fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves

note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
This commit is contained in:
NOTPIES
2026-03-07 18:30:53 -03:00
parent e077f9250f
commit d017bfc30a
76 changed files with 14967 additions and 4486 deletions

View File

@@ -479,9 +479,12 @@ shared_ptr<ServerPlayer> PlayerList::getPlayerForLogin(PendingConnection *pendin
INetworkPlayer *np = pendingConnection->connection->getSocket()->getPlayer();
if (np != NULL)
{
PlayerUID realXuid = np->GetUID();
player->setXuid(realXuid);
player->setOnlineXuid(realXuid);
PlayerUID persistXuid = Win64_UsernameToXuid(userName.c_str());
player->setXuid(persistXuid);
// network player identification, not used for saves
PlayerUID networkXuid = np->GetUID();
player->setOnlineXuid(networkXuid);
}
}
#endif