LCEMP v1.1.0, bugfixes, multithreading server, local leaderboard, performance fixes, and more

This commit is contained in:
NOTPIES
2026-04-20 18:56:39 -04:00
parent fadeee4192
commit 7e7668c7fa
88 changed files with 4825 additions and 634 deletions

View File

@@ -113,7 +113,11 @@ void UIScene_DebugCreateSchematic::handlePress(F64 controlId, F64 childId)
case eControl_EndY:
case eControl_EndZ:
m_keyboardCallbackControl = (eControls)((int)controlId);
#ifdef _WINDOWS64
Win64InGameKeyboard::Request(L"Enter something", L"", (DWORD)0, 25, &UIScene_DebugCreateSchematic::KeyboardCompleteCallback, this, C_4JInput::EKeyboardMode_Default);
#else
InputManager.RequestKeyboard(L"Enter something",L"",(DWORD)0,25,&UIScene_DebugCreateSchematic::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default);
#endif
break;
};
}
@@ -140,7 +144,11 @@ int UIScene_DebugCreateSchematic::KeyboardCompleteCallback(LPVOID lpParam,bool b
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t) );
#ifdef _WINDOWS64
Win64InGameKeyboard::GetText(pchText);
#else
InputManager.GetText(pchText);
#endif
if(pchText[0]!=0)
{