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fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves
note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
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@@ -982,7 +982,9 @@ void ServerLevel::entityRemoved(shared_ptr<Entity> e)
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shared_ptr<Entity> ServerLevel::getEntity(int id)
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{
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return entitiesById[id];
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AUTO_VAR(it, entitiesById.find(id));
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if(it != entitiesById.end()) return it->second;
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return nullptr;
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}
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bool ServerLevel::addGlobalEntity(shared_ptr<Entity> e)
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