fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves

note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
This commit is contained in:
NOTPIES
2026-03-07 18:30:53 -03:00
parent e077f9250f
commit d017bfc30a
76 changed files with 14967 additions and 4486 deletions

View File

@@ -314,8 +314,10 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
vector<shared_ptr<DataItem> > *result = NULL;
int currentHeader = input->readByte();
int itemCount = 0;
const int MAX_ENTITY_DATA_ITEMS = 256;
while (currentHeader != EOF_MARKER)
while (currentHeader != EOF_MARKER && itemCount < MAX_ENTITY_DATA_ITEMS)
{
if (result == NULL)
@@ -363,6 +365,7 @@ vector<shared_ptr<SynchedEntityData::DataItem> > *SynchedEntityData::unpack(Data
break;
}
result->push_back(item);
itemCount++;
currentHeader = input->readByte();
}