fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves

note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
This commit is contained in:
NOTPIES
2026-03-07 18:30:53 -03:00
parent e077f9250f
commit d017bfc30a
76 changed files with 14967 additions and 4486 deletions

View File

@@ -155,6 +155,9 @@ shared_ptr<ItemInstance> AbstractContainerMenu::clicked(int slotIndex, int butto
shared_ptr<ItemInstance> clickedEntity = nullptr;
shared_ptr<Inventory> inventory = player->inventory;
if (slotIndex != CLICKED_OUTSIDE && (slotIndex < 0 || slotIndex >= (int)slots->size()))
return nullptr;
if ((clickType == CLICK_PICKUP || clickType == CLICK_QUICK_MOVE) && (buttonNum == 0 || buttonNum == 1))
{
if (slotIndex == CLICKED_OUTSIDE)
@@ -403,12 +406,13 @@ bool AbstractContainerMenu::isPauseScreen()
void AbstractContainerMenu::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
if (slot >= slots->size()) return;
getSlot(slot)->set(item);
}
void AbstractContainerMenu::setAll(ItemInstanceArray *items)
{
for (unsigned int i = 0; i < items->length; i++)
for (unsigned int i = 0; i < items->length && i < slots->size(); i++)
{
getSlot(i)->set( (*items)[i] );
}