fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves

note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
This commit is contained in:
NOTPIES
2026-03-07 18:30:53 -03:00
parent e077f9250f
commit d017bfc30a
76 changed files with 14967 additions and 4486 deletions

View File

@@ -10,8 +10,14 @@
//offset - the offset in the buffer of the first byte to read.
//length - the maximum number of bytes to read from the buffer.
ByteArrayInputStream::ByteArrayInputStream(byteArray buf, unsigned int offset, unsigned int length)
: pos( offset ), count( min( offset+length, buf.length ) ), mark( offset )
: pos( offset ), mark( offset )
{
if( offset > buf.length )
count = buf.length;
else if( length > buf.length - offset )
count = buf.length;
else
count = offset + length;
this->buf = buf;
}