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change define name
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@@ -236,7 +236,7 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
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//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + playerEntity->name + L" joined the game.") ) );
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broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerJoinedGame) ) );
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#ifdef _DEDICATED_SERVER
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#ifdef WITH_SERVER_CODE
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app.DebugPrintf("%ls joined the game", player->name.c_str());
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#endif
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