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fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves
note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
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@@ -10,8 +10,14 @@
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//offset - the offset in the buffer of the first byte to read.
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//length - the maximum number of bytes to read from the buffer.
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ByteArrayInputStream::ByteArrayInputStream(byteArray buf, unsigned int offset, unsigned int length)
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: pos( offset ), count( min( offset+length, buf.length ) ), mark( offset )
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: pos( offset ), mark( offset )
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{
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if( offset > buf.length )
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count = buf.length;
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else if( length > buf.length - offset )
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count = buf.length;
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else
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count = offset + length;
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this->buf = buf;
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}
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