mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
synced 2026-05-22 03:54:52 +00:00
Menu music (menu1-4) now plays only on the title screen, creative music (creative1-6) only plays in creative mode, and survival mode correctly plays only calm/hal/nuance/piano tracks. Reordered the eMUSICFILES enum so piano tracks are contiguous with the survival range, added game-mode-aware track selection via getOverworldMusicID, and re-enabled the playStreaming call in setLevel to stop menu music when entering gameplay. Added debug logging for track selection.
70 lines
2.9 KiB
C++
70 lines
2.9 KiB
C++
#pragma once
|
|
#include "GameMode.h"
|
|
class ClientConnection;
|
|
class GameType;
|
|
class Vec3;
|
|
|
|
class MultiPlayerGameMode
|
|
{
|
|
private:
|
|
int xDestroyBlock;
|
|
int yDestroyBlock;
|
|
int zDestroyBlock;
|
|
shared_ptr<ItemInstance> destroyingItem;
|
|
float destroyProgress;
|
|
int destroyTicks; // 4J was float but doesn't seem to need to be
|
|
int destroyDelay;
|
|
bool isDestroying;
|
|
GameType *localPlayerMode;
|
|
ClientConnection *connection;
|
|
|
|
protected:
|
|
Minecraft *minecraft;
|
|
|
|
public:
|
|
MultiPlayerGameMode(Minecraft *minecraft, ClientConnection *connection);
|
|
static void creativeDestroyBlock(Minecraft *minecraft, MultiPlayerGameMode *gameMode, int x, int y, int z, int face);
|
|
void adjustPlayer(shared_ptr<Player> player);
|
|
bool isCutScene();
|
|
void setLocalMode(GameType *mode);
|
|
GameType* getLocalPlayerMode() const { return localPlayerMode; }
|
|
virtual void initPlayer(shared_ptr<Player> player);
|
|
virtual bool canHurtPlayer();
|
|
virtual bool destroyBlock(int x, int y, int z, int face);
|
|
virtual void startDestroyBlock(int x, int y, int z, int face);
|
|
virtual void stopDestroyBlock();
|
|
virtual void continueDestroyBlock(int x, int y, int z, int face);
|
|
virtual float getPickRange();
|
|
virtual void tick();
|
|
private:
|
|
int carriedItem;
|
|
|
|
private:
|
|
bool sameDestroyTarget(int x, int y, int z);
|
|
void ensureHasSentCarriedItem();
|
|
public:
|
|
virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=nullptr);
|
|
virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
|
|
virtual shared_ptr<MultiplayerLocalPlayer> createPlayer(Level *level);
|
|
virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
|
|
virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity);
|
|
virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
|
|
virtual void handleInventoryButtonClick(int containerId, int buttonId);
|
|
virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int slot);
|
|
virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked);
|
|
virtual void releaseUsingItem(shared_ptr<Player> player);
|
|
virtual bool hasExperience();
|
|
virtual bool hasMissTime();
|
|
virtual bool hasInfiniteItems();
|
|
virtual bool hasFarPickRange();
|
|
virtual bool isServerControlledInventory();
|
|
|
|
// 4J Stu - Added so we can send packets for this in the network game
|
|
virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);
|
|
virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player);
|
|
|
|
// 4J Stu - Added for tutorial checks
|
|
virtual bool isInputAllowed(int mapping) { return true; }
|
|
virtual bool isTutorial() { return false; }
|
|
virtual Tutorial *getTutorial() { return nullptr; }
|
|
}; |