fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves

note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
This commit is contained in:
NOTPIES
2026-03-07 18:30:53 -03:00
parent e077f9250f
commit d017bfc30a
76 changed files with 14967 additions and 4486 deletions

View File

@@ -32,6 +32,9 @@ void ContainerSetContentPacket::read(DataInputStream *dis) //throws IOException
{
containerId = dis->readByte();
int count = dis->readShort();
if(count < 0 || count > 256) count = 0;
items = ItemInstanceArray(count);
for (int i = 0; i < count; i++)
{