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LCEMP v1.1.0, bugfixes, multithreading server, local leaderboard, performance fixes, and more
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@@ -888,6 +888,7 @@ void CScene_MultiGameCreate::CreateGame(CScene_MultiGameCreate* pClass, DWORD dw
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StorageManager.ResetSaveData();
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// Make our next save default to the name of the level
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StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str());
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MinecraftServer::SetDeleteOnNoSaveForCurrentSession(true);
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BOOL bHasSeed = (pClass->m_EditSeed.GetText() != NULL);
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