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fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves
note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
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@@ -22,9 +22,9 @@ void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName )
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#if ( defined _WINDOWS64 | defined _DURANGO )
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__try
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{
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RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (ULONG_PTR *)&info );
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RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR *)&info );
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}
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__except( GetExceptionCode()==0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_EXECUTE_HANDLER )
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__except( EXCEPTION_EXECUTE_HANDLER )
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{
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}
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#endif
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