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Server list: edits and deletions now update the UI immediately by calling SearchForGames() in ForceFriendsSessionRefresh() and UpdateGamesList() on nav-back to LoadOrJoinMenu. Connection: moved WinsockNetLayer::JoinGame() to a background thread with non-blocking sockets (5s timeout, 3 retries). Users can cancel with B/Escape during the attempt. Failed connections always show an error dialog.