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fix: proper kbm and controller input
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@@ -45,6 +45,7 @@ void UIScene_AbstractContainerMenu::handleDestroy()
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g_savedInventoryCursorPos.y = m_pointerPos.y;
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g_savedInventoryCursorPos.hasSavedPos = true;
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g_KBMInput.SetScreenCursorHidden(false);
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g_KBMInput.SetCursorHiddenForUI(false);
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#endif
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@@ -82,6 +83,7 @@ void UIScene_AbstractContainerMenu::InitDataAssociations(int iPad, AbstractConta
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void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex)
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{
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#ifdef _WINDOWS64
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g_KBMInput.SetScreenCursorHidden(true);
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g_KBMInput.SetCursorHiddenForUI(true);
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#endif
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