fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves

note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
This commit is contained in:
NOTPIES
2026-03-07 18:30:53 -03:00
parent e077f9250f
commit d017bfc30a
76 changed files with 14967 additions and 4486 deletions

View File

@@ -108,8 +108,8 @@ Connection::Connection(Socket *socket, const wstring& id, PacketListener *packet
const char *szId = wstringtofilename(id);
char readThreadName[256];
char writeThreadName[256];
sprintf(readThreadName,"%s read\n",szId);
sprintf(writeThreadName,"%s write\n",szId);
sprintf_s(readThreadName, sizeof(readThreadName), "%.240s read\n", szId);
sprintf_s(writeThreadName, sizeof(writeThreadName), "%.240s write\n", szId);
readThread = new C4JThread(runRead, (void*)this, readThreadName, READ_STACK_SIZE);
writeThread = new C4JThread(runWrite, this, writeThreadName, WRITE_STACK_SIZE);