fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves

note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
This commit is contained in:
NOTPIES
2026-03-07 18:30:53 -03:00
parent e077f9250f
commit d017bfc30a
76 changed files with 14967 additions and 4486 deletions

View File

@@ -97,6 +97,12 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
levelIdx = ( size >> 30 ) & 3;
size &= 0x3fffffff;
const int MAX_COMPRESSED_CHUNK_SIZE = 5 * 1024 * 1024;
if(size < 0 || size > MAX_COMPRESSED_CHUNK_SIZE)
{
size = 0;
}
if(size == 0)
{
buffer = byteArray();
@@ -125,7 +131,10 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
delete [] compressedBuffer.data;
assert(buffer.length == outputSize);
if(buffer.length != outputSize)
{
app.DebugPrintf("BlockRegionUpdatePacket: decompressed size mismatch (expected %d, got %d)\n", buffer.length, outputSize);
}
}
}