LCEMP v1.1.0 Dedicated Server

This commit is contained in:
NOTPIES
2026-04-20 18:47:13 -04:00
parent f3fc8574c8
commit 797530e883
13 changed files with 1204 additions and 222 deletions

375
Core/ServerThreadPool.cpp Normal file
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#include "stdafx.h"
#if defined(__linux__) || defined(_WIN32)
#include "ServerThreadPool.h"
#include "../../Minecraft.World/AABB.h"
#include "../../Minecraft.World/Vec3.h"
#include "../../Minecraft.World/IntCache.h"
#include "../../Minecraft.World/compression.h"
#include "../../Minecraft.World/Tile.h"
#include "../../Minecraft.World/Level.h"
#ifdef __linux__
#include <unistd.h>
#include <errno.h>
#include <time.h>
#endif
#include <cstring>
#ifdef __linux__
std::vector<pthread_t> ServerThreadPool::s_workers;
pthread_mutex_t ServerThreadPool::s_queueLock = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t ServerThreadPool::s_queueCond = PTHREAD_COND_INITIALIZER;
pthread_cond_t ServerThreadPool::s_doneCond = PTHREAD_COND_INITIALIZER;
#else
std::vector<HANDLE> ServerThreadPool::s_workers;
CRITICAL_SECTION ServerThreadPool::s_queueLock;
CONDITION_VARIABLE ServerThreadPool::s_queueCond;
CONDITION_VARIABLE ServerThreadPool::s_doneCond;
#endif
std::queue<ServerThreadPool::Task> ServerThreadPool::s_taskQueue;
std::atomic<int> ServerThreadPool::s_pendingTasks(0);
volatile bool ServerThreadPool::s_running = false;
int ServerThreadPool::s_threadCount = 0;
bool ServerThreadPool::s_initialized = false;
#ifdef __linux__
static bool JoinWorkerWithTimeout(pthread_t worker, int timeoutMs)
{
#if defined(__GLIBC__)
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
ts.tv_sec += timeoutMs / 1000;
ts.tv_nsec += (timeoutMs % 1000) * 1000000;
if (ts.tv_nsec >= 1000000000)
{
ts.tv_sec++;
ts.tv_nsec -= 1000000000;
}
int rc = pthread_timedjoin_np(worker, NULL, &ts);
if (rc == 0)
return true;
pthread_detach(worker);
return false;
#else
int waitedMs = 0;
while (waitedMs < timeoutMs)
{
if (pthread_tryjoin_np(worker, NULL) == 0)
return true;
usleep(10 * 1000);
waitedMs += 10;
}
pthread_detach(worker);
return false;
#endif
}
#endif
void ServerThreadPool::WorkerInit()
{
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
Compression::CreateNewThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
}
#ifdef __linux__
void *ServerThreadPool::WorkerProc(void *param)
#else
DWORD WINAPI ServerThreadPool::WorkerProc(LPVOID param)
#endif
{
WorkerInit();
while (s_running)
{
Task task;
bool gotTask = false;
#ifdef __linux__
pthread_mutex_lock(&s_queueLock);
while (s_running && s_taskQueue.empty())
pthread_cond_wait(&s_queueCond, &s_queueLock);
if (!s_running && s_taskQueue.empty())
{
pthread_mutex_unlock(&s_queueLock);
break;
}
if (!s_taskQueue.empty())
{
task = s_taskQueue.front();
s_taskQueue.pop();
gotTask = true;
}
pthread_mutex_unlock(&s_queueLock);
#else
EnterCriticalSection(&s_queueLock);
while (s_running && s_taskQueue.empty())
SleepConditionVariableCS(&s_queueCond, &s_queueLock, INFINITE);
if (!s_running && s_taskQueue.empty())
{
LeaveCriticalSection(&s_queueLock);
break;
}
if (!s_taskQueue.empty())
{
task = s_taskQueue.front();
s_taskQueue.pop();
gotTask = true;
}
LeaveCriticalSection(&s_queueLock);
#endif
if (gotTask && task.func != NULL)
{
try
{
task.func(task.param);
}
catch (...)
{
}
if (s_pendingTasks.fetch_sub(1) == 1)
{
#ifdef __linux__
pthread_mutex_lock(&s_queueLock);
pthread_cond_broadcast(&s_doneCond);
pthread_mutex_unlock(&s_queueLock);
#else
EnterCriticalSection(&s_queueLock);
WakeAllConditionVariable(&s_doneCond);
LeaveCriticalSection(&s_queueLock);
#endif
}
}
}
AABB::ReleaseThreadStorage();
Vec3::ReleaseThreadStorage();
IntCache::ReleaseThreadStorage();
Tile::ReleaseThreadStorage();
Level::destroyLightingCache();
#ifdef __linux__
return NULL;
#else
return 0;
#endif
}
bool ServerThreadPool::Initialize(int threadCount)
{
if (s_initialized) return true;
if (threadCount <= 0)
{
#ifdef __linux__
long cores = sysconf(_SC_NPROCESSORS_ONLN);
#else
SYSTEM_INFO sysInfo;
GetSystemInfo(&sysInfo);
long cores = (long)sysInfo.dwNumberOfProcessors;
#endif
if (cores < 2) cores = 2;
threadCount = (int)(cores - 1);
if (threadCount > 16) threadCount = 16;
}
#ifdef __linux__
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&s_queueLock, &attr);
pthread_mutexattr_destroy(&attr);
pthread_cond_init(&s_queueCond, NULL);
pthread_cond_init(&s_doneCond, NULL);
#else
InitializeCriticalSection(&s_queueLock);
InitializeConditionVariable(&s_queueCond);
InitializeConditionVariable(&s_doneCond);
#endif
s_running = true;
s_threadCount = threadCount;
s_workers.resize(threadCount);
for (int i = 0; i < threadCount; i++)
{
#ifdef __linux__
pthread_create(&s_workers[i], NULL, WorkerProc, NULL);
#else
s_workers[i] = CreateThread(NULL, 0, WorkerProc, NULL, 0, NULL);
#endif
}
s_initialized = true;
return true;
}
void ServerThreadPool::Shutdown()
{
if (!s_initialized) return;
s_running = false;
s_initialized = false;
#ifdef __linux__
pthread_mutex_lock(&s_queueLock);
while (!s_taskQueue.empty())
s_taskQueue.pop();
pthread_cond_broadcast(&s_queueCond);
pthread_mutex_unlock(&s_queueLock);
bool allWorkersJoined = true;
for (int i = 0; i < (int)s_workers.size(); i++)
{
if (!JoinWorkerWithTimeout(s_workers[i], 5000))
allWorkersJoined = false;
}
#else
EnterCriticalSection(&s_queueLock);
while (!s_taskQueue.empty())
s_taskQueue.pop();
WakeAllConditionVariable(&s_queueCond);
LeaveCriticalSection(&s_queueLock);
for (int i = 0; i < (int)s_workers.size(); i++)
{
WaitForSingleObject(s_workers[i], 5000);
CloseHandle(s_workers[i]);
}
#endif
s_workers.clear();
s_pendingTasks.store(0);
#ifdef __linux__
if (allWorkersJoined)
{
pthread_mutex_destroy(&s_queueLock);
pthread_cond_destroy(&s_queueCond);
pthread_cond_destroy(&s_doneCond);
}
#else
DeleteCriticalSection(&s_queueLock);
#endif
s_threadCount = 0;
}
int ServerThreadPool::GetThreadCount()
{
return s_threadCount;
}
void ServerThreadPool::Submit(TaskFunc func, void *param)
{
if (!s_initialized || func == NULL) return;
Task task;
task.func = func;
task.param = param;
s_pendingTasks.fetch_add(1);
#ifdef __linux__
pthread_mutex_lock(&s_queueLock);
s_taskQueue.push(task);
pthread_cond_signal(&s_queueCond);
pthread_mutex_unlock(&s_queueLock);
#else
EnterCriticalSection(&s_queueLock);
s_taskQueue.push(task);
WakeConditionVariable(&s_queueCond);
LeaveCriticalSection(&s_queueLock);
#endif
}
void ServerThreadPool::SubmitBatch(Task *tasks, int count)
{
if (!s_initialized || tasks == NULL || count <= 0) return;
s_pendingTasks.fetch_add(count);
#ifdef __linux__
pthread_mutex_lock(&s_queueLock);
for (int i = 0; i < count; i++)
s_taskQueue.push(tasks[i]);
pthread_cond_broadcast(&s_queueCond);
pthread_mutex_unlock(&s_queueLock);
#else
EnterCriticalSection(&s_queueLock);
for (int i = 0; i < count; i++)
s_taskQueue.push(tasks[i]);
WakeAllConditionVariable(&s_queueCond);
LeaveCriticalSection(&s_queueLock);
#endif
}
void ServerThreadPool::WaitAll()
{
if (!s_initialized) return;
#ifdef __linux__
pthread_mutex_lock(&s_queueLock);
while (s_pendingTasks.load() > 0)
pthread_cond_wait(&s_doneCond, &s_queueLock);
pthread_mutex_unlock(&s_queueLock);
#else
EnterCriticalSection(&s_queueLock);
while (s_pendingTasks.load() > 0)
SleepConditionVariableCS(&s_doneCond, &s_queueLock, INFINITE);
LeaveCriticalSection(&s_queueLock);
#endif
}
static void ParallelForTaskFunc(void *param)
{
ParallelForData *data = (ParallelForData *)param;
if (data != NULL && data->func != NULL)
data->func(data->index, data->param);
}
void ServerThreadPool::ParallelFor(int start, int end, void (*func)(int index, void *param), void *param)
{
int count = end - start;
if (count <= 0 || func == NULL) return;
if (count == 1 || !s_initialized)
{
for (int i = start; i < end; i++)
func(i, param);
return;
}
std::vector<ParallelForData> taskData(count);
std::vector<Task> tasks(count);
for (int i = 0; i < count; i++)
{
taskData[i].func = func;
taskData[i].param = param;
taskData[i].index = start + i;
tasks[i].func = ParallelForTaskFunc;
tasks[i].param = &taskData[i];
}
SubmitBatch(&tasks[0], count);
WaitAll();
}
#endif