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Initialize the flags of DSV desc
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@@ -730,6 +730,8 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
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descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
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descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
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descDSView.Texture2D.MipSlice = 0;
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// when would this ever be a non-garbage value?
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descDSView.Flags = 0;
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hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
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