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https://github.com/LCEMP/LCEMP.git
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fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves
note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
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@@ -993,12 +993,19 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame()
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#endif
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else
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{
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//ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad());
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#ifdef _WINDOWS64
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SignInInfo info;
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info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
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info.lpParam = this;
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info.requireOnline = m_MoreOptionsParams.bOnlineGame;
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UIScene_CreateWorldMenu::StartGame_SignInReturned(this, true, ProfileManager.GetPrimaryPad());
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#else
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SignInInfo info;
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info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
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info.lpParam = this;
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info.requireOnline = m_MoreOptionsParams.bOnlineGame;
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
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#endif
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}
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}
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else
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@@ -1355,12 +1362,16 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStor
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if(isClientSide && app.IsLocalMultiplayerAvailable())
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{
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#ifdef _WINDOWS64
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UIScene_CreateWorldMenu::StartGame_SignInReturned(pClass, true, ProfileManager.GetPrimaryPad());
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#else
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//ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad());
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SignInInfo info;
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info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned;
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info.lpParam = pClass;
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info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame;
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info);
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#endif
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}
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else
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{
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