fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves

note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
This commit is contained in:
NOTPIES
2026-03-07 18:30:53 -03:00
parent e077f9250f
commit d017bfc30a
76 changed files with 14967 additions and 4486 deletions

View File

@@ -19,7 +19,8 @@ public:
void load(DataInput *dis)
{
int length = dis->readInt();
if (length < 0 || length > 2 * 1024 * 1024) length = 0;
if ( data.data ) delete[] data.data;
data = byteArray(length);
dis->readFully(data);