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fix: max players (finally)
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@@ -123,7 +123,7 @@ bool DedicatedServer::init()
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g_NetworkManager.Initialise();
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for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
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for (int i = 0; i < g_ServerMaxPlayers; i++)
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{
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IQNet::m_player[i].m_smallId = (BYTE)i;
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IQNet::m_player[i].m_isRemote = false;
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