fix: add splitscreen, fix dlcs not loading, major RCE vuln fix on packet net, fix chunk loading on non-server clients, persistent saves

note: I changed how XUID works, player data might be wiped on old saves, save items on a chest or similar before trying to load old saves on new version
This commit is contained in:
NOTPIES
2026-03-07 18:30:53 -03:00
parent e077f9250f
commit d017bfc30a
76 changed files with 14967 additions and 4486 deletions

View File

@@ -42,7 +42,7 @@ void UpdateGameRuleProgressPacket::read(DataInputStream *dis) //throws IOExcepti
m_dataTag = dis->readInt();
int dataLength = dis->readInt();
if(dataLength > 0)
if(dataLength > 0 && dataLength <= 65536)
{
m_data = byteArray(dataLength);
dis->readFully(m_data);