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https://github.com/LCEMP/LCEMP.git
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fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves
note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
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@@ -97,6 +97,12 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
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levelIdx = ( size >> 30 ) & 3;
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size &= 0x3fffffff;
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const int MAX_COMPRESSED_CHUNK_SIZE = 5 * 1024 * 1024;
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if(size < 0 || size > MAX_COMPRESSED_CHUNK_SIZE)
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{
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size = 0;
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}
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if(size == 0)
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{
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buffer = byteArray();
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@@ -125,7 +131,10 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
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delete [] compressedBuffer.data;
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assert(buffer.length == outputSize);
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if(buffer.length != outputSize)
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{
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app.DebugPrintf("BlockRegionUpdatePacket: decompressed size mismatch (expected %d, got %d)\n", buffer.length, outputSize);
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}
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}
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}
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