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https://git.huckle.dev/Huckles-Minecraft-Archive/LCEMP-Server.git
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LCEMP v1.1.0 Dedicated Server
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375
Core/ServerThreadPool.cpp
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375
Core/ServerThreadPool.cpp
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#include "stdafx.h"
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#if defined(__linux__) || defined(_WIN32)
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#include "ServerThreadPool.h"
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#include "../../Minecraft.World/AABB.h"
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#include "../../Minecraft.World/Vec3.h"
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#include "../../Minecraft.World/IntCache.h"
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#include "../../Minecraft.World/compression.h"
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#include "../../Minecraft.World/Tile.h"
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#include "../../Minecraft.World/Level.h"
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#ifdef __linux__
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#include <unistd.h>
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#include <errno.h>
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#include <time.h>
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#endif
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#include <cstring>
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#ifdef __linux__
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std::vector<pthread_t> ServerThreadPool::s_workers;
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pthread_mutex_t ServerThreadPool::s_queueLock = PTHREAD_MUTEX_INITIALIZER;
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pthread_cond_t ServerThreadPool::s_queueCond = PTHREAD_COND_INITIALIZER;
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pthread_cond_t ServerThreadPool::s_doneCond = PTHREAD_COND_INITIALIZER;
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#else
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std::vector<HANDLE> ServerThreadPool::s_workers;
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CRITICAL_SECTION ServerThreadPool::s_queueLock;
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CONDITION_VARIABLE ServerThreadPool::s_queueCond;
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CONDITION_VARIABLE ServerThreadPool::s_doneCond;
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#endif
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std::queue<ServerThreadPool::Task> ServerThreadPool::s_taskQueue;
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std::atomic<int> ServerThreadPool::s_pendingTasks(0);
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volatile bool ServerThreadPool::s_running = false;
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int ServerThreadPool::s_threadCount = 0;
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bool ServerThreadPool::s_initialized = false;
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#ifdef __linux__
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static bool JoinWorkerWithTimeout(pthread_t worker, int timeoutMs)
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{
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#if defined(__GLIBC__)
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struct timespec ts;
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clock_gettime(CLOCK_REALTIME, &ts);
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ts.tv_sec += timeoutMs / 1000;
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ts.tv_nsec += (timeoutMs % 1000) * 1000000;
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if (ts.tv_nsec >= 1000000000)
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{
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ts.tv_sec++;
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ts.tv_nsec -= 1000000000;
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}
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int rc = pthread_timedjoin_np(worker, NULL, &ts);
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if (rc == 0)
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return true;
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pthread_detach(worker);
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return false;
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#else
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int waitedMs = 0;
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while (waitedMs < timeoutMs)
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{
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if (pthread_tryjoin_np(worker, NULL) == 0)
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return true;
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usleep(10 * 1000);
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waitedMs += 10;
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}
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pthread_detach(worker);
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return false;
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#endif
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}
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#endif
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void ServerThreadPool::WorkerInit()
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{
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AABB::CreateNewThreadStorage();
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Vec3::CreateNewThreadStorage();
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IntCache::CreateNewThreadStorage();
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Compression::CreateNewThreadStorage();
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Level::enableLightingCache();
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Tile::CreateNewThreadStorage();
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}
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#ifdef __linux__
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void *ServerThreadPool::WorkerProc(void *param)
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#else
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DWORD WINAPI ServerThreadPool::WorkerProc(LPVOID param)
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#endif
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{
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WorkerInit();
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while (s_running)
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{
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Task task;
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bool gotTask = false;
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#ifdef __linux__
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pthread_mutex_lock(&s_queueLock);
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while (s_running && s_taskQueue.empty())
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pthread_cond_wait(&s_queueCond, &s_queueLock);
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if (!s_running && s_taskQueue.empty())
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{
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pthread_mutex_unlock(&s_queueLock);
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break;
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}
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if (!s_taskQueue.empty())
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{
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task = s_taskQueue.front();
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s_taskQueue.pop();
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gotTask = true;
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}
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pthread_mutex_unlock(&s_queueLock);
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#else
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EnterCriticalSection(&s_queueLock);
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while (s_running && s_taskQueue.empty())
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SleepConditionVariableCS(&s_queueCond, &s_queueLock, INFINITE);
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if (!s_running && s_taskQueue.empty())
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{
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LeaveCriticalSection(&s_queueLock);
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break;
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}
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if (!s_taskQueue.empty())
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{
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task = s_taskQueue.front();
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s_taskQueue.pop();
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gotTask = true;
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}
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LeaveCriticalSection(&s_queueLock);
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#endif
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if (gotTask && task.func != NULL)
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{
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try
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{
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task.func(task.param);
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}
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catch (...)
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{
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}
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if (s_pendingTasks.fetch_sub(1) == 1)
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{
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#ifdef __linux__
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pthread_mutex_lock(&s_queueLock);
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pthread_cond_broadcast(&s_doneCond);
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pthread_mutex_unlock(&s_queueLock);
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#else
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EnterCriticalSection(&s_queueLock);
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WakeAllConditionVariable(&s_doneCond);
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LeaveCriticalSection(&s_queueLock);
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#endif
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}
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}
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}
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AABB::ReleaseThreadStorage();
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Vec3::ReleaseThreadStorage();
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IntCache::ReleaseThreadStorage();
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Tile::ReleaseThreadStorage();
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Level::destroyLightingCache();
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#ifdef __linux__
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return NULL;
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#else
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return 0;
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#endif
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}
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bool ServerThreadPool::Initialize(int threadCount)
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{
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if (s_initialized) return true;
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if (threadCount <= 0)
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{
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#ifdef __linux__
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long cores = sysconf(_SC_NPROCESSORS_ONLN);
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#else
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SYSTEM_INFO sysInfo;
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GetSystemInfo(&sysInfo);
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long cores = (long)sysInfo.dwNumberOfProcessors;
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#endif
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if (cores < 2) cores = 2;
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threadCount = (int)(cores - 1);
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if (threadCount > 16) threadCount = 16;
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}
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#ifdef __linux__
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
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pthread_mutex_init(&s_queueLock, &attr);
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pthread_mutexattr_destroy(&attr);
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pthread_cond_init(&s_queueCond, NULL);
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pthread_cond_init(&s_doneCond, NULL);
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#else
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InitializeCriticalSection(&s_queueLock);
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InitializeConditionVariable(&s_queueCond);
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InitializeConditionVariable(&s_doneCond);
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#endif
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s_running = true;
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s_threadCount = threadCount;
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s_workers.resize(threadCount);
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for (int i = 0; i < threadCount; i++)
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{
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#ifdef __linux__
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pthread_create(&s_workers[i], NULL, WorkerProc, NULL);
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#else
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s_workers[i] = CreateThread(NULL, 0, WorkerProc, NULL, 0, NULL);
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#endif
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}
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s_initialized = true;
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return true;
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}
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void ServerThreadPool::Shutdown()
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{
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if (!s_initialized) return;
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s_running = false;
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s_initialized = false;
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#ifdef __linux__
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pthread_mutex_lock(&s_queueLock);
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while (!s_taskQueue.empty())
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s_taskQueue.pop();
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pthread_cond_broadcast(&s_queueCond);
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pthread_mutex_unlock(&s_queueLock);
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bool allWorkersJoined = true;
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for (int i = 0; i < (int)s_workers.size(); i++)
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{
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if (!JoinWorkerWithTimeout(s_workers[i], 5000))
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allWorkersJoined = false;
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}
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#else
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EnterCriticalSection(&s_queueLock);
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while (!s_taskQueue.empty())
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s_taskQueue.pop();
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WakeAllConditionVariable(&s_queueCond);
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LeaveCriticalSection(&s_queueLock);
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for (int i = 0; i < (int)s_workers.size(); i++)
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{
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WaitForSingleObject(s_workers[i], 5000);
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CloseHandle(s_workers[i]);
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}
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#endif
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s_workers.clear();
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s_pendingTasks.store(0);
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#ifdef __linux__
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if (allWorkersJoined)
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{
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pthread_mutex_destroy(&s_queueLock);
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pthread_cond_destroy(&s_queueCond);
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pthread_cond_destroy(&s_doneCond);
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}
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#else
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DeleteCriticalSection(&s_queueLock);
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#endif
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s_threadCount = 0;
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}
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int ServerThreadPool::GetThreadCount()
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{
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return s_threadCount;
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}
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void ServerThreadPool::Submit(TaskFunc func, void *param)
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{
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if (!s_initialized || func == NULL) return;
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Task task;
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task.func = func;
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task.param = param;
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s_pendingTasks.fetch_add(1);
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#ifdef __linux__
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pthread_mutex_lock(&s_queueLock);
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s_taskQueue.push(task);
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pthread_cond_signal(&s_queueCond);
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pthread_mutex_unlock(&s_queueLock);
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#else
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EnterCriticalSection(&s_queueLock);
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s_taskQueue.push(task);
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WakeConditionVariable(&s_queueCond);
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LeaveCriticalSection(&s_queueLock);
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#endif
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}
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void ServerThreadPool::SubmitBatch(Task *tasks, int count)
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{
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if (!s_initialized || tasks == NULL || count <= 0) return;
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s_pendingTasks.fetch_add(count);
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#ifdef __linux__
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pthread_mutex_lock(&s_queueLock);
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for (int i = 0; i < count; i++)
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s_taskQueue.push(tasks[i]);
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pthread_cond_broadcast(&s_queueCond);
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pthread_mutex_unlock(&s_queueLock);
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#else
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EnterCriticalSection(&s_queueLock);
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for (int i = 0; i < count; i++)
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s_taskQueue.push(tasks[i]);
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WakeAllConditionVariable(&s_queueCond);
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LeaveCriticalSection(&s_queueLock);
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#endif
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}
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void ServerThreadPool::WaitAll()
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{
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if (!s_initialized) return;
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#ifdef __linux__
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pthread_mutex_lock(&s_queueLock);
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while (s_pendingTasks.load() > 0)
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pthread_cond_wait(&s_doneCond, &s_queueLock);
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pthread_mutex_unlock(&s_queueLock);
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#else
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EnterCriticalSection(&s_queueLock);
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while (s_pendingTasks.load() > 0)
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SleepConditionVariableCS(&s_doneCond, &s_queueLock, INFINITE);
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LeaveCriticalSection(&s_queueLock);
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#endif
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}
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static void ParallelForTaskFunc(void *param)
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{
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ParallelForData *data = (ParallelForData *)param;
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if (data != NULL && data->func != NULL)
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data->func(data->index, data->param);
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}
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void ServerThreadPool::ParallelFor(int start, int end, void (*func)(int index, void *param), void *param)
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{
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int count = end - start;
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if (count <= 0 || func == NULL) return;
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if (count == 1 || !s_initialized)
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{
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for (int i = start; i < end; i++)
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func(i, param);
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return;
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}
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std::vector<ParallelForData> taskData(count);
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std::vector<Task> tasks(count);
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for (int i = 0; i < count; i++)
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{
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taskData[i].func = func;
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taskData[i].param = param;
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taskData[i].index = start + i;
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tasks[i].func = ParallelForTaskFunc;
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tasks[i].param = &taskData[i];
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}
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SubmitBatch(&tasks[0], count);
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WaitAll();
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}
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#endif
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