mirror of
https://github.com/LCEMP/LCEMP.git
synced 2026-06-08 18:12:44 +00:00
fix: major windows64 net fixes
This commit is contained in:
@@ -213,6 +213,14 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
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s_isHost = false;
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s_hostSmallId = 0;
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s_connected = false;
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s_active = false;
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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struct addrinfo hints = {};
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struct addrinfo *result = NULL;
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@@ -231,37 +239,55 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
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return false;
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}
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s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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bool connected = false;
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BYTE assignedSmallId = 0;
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const int maxAttempts = 12;
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for (int attempt = 0; attempt < maxAttempts; ++attempt)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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freeaddrinfo(result);
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return false;
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s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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break;
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}
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
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if (iResult == SOCKET_ERROR)
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{
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int err = WSAGetLastError();
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app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", ip, port, attempt + 1, maxAttempts, err);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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Sleep(200);
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continue;
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}
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BYTE assignBuf[1];
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int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
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if (bytesRecv != 1)
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{
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app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts);
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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Sleep(200);
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continue;
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}
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assignedSmallId = assignBuf[0];
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connected = true;
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break;
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}
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
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freeaddrinfo(result);
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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return false;
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}
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BYTE assignBuf[1];
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int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
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if (bytesRecv != 1)
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if (!connected)
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{
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app.DebugPrintf("Failed to receive small ID assignment from host\n");
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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return false;
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}
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s_localSmallId = assignBuf[0];
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s_localSmallId = assignedSmallId;
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app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
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@@ -479,7 +505,8 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
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BYTE clientSmallId = s_connections[connIdx].smallId;
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LeaveCriticalSection(&s_connectionsLock);
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BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
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std::vector<BYTE> recvBuf;
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recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
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while (s_active)
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{
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@@ -490,33 +517,47 @@ DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
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break;
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}
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int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
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int packetSize =
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((uint32_t)header[0] << 24) |
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((uint32_t)header[1] << 16) |
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((uint32_t)header[2] << 8) |
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((uint32_t)header[3]);
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if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
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if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
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{
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app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
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app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n",
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packetSize,
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clientSmallId,
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(int)WIN64_NET_MAX_PACKET_SIZE);
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break;
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}
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if (!RecvExact(sock, recvBuf, packetSize))
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if ((int)recvBuf.size() < packetSize)
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{
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recvBuf.resize(packetSize);
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app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId);
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}
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if (!RecvExact(sock, &recvBuf[0], packetSize))
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{
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app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
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break;
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}
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HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
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HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize);
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}
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delete[] recvBuf;
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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{
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if (s_connections[i].smallId == clientSmallId)
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{
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s_connections[i].active = false;
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closesocket(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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if (s_connections[i].tcpSocket != INVALID_SOCKET)
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{
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closesocket(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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}
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break;
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}
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}
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@@ -550,9 +591,26 @@ void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
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LeaveCriticalSection(&s_freeSmallIdLock);
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}
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void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId)
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{
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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{
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if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET)
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{
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closesocket(s_connections[i].tcpSocket);
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s_connections[i].tcpSocket = INVALID_SOCKET;
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app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId);
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break;
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}
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}
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LeaveCriticalSection(&s_connectionsLock);
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}
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DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
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{
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BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
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std::vector<BYTE> recvBuf;
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recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE);
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while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
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{
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@@ -565,23 +623,29 @@ DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
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int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
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if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
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if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE)
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{
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app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
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app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n",
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packetSize,
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(int)WIN64_NET_MAX_PACKET_SIZE);
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break;
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}
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if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
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if ((int)recvBuf.size() < packetSize)
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{
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recvBuf.resize(packetSize);
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app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize);
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}
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if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize))
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{
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app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
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break;
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}
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HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
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HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
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}
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delete[] recvBuf;
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s_connected = false;
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return 0;
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}
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