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fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves
note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
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@@ -43,7 +43,7 @@ void CustomPayloadPacket::read(DataInputStream *dis)
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identifier = readUtf(dis, 20);
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length = dis->readShort();
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if (length > 0 && length < Short::MAX_VALUE)
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if (length > 0 && length <= Short::MAX_VALUE)
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{
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if(data.data != NULL)
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{
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