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https://github.com/LCEMP/LCEMP.git
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fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves
note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
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@@ -400,6 +400,7 @@ void Chunk::rebuild()
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}
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Tile *tile = Tile::tiles[tileId];
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if (!tile) continue;
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if (currentLayer == 0 && tile->isEntityTile())
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{
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shared_ptr<TileEntity> et = region->getTileEntity(x, y, z);
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@@ -746,9 +747,9 @@ void Chunk::rebuild_SPU()
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{
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// 4J - get tile from those copied into our local array in earlier optimisation
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unsigned char tileId = pOutData->getTile(x,y,z);
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if (tileId > 0)
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if (tileId > 0 && tileId != 0xff)
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{
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if (currentLayer == 0 && Tile::tiles[tileId]->isEntityTile())
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if (currentLayer == 0 && Tile::tiles[tileId] && Tile::tiles[tileId]->isEntityTile())
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{
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shared_ptr<TileEntity> et = region.getTileEntity(x, y, z);
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if (TileEntityRenderDispatcher::instance->hasRenderer(et))
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@@ -761,6 +762,7 @@ void Chunk::rebuild_SPU()
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{
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Tile *tile = Tile::tiles[tileId];
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if (!tile) continue;
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int renderLayer = tile->getRenderLayer();
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if (renderLayer != currentLayer)
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