full region we are trying to copy
|
|
if( uiCopyStart < uiFromStart )
|
|
{
|
|
// Needs to be clampged against the start of our region
|
|
uiCopyStart = uiFromStart;
|
|
}
|
|
if ( uiCopyEnd > uiFromEnd )
|
|
{
|
|
// Needs to be clamped to the end of our region
|
|
uiCopyEnd = uiFromEnd;
|
|
}
|
|
#ifdef __PSVITA__
|
|
// AP - use this to access the virtual memory
|
|
VirtualMove( (void *)(uiCopyStart + nNumberOfBytesToWrite), ( void *)uiCopyStart, uiCopyEnd - uiCopyStart);
|
|
#else
|
|
XMemCpy( (void *)(uiCopyStart + nNumberOfBytesToWrite), ( void *)uiCopyStart, uiCopyEnd - uiCopyStart );
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while(true)
|
|
{
|
|
// Copy buffer 1 to buffer 2
|
|
memcpy( buffer2, buffer1, buffer1Size);
|
|
buffer2Size = buffer1Size;
|
|
|
|
// Fill buffer 1 from file
|
|
if( (readStartOffset - bufferSize) < spaceStartOffset )
|
|
{
|
|
amountToRead = static_cast<DWORD>(readStartOffset - spaceStartOffset);
|
|
}
|
|
else
|
|
{
|
|
amountToRead = bufferSize;
|
|
}
|
|
|
|
// Push the read point back by the amount of bytes that we are going to read
|
|
readStartOffset -= amountToRead;
|
|
|
|
//printf("About to read %u from %d\n", amountToRead, readStartOffset - (char *)pvSaveMem );
|
|
#ifdef __PSVITA__
|
|
// AP - use this to access the virtual memory
|
|
VirtualCopyFrom(buffer1, readStartOffset, amountToRead);
|
|
#else
|
|
memcpy( buffer1, readStartOffset, amountToRead );
|
|
#endif
|
|
numberOfBytesRead = amountToRead;
|
|
|
|
buffer1Size = amountToRead;
|
|
|
|
// Move back the write pointer by the amount of bytes we are going to write
|
|
writeStartOffset -= buffer2Size;
|
|
|
|
// Write buffer 2 to file
|
|
if( (writeStartOffset + buffer2Size) <= finishEndOfDataOffset)
|
|
{
|
|
//printf("About to write %u to %d\n", buffer2Size, writeStartOffset - (char *)pvSaveMem );
|
|
#ifdef __PSVITA__
|
|
// AP - use this to access the virtual memory
|
|
VirtualCopyTo((void *)writeStartOffset, buffer2, buffer2Size);
|
|
#else
|
|
memcpy( (void *)writeStartOffset, buffer2, buffer2Size );
|
|
#endif
|
|
numberOfBytesWritten = buffer2Size;
|
|
}
|
|
else
|
|
{
|
|
assert((writeStartOffset + buffer2Size) <= finishEndOfDataOffset);
|
|
numberOfBytesWritten = 0;
|
|
}
|
|
|
|
if( numberOfBytesRead == 0 )
|
|
{
|
|
//printf("\n************** MOVE COMPLETED *************** \n\n");
|
|
assert( writeStartOffset == spaceEndOffset );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
header.AdjustStartOffsets( file, nNumberOfBytesToWrite );
|
|
}
|
|
|
|
bool ConsoleSaveFileOriginal::doesFileExist(ConsoleSavePath file)
|
|
{
|
|
LockSaveAccess();
|
|
bool exists = header.fileExists( file.getName() );
|
|
ReleaseSaveAccess();
|
|
|
|
return exists;
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
|
|
{
|
|
LockSaveAccess();
|
|
|
|
#ifdef __PSVITA__
|
|
// On Vita we've had problems with saves being corrupted on rapid save/save-exiting so seems prudent to wait for idle
|
|
while( StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
|
|
{
|
|
app.DebugPrintf("Flush wait\n");
|
|
Sleep(10);
|
|
}
|
|
#endif
|
|
|
|
finalizeWrite();
|
|
|
|
// Get the frequency of the timer
|
|
LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
|
|
float fElapsedTime = 0.0f;
|
|
QueryPerformanceFrequency( &qwTicksPerSec );
|
|
float fSecsPerTick = 1.0f / static_cast<float>(qwTicksPerSec.QuadPart);
|
|
|
|
unsigned int fileSize = header.GetFileSize();
|
|
|
|
// Assume that the compression will make it smaller so initially attempt to allocate the current file size
|
|
// We add 4 bytes to the start so that we can signal compressed data
|
|
// And another 4 bytes to store the decompressed data size
|
|
unsigned int compLength = fileSize+8;
|
|
|
|
// 4J Stu - Added TU-1 interim
|
|
|
|
#ifdef __PS3__
|
|
// On PS3, don't compress the data as we can't really afford the extra memory this requires for the output buffer. Instead we'll be writing
|
|
// directly from the save data.
|
|
StorageManager.SetSaveData(pvSaveMem,fileSize);
|
|
byte *compData = (byte *)pvSaveMem;
|
|
#else
|
|
// Attempt to allocate the required memory
|
|
// We do not own this, it belongs to the StorageManager
|
|
byte *compData = static_cast<byte *>(StorageManager.AllocateSaveData(compLength));
|
|
|
|
#ifdef __PSVITA__
|
|
// AP - make sure we always allocate just what is needed so it will only SAVE what is needed.
|
|
// If we don't do this the StorageManager will save a file of uncompressed size unnecessarily.
|
|
compData = nullptr;
|
|
#endif
|
|
|
|
// If we failed to allocate then compData will be nullptr
|
|
// Pre-calculate the compressed data size so that we can attempt to allocate a smaller buffer
|
|
if(compData == nullptr)
|
|
{
|
|
// Length should be 0 here so that the compression call knows that we want to know the length back
|
|
compLength = 0;
|
|
|
|
// Pre-calculate the buffer size required for the compressed data
|
|
PIXBeginNamedEvent(0,"Pre-calc save compression");
|
|
// Save the start time
|
|
QueryPerformanceCounter( &qwTime );
|
|
#ifdef __PSVITA__
|
|
// AP - get the compressed size via the access function. This uses a special RLE format
|
|
VirtualCompress(nullptr,&compLength,pvSaveMem,fileSize);
|
|
#else
|
|
Compression::getCompression()->Compress(nullptr,&compLength,pvSaveMem,fileSize);
|
|
#endif
|
|
QueryPerformanceCounter( &qwNewTime );
|
|
|
|
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
|
|
fElapsedTime = fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart);
|
|
|
|
app.DebugPrintf("Check buffer size: Elapsed time %f\n", fElapsedTime);
|
|
PIXEndNamedEvent();
|
|
|
|
// We add 4 bytes to the start so that we can signal compressed data
|
|
// And another 4 bytes to store the decompressed data size
|
|
compLength = compLength+8;
|
|
|
|
// Attempt to allocate the required memory
|
|
compData = static_cast<byte *>(StorageManager.AllocateSaveData(compLength));
|
|
}
|
|
#endif
|
|
|
|
if(compData != nullptr)
|
|
{
|
|
// No compression on PS3 - see comment above
|
|
#ifndef __PS3__
|
|
// Re-compress all save data before we save it to disk
|
|
PIXBeginNamedEvent(0,"Actual save compression");
|
|
// Save the start time
|
|
QueryPerformanceCounter( &qwTime );
|
|
#ifdef __PSVITA__
|
|
// AP - compress via the access function. This uses a special RLE format
|
|
VirtualCompress(compData+8,&compLength,pvSaveMem,fileSize);
|
|
#else
|
|
Compression::getCompression()->Compress(compData+8,&compLength,pvSaveMem,fileSize);
|
|
#endif
|
|
QueryPerformanceCounter( &qwNewTime );
|
|
|
|
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
|
|
fElapsedTime = fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart);
|
|
|
|
app.DebugPrintf("Compress: Elapsed time %f\n", fElapsedTime);
|
|
PIXEndNamedEvent();
|
|
|
|
ZeroMemory(compData,8);
|
|
int saveVer = 0;
|
|
memcpy( compData, &saveVer, sizeof(int) );
|
|
memcpy( compData+4, &fileSize, sizeof(int) );
|
|
|
|
app.DebugPrintf("Save data compressed from %d to %d\n", fileSize, compLength);
|
|
#endif
|
|
|
|
PBYTE pbThumbnailData=nullptr;
|
|
DWORD dwThumbnailDataSize=0;
|
|
|
|
PBYTE pbDataSaveImage=nullptr;
|
|
DWORD dwDataSizeSaveImage=0;
|
|
|
|
#if ( defined _XBOX || defined _DURANGO || defined _WINDOWS64 )
|
|
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize);
|
|
#elif ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ )
|
|
app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize,&pbDataSaveImage,&dwDataSizeSaveImage);
|
|
#endif
|
|
|
|
BYTE bTextMetadata[88];
|
|
ZeroMemory(bTextMetadata,88);
|
|
|
|
int64_t seed = 0;
|
|
bool hasSeed = false;
|
|
if(MinecraftServer::getInstance()!= nullptr && MinecraftServer::getInstance()->levels[0]!=nullptr)
|
|
{
|
|
seed = MinecraftServer::getInstance()->levels[0]->getLevelData()->getSeed();
|
|
hasSeed = true;
|
|
}
|
|
|
|
int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, seed, hasSeed, app.GetGameHostOption(eGameHostOption_All), Minecraft::GetInstance()->getCurrentTexturePackId());
|
|
|
|
INT saveOrCheckpointId = 0;
|
|
bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
|
|
TelemetryManager->RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), saveOrCheckpointId, compLength+8);
|
|
|
|
#ifdef _XBOX
|
|
StorageManager.SaveSaveData( compLength+8,pbThumbnailData,dwThumbnailDataSize,bTextMetadata,iTextMetadataBytes );
|
|
delete [] pbThumbnailData;
|
|
#ifndef _CONTENT_PACKAGE
|
|
if( app.DebugSettingsOn())
|
|
{
|
|
if(app.GetWriteSavesToFolderEnabled() )
|
|
{
|
|
DebugFlushToFile(compData, compLength+8);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// We have failed to allocate the memory required to save this file. Now what?
|
|
}
|
|
|
|
ReleaseSaveAccess();
|
|
#elif (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
|
|
// set the icon and save image
|
|
StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes);
|
|
app.DebugPrintf("Save thumbnail size %d\n",dwThumbnailDataSize);
|
|
|
|
// save the data
|
|
StorageManager.SaveSaveData( &ConsoleSaveFileOriginal::SaveSaveDataCallback, this );
|
|
#ifndef _CONTENT_PACKAGE
|
|
if( app.DebugSettingsOn())
|
|
{
|
|
if(app.GetWriteSavesToFolderEnabled() )
|
|
{
|
|
DebugFlushToFile(compData, compLength+8);
|
|
}
|
|
}
|
|
#endif
|
|
ReleaseSaveAccess();
|
|
}
|
|
#else
|
|
}
|
|
ReleaseSaveAccess();
|
|
#endif
|
|
}
|
|
|
|
#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64)
|
|
|
|
int ConsoleSaveFileOriginal::SaveSaveDataCallback(LPVOID lpParam,bool bRes)
|
|
{
|
|
ConsoleSaveFile *pClass=static_cast<ConsoleSaveFile *>(lpParam);
|
|
|
|
#ifdef _WINDOWS64
|
|
// 4J Added: After save completes, capture the save folder name for hardcore world deletion
|
|
if (bRes && app.GetCurrentSaveFolderName().empty())
|
|
{
|
|
// Try 1: Ask the library for the folder name
|
|
char szSaveFolder[MAX_SAVEFILENAME_LENGTH] = {};
|
|
if (StorageManager.GetSaveUniqueFilename(szSaveFolder) && szSaveFolder[0] != '\0')
|
|
{
|
|
wchar_t wFolder[MAX_SAVEFILENAME_LENGTH] = {};
|
|
mbstowcs(wFolder, szSaveFolder, MAX_SAVEFILENAME_LENGTH - 1);
|
|
app.SetCurrentSaveFolderName(wFolder);
|
|
app.DebugPrintf("SaveSaveDataCallback: captured save folder '%s'\n", szSaveFolder);
|
|
}
|
|
// Try 2: Scan GameHDD for the newest folder — right after save, it's guaranteed to be ours
|
|
if (app.GetCurrentSaveFolderName().empty())
|
|
{
|
|
WIN32_FIND_DATAW fd;
|
|
HANDLE hFind = FindFirstFileW(L"Windows64\\GameHDD\\*", &fd);
|
|
if (hFind != INVALID_HANDLE_VALUE)
|
|
{
|
|
FILETIME newestTime = {};
|
|
wchar_t newestFolder[MAX_PATH] = {};
|
|
do
|
|
{
|
|
if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) &&
|
|
wcscmp(fd.cFileName, L".") != 0 && wcscmp(fd.cFileName, L"..") != 0)
|
|
{
|
|
if (CompareFileTime(&fd.ftLastWriteTime, &newestTime) > 0)
|
|
{
|
|
newestTime = fd.ftLastWriteTime;
|
|
wcscpy_s(newestFolder, MAX_PATH, fd.cFileName);
|
|
}
|
|
}
|
|
} while (FindNextFileW(hFind, &fd));
|
|
FindClose(hFind);
|
|
if (newestFolder[0] != L'\0')
|
|
{
|
|
app.SetCurrentSaveFolderName(newestFolder);
|
|
app.DebugPrintf("SaveSaveDataCallback: captured save folder via scan '%ls'\n", newestFolder);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifndef _CONTENT_PACKAGE
|
|
void ConsoleSaveFileOriginal::DebugFlushToFile(void *compressedData /*= nullptr*/, unsigned int compressedDataSize /*= 0*/)
|
|
{
|
|
LockSaveAccess();
|
|
|
|
finalizeWrite();
|
|
|
|
unsigned int fileSize = header.GetFileSize();
|
|
|
|
DWORD numberOfBytesWritten = 0;
|
|
#ifdef _XBOX
|
|
File targetFileDir(L"GAME:\\Saves");
|
|
#else
|
|
File targetFileDir(L"Saves");
|
|
#endif // _XBOX
|
|
|
|
if(!targetFileDir.exists())
|
|
targetFileDir.mkdir();
|
|
|
|
wchar_t *fileName = new wchar_t[XCONTENT_MAX_FILENAME_LENGTH+1];
|
|
|
|
SYSTEMTIME t;
|
|
GetSystemTime( &t );
|
|
|
|
//14 chars for the digits
|
|
//11 chars for the separators + suffix
|
|
//25 chars total
|
|
wstring cutFileName = m_fileName;
|
|
if(m_fileName.length() > XCONTENT_MAX_FILENAME_LENGTH - 25)
|
|
{
|
|
cutFileName = m_fileName.substr(0, XCONTENT_MAX_FILENAME_LENGTH - 25);
|
|
}
|
|
swprintf(fileName, XCONTENT_MAX_FILENAME_LENGTH+1, L"\\v%04d-%ls%02d.%02d.%02d.%02d.%02d.mcs",VER_PRODUCTBUILD,cutFileName.c_str(), t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
|
|
|
|
#ifdef _UNICODE
|
|
wstring wtemp = targetFileDir.getPath() + wstring(fileName);
|
|
LPCWSTR lpFileName = wtemp.c_str();
|
|
#else
|
|
LPCSTR lpFileName = wstringtofilename( targetFileDir.getPath() + wstring(fileName) );
|
|
#endif
|
|
#ifndef __PSVITA__
|
|
HANDLE hSaveFile = CreateFile( lpFileName, GENERIC_WRITE, 0, nullptr, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, nullptr);
|
|
#endif
|
|
|
|
if(compressedData != nullptr && compressedDataSize > 0)
|
|
{
|
|
#ifdef __PSVITA__
|
|
// AP - Use the access function to save
|
|
VirtualWriteFile( lpFileName, compressedData, compressedDataSize, &numberOfBytesWritten, nullptr);
|
|
#else
|
|
WriteFile( hSaveFile,compressedData,compressedDataSize,&numberOfBytesWritten,nullptr);
|
|
#endif
|
|
assert(numberOfBytesWritten == compressedDataSize);
|
|
}
|
|
else
|
|
{
|
|
#ifdef __PSVITA__
|
|
// AP - Use the access function to save
|
|
VirtualWriteFile( lpFileName, compressedData, compressedDataSize, &numberOfBytesWritten, nullptr);
|
|
#else
|
|
WriteFile(hSaveFile,pvSaveMem,fileSize,&numberOfBytesWritten,nullptr);
|
|
#endif
|
|
assert(numberOfBytesWritten == fileSize);
|
|
}
|
|
#ifndef __PSVITA__
|
|
CloseHandle( hSaveFile );
|
|
#endif
|
|
|
|
delete[] fileName;
|
|
|
|
ReleaseSaveAccess();
|
|
}
|
|
#endif
|
|
|
|
unsigned int ConsoleSaveFileOriginal::getSizeOnDisk()
|
|
{
|
|
return header.GetFileSize();
|
|
}
|
|
|
|
wstring ConsoleSaveFileOriginal::getFilename()
|
|
{
|
|
return m_fileName;
|
|
}
|
|
|
|
vector<FileEntry *> *ConsoleSaveFileOriginal::getFilesWithPrefix(const wstring &prefix)
|
|
{
|
|
return header.getFilesWithPrefix( prefix );
|
|
}
|
|
|
|
vector<FileEntry *> *ConsoleSaveFileOriginal::getRegionFilesByDimension(unsigned int dimensionIndex)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
|
|
wstring ConsoleSaveFileOriginal::getPlayerDataFilenameForLoad(const PlayerUID& pUID)
|
|
{
|
|
return header.getPlayerDataFilenameForLoad( pUID );
|
|
}
|
|
wstring ConsoleSaveFileOriginal::getPlayerDataFilenameForSave(const PlayerUID& pUID)
|
|
{
|
|
return header.getPlayerDataFilenameForSave( pUID );
|
|
}
|
|
vector<FileEntry *> *ConsoleSaveFileOriginal::getValidPlayerDatFiles()
|
|
{
|
|
return header.getValidPlayerDatFiles();
|
|
}
|
|
#endif
|
|
|
|
int ConsoleSaveFileOriginal::getSaveVersion()
|
|
{
|
|
return header.getSaveVersion();
|
|
}
|
|
|
|
int ConsoleSaveFileOriginal::getOriginalSaveVersion()
|
|
{
|
|
return header.getOriginalSaveVersion();
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::LockSaveAccess()
|
|
{
|
|
EnterCriticalSection(&m_lock);
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::ReleaseSaveAccess()
|
|
{
|
|
LeaveCriticalSection(&m_lock);
|
|
}
|
|
|
|
ESavePlatform ConsoleSaveFileOriginal::getSavePlatform()
|
|
{
|
|
return header.getSavePlatform();
|
|
}
|
|
|
|
bool ConsoleSaveFileOriginal::isSaveEndianDifferent()
|
|
{
|
|
return header.isSaveEndianDifferent();
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::setLocalPlatform()
|
|
{
|
|
header.setLocalPlatform();
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::setPlatform(ESavePlatform plat)
|
|
{
|
|
header.setPlatform(plat);
|
|
}
|
|
|
|
ByteOrder ConsoleSaveFileOriginal::getSaveEndian()
|
|
{
|
|
return header.getSaveEndian();
|
|
}
|
|
|
|
ByteOrder ConsoleSaveFileOriginal::getLocalEndian()
|
|
{
|
|
return header.getLocalEndian();
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::setEndian(ByteOrder endian)
|
|
{
|
|
header.setEndian(endian);
|
|
}
|
|
|
|
bool ConsoleSaveFileOriginal::isLocalEndianDifferent( ESavePlatform plat )
|
|
{
|
|
return getLocalEndian() != header.getEndian(plat);
|
|
}
|
|
|
|
|
|
void ConsoleSaveFileOriginal::ConvertRegionFile(File sourceFile)
|
|
{
|
|
DWORD numberOfBytesWritten = 0;
|
|
DWORD numberOfBytesRead = 0;
|
|
|
|
RegionFile sourceRegionFile(this, &sourceFile);
|
|
|
|
for(unsigned int x = 0; x < 32; ++x)
|
|
{
|
|
for(unsigned int z = 0; z < 32; ++z)
|
|
{
|
|
DataInputStream *dis = sourceRegionFile.getChunkDataInputStream(x,z);
|
|
|
|
if(dis)
|
|
{
|
|
byteArray inData(1024*1024);
|
|
int read = dis->read(inData);
|
|
dis->close();
|
|
dis->deleteChildStream();
|
|
delete dis;
|
|
|
|
DataOutputStream *dos = sourceRegionFile.getChunkDataOutputStream(x,z);
|
|
dos->write(inData, 0, read);
|
|
|
|
|
|
dos->close();
|
|
dos->deleteChildStream();
|
|
delete dos;
|
|
delete inData.data;
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
sourceRegionFile.writeAllOffsets(); // saves all the endian swapped offsets back out to the file (not all of these are written in the above processing).
|
|
|
|
}
|
|
|
|
void ConsoleSaveFileOriginal::ConvertToLocalPlatform()
|
|
{
|
|
if(getSavePlatform() == SAVE_FILE_PLATFORM_LOCAL)
|
|
{
|
|
// already in the correct format
|
|
return;
|
|
}
|
|
// convert each of the region files to the local platform
|
|
vector<FileEntry *> *allFilesInSave = getFilesWithPrefix(wstring(L""));
|
|
if ( allFilesInSave )
|
|
{
|
|
for (FileEntry* fe : *allFilesInSave)
|
|
{
|
|
wstring fName(fe->data.filename);
|
|
wstring suffix(L".mcr");
|
|
if (fName.compare(fName.length() - suffix.length(), suffix.length(), suffix) == 0)
|
|
{
|
|
app.DebugPrintf("Processing a region file: %ls\n", fName.c_str());
|
|
ConvertRegionFile(File(fe->data.filename));
|
|
}
|
|
else
|
|
{
|
|
app.DebugPrintf("%ls is not a region file, ignoring\n", fName.c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
setLocalPlatform(); // set the platform of this save to the local platform, now that it's been coverted
|
|
}
|
|
|
|
void *ConsoleSaveFileOriginal::getWritePointer(FileEntry *file)
|
|
{
|
|
return static_cast<char *>(pvSaveMem) + file->currentFilePointer;;
|
|
}
|