fix: proper kbm and controller input

This commit is contained in:
NOTPIES
2026-03-03 00:08:42 -03:00
parent 43d20374a4
commit f83a6ab2e5
6 changed files with 19 additions and 3 deletions

View File

@@ -45,6 +45,7 @@ void UIScene_AbstractContainerMenu::handleDestroy()
g_savedInventoryCursorPos.y = m_pointerPos.y;
g_savedInventoryCursorPos.hasSavedPos = true;
g_KBMInput.SetScreenCursorHidden(false);
g_KBMInput.SetCursorHiddenForUI(false);
#endif
@@ -82,6 +83,7 @@ void UIScene_AbstractContainerMenu::InitDataAssociations(int iPad, AbstractConta
void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
{
#ifdef _WINDOWS64
g_KBMInput.SetScreenCursorHidden(true);
g_KBMInput.SetCursorHiddenForUI(true);
#endif