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fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves
note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
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@@ -32,6 +32,9 @@ void ContainerSetContentPacket::read(DataInputStream *dis) //throws IOException
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{
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containerId = dis->readByte();
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int count = dis->readShort();
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if(count < 0 || count > 256) count = 0;
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items = ItemInstanceArray(count);
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for (int i = 0; i < count; i++)
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{
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