#include "stdafx.h" #ifdef __linux__ #include "PosixNetLayer.h" #include "../../Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h" #include "../../Minecraft.World/Socket.h" #include #include #include #include #include #include #include #include #include #include #include #include SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET; SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET; pthread_t WinsockNetLayer::s_acceptThread; bool WinsockNetLayer::s_acceptThreadActive = false; pthread_t WinsockNetLayer::s_clientRecvThread; bool WinsockNetLayer::s_clientRecvThreadActive = false; int WinsockNetLayer::s_epollFd = -1; pthread_t WinsockNetLayer::s_epollThreads[WIN64_NET_IO_THREADS]; bool WinsockNetLayer::s_epollThreadsActive = false; bool WinsockNetLayer::s_isHost = false; bool WinsockNetLayer::s_connected = false; bool WinsockNetLayer::s_active = false; bool WinsockNetLayer::s_initialized = false; uint8_t WinsockNetLayer::s_localSmallId = 0; uint8_t WinsockNetLayer::s_hostSmallId = 0; std::atomic WinsockNetLayer::s_nextSmallId(1); pthread_mutex_t WinsockNetLayer::s_sendLock = PTHREAD_MUTEX_INITIALIZER; pthread_mutex_t WinsockNetLayer::s_connectionsLock = PTHREAD_MUTEX_INITIALIZER; std::vector WinsockNetLayer::s_connections; SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET; pthread_t WinsockNetLayer::s_advertiseThread; bool WinsockNetLayer::s_advertiseThreadActive = false; volatile bool WinsockNetLayer::s_advertising = false; Win64LANBroadcast WinsockNetLayer::s_advertiseData = {}; pthread_mutex_t WinsockNetLayer::s_advertiseLock = PTHREAD_MUTEX_INITIALIZER; int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT; SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET; SOCKET WinsockNetLayer::s_discoveryLegacySock = INVALID_SOCKET; pthread_t WinsockNetLayer::s_discoveryThread; bool WinsockNetLayer::s_discoveryThreadActive = false; volatile bool WinsockNetLayer::s_discovering = false; pthread_mutex_t WinsockNetLayer::s_discoveryLock = PTHREAD_MUTEX_INITIALIZER; std::vector WinsockNetLayer::s_discoveredSessions; pthread_mutex_t WinsockNetLayer::s_disconnectLock = PTHREAD_MUTEX_INITIALIZER; std::vector WinsockNetLayer::s_disconnectedSmallIds; pthread_mutex_t WinsockNetLayer::s_pendingJoinLock = PTHREAD_MUTEX_INITIALIZER; std::vector WinsockNetLayer::s_pendingJoinSmallIds; pthread_mutex_t WinsockNetLayer::s_freeSmallIdLock = PTHREAD_MUTEX_INITIALIZER; std::vector WinsockNetLayer::s_freeSmallIds; pthread_mutex_t WinsockNetLayer::s_earlyDataLock = PTHREAD_MUTEX_INITIALIZER; std::vector > WinsockNetLayer::s_earlyDataBuffers; pthread_t WinsockNetLayer::s_asyncJoinThread; bool WinsockNetLayer::s_asyncJoinThreadActive = false; volatile WinsockNetLayer::JoinResult WinsockNetLayer::s_asyncJoinResult = WinsockNetLayer::JOIN_FAILED; volatile bool WinsockNetLayer::s_asyncJoinActive = false; char WinsockNetLayer::s_asyncJoinIP[256] = {}; int WinsockNetLayer::s_asyncJoinPort = 0; bool g_Win64MultiplayerHost = false; bool g_Win64MultiplayerJoin = false; int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT; char g_Win64MultiplayerIP[256] = "127.0.0.1"; bool g_ServerAdvertiseLAN = true; char g_ServerBindAddress[256] = ""; int g_ServerMaxPlayers = MINECRAFT_NET_MAX_PLAYERS; size_t WinsockNetLayer::GetConnectionSlotCount() { int configured = g_ServerMaxPlayers; if (configured < 1) configured = 1; if (configured > 255) configured = 255; return (size_t)configured; } static void InitMutex(pthread_mutex_t* m) { pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); pthread_mutex_init(m, &attr); pthread_mutexattr_destroy(&attr); } static bool JoinThreadWithTimeout(pthread_t thread, int timeoutMs, const char* threadName) { #if defined(__GLIBC__) struct timespec ts; clock_gettime(CLOCK_REALTIME, &ts); ts.tv_sec += timeoutMs / 1000; ts.tv_nsec += (timeoutMs % 1000) * 1000000; if (ts.tv_nsec >= 1000000000) { ts.tv_sec++; ts.tv_nsec -= 1000000000; } int rc = pthread_timedjoin_np(thread, NULL, &ts); if (rc == 0) return true; if (rc == ETIMEDOUT) { app.DebugPrintf("POSIX LAN: Timed out joining %s thread, cancelling\n", threadName); pthread_cancel(thread); struct timespec tsCancel; clock_gettime(CLOCK_REALTIME, &tsCancel); tsCancel.tv_sec += 1; rc = pthread_timedjoin_np(thread, NULL, &tsCancel); if (rc == 0) return true; } app.DebugPrintf("POSIX LAN: Failed to join %s thread (rc=%d), detaching\n", threadName, rc); pthread_detach(thread); return false; #else (void)timeoutMs; (void)threadName; return pthread_join(thread, NULL) == 0; #endif } bool WinsockNetLayer::Initialize() { if (s_initialized) return true; InitMutex(&s_sendLock); InitMutex(&s_connectionsLock); InitMutex(&s_advertiseLock); InitMutex(&s_discoveryLock); InitMutex(&s_disconnectLock); InitMutex(&s_pendingJoinLock); InitMutex(&s_freeSmallIdLock); InitMutex(&s_earlyDataLock); size_t slotCount = GetConnectionSlotCount(); s_connections.clear(); s_connections.resize(slotCount); s_earlyDataBuffers.clear(); s_earlyDataBuffers.resize(slotCount); for (size_t i = 0; i < slotCount; i++) { s_connections[i].tcpSocket = INVALID_SOCKET; s_connections[i].smallId = (uint8_t)i; s_connections[i].active = false; s_connections[i].recvBuffer = NULL; s_connections[i].recvBufferUsed = 0; s_connections[i].recvBufferSize = 0; s_connections[i].currentPacketSize = -1; s_connections[i].readingHeader = true; s_connections[i].sendBuffer = NULL; s_connections[i].sendBufferUsed = 0; s_connections[i].sendBufferSize = 0; InitMutex(&s_connections[i].sendLock); InitMutex(&s_connections[i].sendBufLock); } s_initialized = true; #ifndef WITH_SERVER_CODE StartDiscovery(); #endif return true; } void WinsockNetLayer::Shutdown() { CancelJoinGame(); StopAdvertising(); StopDiscovery(); s_active = false; s_connected = false; if (s_listenSocket != INVALID_SOCKET) { shutdown(s_listenSocket, SHUT_RDWR); close(s_listenSocket); s_listenSocket = INVALID_SOCKET; } if (s_hostConnectionSocket != INVALID_SOCKET) { shutdown(s_hostConnectionSocket, SHUT_RDWR); close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } if (s_epollFd >= 0) { close(s_epollFd); s_epollFd = -1; } if (s_epollThreadsActive) { for (int i = 0; i < WIN64_NET_IO_THREADS; i++) JoinThreadWithTimeout(s_epollThreads[i], 3000, "epoll"); s_epollThreadsActive = false; } pthread_mutex_lock(&s_connectionsLock); for (size_t i = 0; i < s_connections.size(); i++) { s_connections[i].active = false; if (s_connections[i].tcpSocket != INVALID_SOCKET) { shutdown(s_connections[i].tcpSocket, SHUT_RDWR); close(s_connections[i].tcpSocket); s_connections[i].tcpSocket = INVALID_SOCKET; } if (s_connections[i].recvBuffer) { free(s_connections[i].recvBuffer); s_connections[i].recvBuffer = NULL; } if (s_connections[i].sendBuffer) { free(s_connections[i].sendBuffer); s_connections[i].sendBuffer = NULL; } pthread_mutex_destroy(&s_connections[i].sendLock); pthread_mutex_destroy(&s_connections[i].sendBufLock); } s_connections.clear(); s_earlyDataBuffers.clear(); pthread_mutex_unlock(&s_connectionsLock); if (s_acceptThreadActive) { JoinThreadWithTimeout(s_acceptThread, 3000, "accept"); s_acceptThreadActive = false; } if (s_clientRecvThreadActive) { JoinThreadWithTimeout(s_clientRecvThread, 3000, "client-recv"); s_clientRecvThreadActive = false; } if (s_initialized) { pthread_mutex_destroy(&s_sendLock); pthread_mutex_destroy(&s_connectionsLock); pthread_mutex_destroy(&s_advertiseLock); pthread_mutex_destroy(&s_discoveryLock); pthread_mutex_destroy(&s_disconnectLock); s_disconnectedSmallIds.clear(); pthread_mutex_destroy(&s_pendingJoinLock); s_pendingJoinSmallIds.clear(); pthread_mutex_destroy(&s_freeSmallIdLock); s_freeSmallIds.clear(); s_initialized = false; } } bool WinsockNetLayer::HostGame(int port) { if (!s_initialized && !Initialize()) return false; s_isHost = true; s_localSmallId = 0; s_hostSmallId = 0; s_nextSmallId = 1; s_hostGamePort = port; pthread_mutex_lock(&s_freeSmallIdLock); s_freeSmallIds.clear(); pthread_mutex_unlock(&s_freeSmallIdLock); s_listenSocket = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (s_listenSocket == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %s", strerror(errno)); return false; } int opt = 1; ::setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)); struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; addr.sin_port = htons((uint16_t)port); extern char g_ServerBindAddress[256]; if (g_ServerBindAddress[0] != '\0') addr.sin_addr.s_addr = inet_addr(g_ServerBindAddress); else addr.sin_addr.s_addr = htonl(INADDR_ANY); int iResult = ::bind(s_listenSocket, (struct sockaddr *)&addr, sizeof(addr)); if (iResult < 0) { app.DebugPrintf("bind() failed: %s", strerror(errno)); ::close(s_listenSocket); s_listenSocket = INVALID_SOCKET; return false; } iResult = ::listen(s_listenSocket, SOMAXCONN); if (iResult < 0) { app.DebugPrintf("listen() failed: %s", strerror(errno)); ::close(s_listenSocket); s_listenSocket = INVALID_SOCKET; return false; } s_active = true; s_connected = true; s_epollFd = epoll_create1(0); if (s_epollFd < 0) { app.DebugPrintf("epoll_create1() failed: %s", strerror(errno)); ::close(s_listenSocket); s_listenSocket = INVALID_SOCKET; return false; } s_epollThreadsActive = true; for (int i = 0; i < WIN64_NET_IO_THREADS; i++) pthread_create(&s_epollThreads[i], NULL, EpollThreadProc, NULL); if (pthread_create(&s_acceptThread, NULL, AcceptThreadProc, NULL) == 0) s_acceptThreadActive = true; app.DebugPrintf("POSIX LAN: Hosting on port %d", port); return true; } bool WinsockNetLayer::JoinGame(const char *ip, int port) { if (!s_initialized && !Initialize()) return false; s_isHost = false; s_hostSmallId = 0; s_connected = false; s_active = false; if (s_hostConnectionSocket != INVALID_SOCKET) { close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } struct addrinfo hints = {}; struct addrinfo *result = NULL; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; snprintf(portStr, sizeof(portStr), "%d", port); int iResult = getaddrinfo(ip, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed for %s:%d - %s\n", ip, port, gai_strerror(iResult)); return false; } bool connected = false; uint8_t assignedSmallId = 0; const int maxAttempts = 3; const int connectTimeoutMs = 3000; for (int attempt = 0; attempt < maxAttempts; ++attempt) { s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (s_hostConnectionSocket == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %s\n", strerror(errno)); break; } int noDelay = 1; setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, &noDelay, sizeof(noDelay)); int flags = fcntl(s_hostConnectionSocket, F_GETFL, 0); fcntl(s_hostConnectionSocket, F_SETFL, flags | O_NONBLOCK); iResult = connect(s_hostConnectionSocket, result->ai_addr, result->ai_addrlen); if (iResult < 0 && errno == EINPROGRESS) { struct pollfd pfd; pfd.fd = s_hostConnectionSocket; pfd.events = POLLOUT; pfd.revents = 0; int pollResult = poll(&pfd, 1, connectTimeoutMs); if (pollResult <= 0 || (pfd.revents & (POLLERR | POLLHUP))) { app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts); close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } int sockErr = 0; socklen_t sockErrLen = sizeof(sockErr); getsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_ERROR, &sockErr, &sockErrLen); if (sockErr != 0) { app.DebugPrintf("connect() to %s:%d failed with SO_ERROR %d (attempt %d/%d)\n", ip, port, sockErr, attempt + 1, maxAttempts); close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } } else if (iResult < 0) { app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %s\n", ip, port, attempt + 1, maxAttempts, strerror(errno)); close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } fcntl(s_hostConnectionSocket, F_SETFL, flags & ~O_NONBLOCK); struct timeval recvTimeout; recvTimeout.tv_sec = 3; recvTimeout.tv_usec = 0; setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, &recvTimeout, sizeof(recvTimeout)); uint8_t assignBuf[1]; ssize_t bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0); if (bytesRecv != 1) { app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts); close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } assignedSmallId = assignBuf[0]; connected = true; break; } freeaddrinfo(result); if (!connected) { return false; } s_localSmallId = assignedSmallId; struct timeval noTimeout = {0, 0}; setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, &noTimeout, sizeof(noTimeout)); app.DebugPrintf("POSIX LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId); s_active = true; s_connected = true; if (pthread_create(&s_clientRecvThread, NULL, ClientRecvThreadProc, NULL) == 0) s_clientRecvThreadActive = true; return true; } bool WinsockNetLayer::BeginJoinGame(const char *ip, int port) { if (s_asyncJoinActive) return false; CancelJoinGame(); strncpy(s_asyncJoinIP, ip, sizeof(s_asyncJoinIP) - 1); s_asyncJoinIP[sizeof(s_asyncJoinIP) - 1] = '\0'; s_asyncJoinPort = port; s_asyncJoinResult = JOIN_IN_PROGRESS; s_asyncJoinActive = true; if (pthread_create(&s_asyncJoinThread, NULL, AsyncJoinThreadProc, NULL) == 0) { s_asyncJoinThreadActive = true; return true; } s_asyncJoinActive = false; s_asyncJoinResult = JOIN_FAILED; return false; } WinsockNetLayer::JoinResult WinsockNetLayer::PollJoinResult() { return s_asyncJoinResult; } void WinsockNetLayer::CancelJoinGame() { if (s_hostConnectionSocket != INVALID_SOCKET && !s_connected) { shutdown(s_hostConnectionSocket, SHUT_RDWR); close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } if (s_asyncJoinThreadActive) { s_asyncJoinActive = false; JoinThreadWithTimeout(s_asyncJoinThread, 3000, "async-join"); s_asyncJoinThreadActive = false; } } void* WinsockNetLayer::AsyncJoinThreadProc(void* /*param*/) { bool result = JoinGame(s_asyncJoinIP, s_asyncJoinPort); s_asyncJoinResult = result ? JOIN_SUCCESS : JOIN_FAILED; s_asyncJoinActive = false; return NULL; } bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize) { if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false; uint8_t header[4]; header[0] = (uint8_t)((dataSize >> 24) & 0xFF); header[1] = (uint8_t)((dataSize >> 16) & 0xFF); header[2] = (uint8_t)((dataSize >> 8) & 0xFF); header[3] = (uint8_t)(dataSize & 0xFF); int totalSent = 0; int toSend = 4; while (totalSent < toSend) { ssize_t sent = send(sock, (const char *)header + totalSent, toSend - totalSent, MSG_NOSIGNAL); if (sent <= 0) return false; totalSent += sent; } totalSent = 0; while (totalSent < dataSize) { ssize_t sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, MSG_NOSIGNAL); if (sent <= 0) return false; totalSent += sent; } return true; } bool WinsockNetLayer::SendToSmallId(uint8_t targetSmallId, const void *data, int dataSize) { if (!s_active) return false; if (s_isHost) { if ((size_t)targetSmallId >= s_connections.size() || !s_connections[targetSmallId].active) return false; uint8_t header[4]; header[0] = (uint8_t)((dataSize >> 24) & 0xFF); header[1] = (uint8_t)((dataSize >> 16) & 0xFF); header[2] = (uint8_t)((dataSize >> 8) & 0xFF); header[3] = (uint8_t)(dataSize & 0xFF); Win64RemoteConnection &conn = s_connections[targetSmallId]; pthread_mutex_lock(&conn.sendBufLock); int totalNeeded = conn.sendBufferUsed + 4 + dataSize; if (totalNeeded > conn.sendBufferSize) { int newSize = conn.sendBufferSize; while (newSize < totalNeeded) newSize *= 2; if (newSize > WIN64_NET_MAX_PACKET_SIZE * 2) newSize = WIN64_NET_MAX_PACKET_SIZE * 2; if (totalNeeded > newSize) { pthread_mutex_unlock(&conn.sendBufLock); return false; } uint8_t *newBuf = (uint8_t *)realloc(conn.sendBuffer, newSize); if (!newBuf) { pthread_mutex_unlock(&conn.sendBufLock); return false; } conn.sendBuffer = newBuf; conn.sendBufferSize = newSize; } memcpy(conn.sendBuffer + conn.sendBufferUsed, header, 4); conn.sendBufferUsed += 4; memcpy(conn.sendBuffer + conn.sendBufferUsed, data, dataSize); conn.sendBufferUsed += dataSize; pthread_mutex_unlock(&conn.sendBufLock); return true; } else { pthread_mutex_lock(&s_sendLock); bool result = SendOnSocket(s_hostConnectionSocket, data, dataSize); pthread_mutex_unlock(&s_sendLock); return result; } } SOCKET WinsockNetLayer::GetSocketForSmallId(uint8_t smallId) { pthread_mutex_lock(&s_connectionsLock); if ((size_t)smallId < s_connections.size() && s_connections[smallId].active) { SOCKET sock = s_connections[smallId].tcpSocket; pthread_mutex_unlock(&s_connectionsLock); return sock; } pthread_mutex_unlock(&s_connectionsLock); return INVALID_SOCKET; } std::string WinsockNetLayer::GetIPForSmallId(uint8_t smallId) { SOCKET sock = GetSocketForSmallId(smallId); if (sock == INVALID_SOCKET) return ""; struct sockaddr_in addr; socklen_t addrLen = sizeof(addr); if (getpeername(sock, (struct sockaddr *)&addr, &addrLen) != 0) return ""; char buf[INET_ADDRSTRLEN]; if (inet_ntop(AF_INET, &addr.sin_addr, buf, sizeof(buf)) == NULL) return ""; return std::string(buf); } static bool RecvExact(SOCKET sock, uint8_t *buf, int len) { int totalRecv = 0; while (totalRecv < len) { ssize_t r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0); if (r <= 0) return false; totalRecv += r; } return true; } void WinsockNetLayer::HandleDataReceived(uint8_t fromSmallId, uint8_t toSmallId, unsigned char *data, unsigned int dataSize) { INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId); INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId); if (pPlayerFrom == NULL || pPlayerTo == NULL) { if (s_isHost && fromSmallId > 0 && (size_t)fromSmallId < s_earlyDataBuffers.size()) { pthread_mutex_lock(&s_earlyDataLock); s_earlyDataBuffers[fromSmallId].insert( s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize); app.DebugPrintf("POSIX LAN: Buffered %u early bytes for smallId=%d (total=%d)\n", dataSize, fromSmallId, (int)s_earlyDataBuffers[fromSmallId].size()); pthread_mutex_unlock(&s_earlyDataLock); } return; } if (s_isHost) { ::Socket *pSocket = pPlayerFrom->GetSocket(); if (pSocket != NULL) pSocket->pushDataToQueue(data, dataSize, false); else { pthread_mutex_lock(&s_earlyDataLock); s_earlyDataBuffers[fromSmallId].insert( s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize); app.DebugPrintf("POSIX LAN: Buffered %u bytes waiting for socket smallId=%d (total=%d)\n", dataSize, fromSmallId, (int)s_earlyDataBuffers[fromSmallId].size()); pthread_mutex_unlock(&s_earlyDataLock); } } else { ::Socket *pSocket = pPlayerTo->GetSocket(); if (pSocket != NULL) pSocket->pushDataToQueue(data, dataSize, true); } } void WinsockNetLayer::FlushPendingData() { pthread_mutex_lock(&s_earlyDataLock); for (size_t i = 1; i < s_earlyDataBuffers.size(); i++) { if (s_earlyDataBuffers[i].empty()) continue; INetworkPlayer *pPlayer = g_NetworkManager.GetPlayerBySmallId((uint8_t)i); if (pPlayer == NULL) continue; ::Socket *pSocket = pPlayer->GetSocket(); if (pSocket == NULL) continue; app.DebugPrintf("POSIX LAN: Flushing %d early bytes for smallId=%d\n", (int)s_earlyDataBuffers[i].size(), (int)i); pSocket->pushDataToQueue(s_earlyDataBuffers[i].data(), (DWORD)s_earlyDataBuffers[i].size(), false); s_earlyDataBuffers[i].clear(); } pthread_mutex_unlock(&s_earlyDataLock); } void* WinsockNetLayer::AcceptThreadProc(void* /*param*/) { while (s_active) { SOCKET clientSocket = accept(s_listenSocket, NULL, NULL); if (clientSocket == INVALID_SOCKET) { if (s_active) app.DebugPrintf("accept() failed: %s\n", strerror(errno)); break; } int noDelay = 1; setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, &noDelay, sizeof(noDelay)); int sndbuf = WIN64_NET_SEND_BUFFER_SIZE; setsockopt(clientSocket, SOL_SOCKET, SO_SNDBUF, &sndbuf, sizeof(sndbuf)); int rcvbuf = WIN64_NET_RECV_BUFFER_SIZE; setsockopt(clientSocket, SOL_SOCKET, SO_RCVBUF, &rcvbuf, sizeof(rcvbuf)); extern QNET_STATE _iQNetStubState; if (_iQNetStubState != QNET_STATE_GAME_PLAY) { app.DebugPrintf("POSIX LAN: Rejecting connection, game not ready\n"); close(clientSocket); continue; } uint8_t assignedSmallId; pthread_mutex_lock(&s_freeSmallIdLock); if (!s_freeSmallIds.empty()) { assignedSmallId = s_freeSmallIds.back(); s_freeSmallIds.pop_back(); } else { uint8_t expected = s_nextSmallId.load(); if (expected < g_ServerMaxPlayers) { assignedSmallId = expected; s_nextSmallId.store(expected + 1); } else { pthread_mutex_unlock(&s_freeSmallIdLock); app.DebugPrintf("POSIX LAN: Server full, rejecting connection\n"); close(clientSocket); continue; } } pthread_mutex_unlock(&s_freeSmallIdLock); if (assignedSmallId >= IQNet::GetPlayerCapacity()) { app.DebugPrintf("POSIX LAN: Invalid smallId %d for IQNet capacity, rejecting\n", assignedSmallId); close(clientSocket); continue; } if ((size_t)assignedSmallId >= s_connections.size()) { app.DebugPrintf("POSIX LAN: Invalid smallId %d for transport capacity, rejecting\n", assignedSmallId); close(clientSocket); continue; } int flags = fcntl(clientSocket, F_GETFL, 0); fcntl(clientSocket, F_SETFL, flags | O_NONBLOCK); Win64RemoteConnection &conn = s_connections[assignedSmallId]; pthread_mutex_lock(&s_connectionsLock); if (conn.recvBuffer) free(conn.recvBuffer); if (conn.sendBuffer) free(conn.sendBuffer); conn.tcpSocket = clientSocket; conn.smallId = assignedSmallId; conn.active = true; conn.recvBuffer = (uint8_t *)malloc(WIN64_NET_RECV_BUFFER_SIZE); conn.recvBufferUsed = 0; conn.recvBufferSize = WIN64_NET_RECV_BUFFER_SIZE; conn.currentPacketSize = -1; conn.readingHeader = true; conn.sendBuffer = (uint8_t *)malloc(WIN64_NET_SEND_BUFFER_SIZE); conn.sendBufferUsed = 0; conn.sendBufferSize = WIN64_NET_SEND_BUFFER_SIZE; pthread_mutex_unlock(&s_connectionsLock); struct epoll_event ev; ev.events = EPOLLIN | EPOLLET; ev.data.u32 = assignedSmallId; epoll_ctl(s_epollFd, EPOLL_CTL_ADD, clientSocket, &ev); app.DebugPrintf("POSIX LAN: Client connected, assigned smallId=%d (epoll)\n", assignedSmallId); IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId]; extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, uint8_t smallId, bool isHost, bool isLocal); Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false); pthread_mutex_lock(&s_pendingJoinLock); s_pendingJoinSmallIds.push_back(assignedSmallId); app.DebugPrintf("POSIX LAN: Queued pending join for smallId=%d\n", assignedSmallId); pthread_mutex_unlock(&s_pendingJoinLock); uint8_t assignBuf[1] = { assignedSmallId }; ssize_t sent = send(clientSocket, (const char *)assignBuf, 1, MSG_NOSIGNAL); if (sent != 1) { app.DebugPrintf("POSIX LAN: Failed to send small ID to client smallId=%d\n", assignedSmallId); MarkConnectionDisconnected(assignedSmallId); continue; } } return NULL; } bool WinsockNetLayer::ProcessRecvData(Win64RemoteConnection &conn) { while (conn.recvBufferUsed > 0) { if (conn.readingHeader) { if (conn.recvBufferUsed < 4) return true; int packetSize = ((uint32_t)conn.recvBuffer[0] << 24) | ((uint32_t)conn.recvBuffer[1] << 16) | ((uint32_t)conn.recvBuffer[2] << 8) | ((uint32_t)conn.recvBuffer[3]); if (packetSize <= 0 || (unsigned int)packetSize > WIN64_NET_MAX_PACKET_SIZE) { app.DebugPrintf("POSIX LAN: Invalid packet size %d from smallId=%d\n", packetSize, conn.smallId); return false; } conn.currentPacketSize = packetSize; conn.readingHeader = false; memmove(conn.recvBuffer, conn.recvBuffer + 4, conn.recvBufferUsed - 4); conn.recvBufferUsed -= 4; } else { if (conn.recvBufferUsed < conn.currentPacketSize) return true; HandleDataReceived(conn.smallId, s_hostSmallId, conn.recvBuffer, conn.currentPacketSize); int remaining = conn.recvBufferUsed - conn.currentPacketSize; if (remaining > 0) memmove(conn.recvBuffer, conn.recvBuffer + conn.currentPacketSize, remaining); conn.recvBufferUsed = remaining; conn.currentPacketSize = -1; conn.readingHeader = true; } } return true; } void WinsockNetLayer::MarkConnectionDisconnected(uint8_t smallId) { bool shouldNotify = false; pthread_mutex_lock(&s_connectionsLock); if ((size_t)smallId < s_connections.size()) { Win64RemoteConnection &conn = s_connections[smallId]; shouldNotify = conn.active; conn.active = false; if (conn.tcpSocket != INVALID_SOCKET) { if (s_epollFd >= 0) epoll_ctl(s_epollFd, EPOLL_CTL_DEL, conn.tcpSocket, NULL); shutdown(conn.tcpSocket, SHUT_RDWR); close(conn.tcpSocket); conn.tcpSocket = INVALID_SOCKET; } pthread_mutex_lock(&conn.sendBufLock); conn.sendBufferUsed = 0; pthread_mutex_unlock(&conn.sendBufLock); conn.recvBufferUsed = 0; conn.currentPacketSize = -1; conn.readingHeader = true; } pthread_mutex_unlock(&s_connectionsLock); pthread_mutex_lock(&s_earlyDataLock); if ((size_t)smallId < s_earlyDataBuffers.size()) s_earlyDataBuffers[smallId].clear(); pthread_mutex_unlock(&s_earlyDataLock); if (shouldNotify) { pthread_mutex_lock(&s_disconnectLock); s_disconnectedSmallIds.push_back(smallId); pthread_mutex_unlock(&s_disconnectLock); app.DebugPrintf("POSIX LAN: Queued disconnect for smallId=%d\n", smallId); } } void* WinsockNetLayer::EpollThreadProc(void* /*param*/) { struct epoll_event events[WIN64_NET_EPOLL_MAX_EVENTS]; while (s_active) { int nfds = epoll_wait(s_epollFd, events, WIN64_NET_EPOLL_MAX_EVENTS, 50); if (nfds < 0) { if (errno == EINTR) continue; break; } for (int i = 0; i < nfds; i++) { uint8_t smallId = (uint8_t)events[i].data.u32; if ((size_t)smallId >= s_connections.size()) continue; Win64RemoteConnection &conn = s_connections[smallId]; if (!conn.active) continue; if (events[i].events & (EPOLLERR | EPOLLHUP)) { MarkConnectionDisconnected(smallId); continue; } if (events[i].events & EPOLLIN) { bool disconnected = false; while (true) { int space = conn.recvBufferSize - conn.recvBufferUsed; if (space < 4096) { int newSize = conn.recvBufferSize * 2; if (newSize > WIN64_NET_MAX_PACKET_SIZE + 4) newSize = WIN64_NET_MAX_PACKET_SIZE + 4; uint8_t *newBuf = (uint8_t *)realloc(conn.recvBuffer, newSize); if (!newBuf) { app.DebugPrintf("POSIX LAN: Failed to grow receive buffer for smallId=%d\n", smallId); disconnected = true; break; } conn.recvBuffer = newBuf; conn.recvBufferSize = newSize; space = newSize - conn.recvBufferUsed; } ssize_t r = recv(conn.tcpSocket, (char *)conn.recvBuffer + conn.recvBufferUsed, space, 0); if (r > 0) { conn.recvBufferUsed += (int)r; if (!ProcessRecvData(conn)) { disconnected = true; break; } } else if (r == 0) { disconnected = true; break; } else { if (errno == EAGAIN || errno == EWOULDBLOCK) break; disconnected = true; break; } } if (disconnected) { MarkConnectionDisconnected(smallId); } } } } return NULL; } void WinsockNetLayer::FlushSendBuffers() { pthread_mutex_lock(&s_connectionsLock); for (size_t i = 1; i < s_connections.size(); i++) { Win64RemoteConnection &conn = s_connections[i]; if (!conn.active || conn.tcpSocket == INVALID_SOCKET) continue; bool disconnectAfterSendError = false; pthread_mutex_lock(&conn.sendBufLock); if (conn.sendBufferUsed > 0) { int totalSent = 0; while (totalSent < conn.sendBufferUsed) { ssize_t sent = send(conn.tcpSocket, (const char *)conn.sendBuffer + totalSent, conn.sendBufferUsed - totalSent, MSG_NOSIGNAL); if (sent <= 0) { app.DebugPrintf("POSIX LAN: Send failed for smallId=%d errno=%d\n", (int)i, errno); disconnectAfterSendError = true; break; } totalSent += (int)sent; } if (totalSent < conn.sendBufferUsed && totalSent > 0) { memmove(conn.sendBuffer, conn.sendBuffer + totalSent, conn.sendBufferUsed - totalSent); conn.sendBufferUsed -= totalSent; } else { conn.sendBufferUsed = 0; } } pthread_mutex_unlock(&conn.sendBufLock); if (disconnectAfterSendError) MarkConnectionDisconnected((uint8_t)i); } pthread_mutex_unlock(&s_connectionsLock); } bool WinsockNetLayer::PopDisconnectedSmallId(uint8_t *outSmallId) { bool found = false; pthread_mutex_lock(&s_disconnectLock); if (!s_disconnectedSmallIds.empty()) { *outSmallId = s_disconnectedSmallIds.back(); s_disconnectedSmallIds.pop_back(); found = true; } pthread_mutex_unlock(&s_disconnectLock); if (found) app.DebugPrintf("POSIX LAN: Popped disconnect for smallId=%d\n", *outSmallId); return found; } void WinsockNetLayer::PushFreeSmallId(uint8_t smallId) { pthread_mutex_lock(&s_freeSmallIdLock); s_freeSmallIds.push_back(smallId); pthread_mutex_unlock(&s_freeSmallIdLock); app.DebugPrintf("POSIX LAN: Returned smallId=%d to free list\n", smallId); } bool WinsockNetLayer::PopPendingJoinSmallId(uint8_t *outSmallId) { bool found = false; pthread_mutex_lock(&s_pendingJoinLock); if (!s_pendingJoinSmallIds.empty()) { *outSmallId = s_pendingJoinSmallIds.back(); s_pendingJoinSmallIds.pop_back(); found = true; } pthread_mutex_unlock(&s_pendingJoinLock); if (found) app.DebugPrintf("POSIX LAN: Popped pending join for smallId=%d\n", *outSmallId); return found; } bool WinsockNetLayer::IsSmallIdConnected(uint8_t smallId) { if ((size_t)smallId >= s_connections.size()) return false; return s_connections[smallId].active; } void WinsockNetLayer::CloseConnectionBySmallId(uint8_t smallId) { MarkConnectionDisconnected(smallId); app.DebugPrintf("POSIX LAN: Force-closed TCP connection for smallId=%d\n", smallId); } void* WinsockNetLayer::ClientRecvThreadProc(void* /*param*/) { std::vector recvBuf; recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE); while (s_active && s_hostConnectionSocket != INVALID_SOCKET) { uint8_t header[4]; if (!RecvExact(s_hostConnectionSocket, header, 4)) { app.DebugPrintf("POSIX LAN: Disconnected from host (header)\n"); break; } int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | (uint32_t)header[3]; if (packetSize <= 0 || (unsigned int)packetSize > WIN64_NET_MAX_PACKET_SIZE) { app.DebugPrintf("POSIX LAN: Invalid packet size %d from host (max=%d)\n", packetSize, (int)WIN64_NET_MAX_PACKET_SIZE); break; } if ((int)recvBuf.size() < packetSize) recvBuf.resize(packetSize); if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize)) { app.DebugPrintf("POSIX LAN: Disconnected from host (body)\n"); break; } HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize); } s_connected = false; return NULL; } bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer) { if (s_advertising) return true; if (!s_initialized) return false; pthread_mutex_lock(&s_advertiseLock); memset(&s_advertiseData, 0, sizeof(s_advertiseData)); s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC; s_advertiseData.netVersion = netVer; s_advertiseData.gamePort = (uint16_t)gamePort; for (int i = 0; i < 31 && hostName[i] != L'\0'; i++) s_advertiseData.hostName[i] = (uint16_t)hostName[i]; s_advertiseData.playerCount = 1; s_advertiseData.maxPlayers = g_ServerMaxPlayers; s_advertiseData.gameHostSettings = gameSettings; s_advertiseData.texturePackParentId = texPackId; s_advertiseData.subTexturePackId = subTexId; s_advertiseData.isJoinable = 0; #ifdef WITH_SERVER_CODE s_advertiseData.isDedicatedServer = 1; #else s_advertiseData.isDedicatedServer = 0; #endif s_hostGamePort = gamePort; pthread_mutex_unlock(&s_advertiseLock); s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (s_advertiseSock == INVALID_SOCKET) { app.DebugPrintf("POSIX LAN: Failed to create advertise socket: %s\n", strerror(errno)); return false; } int broadcast = 1; setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, &broadcast, sizeof(broadcast)); s_advertising = true; if (pthread_create(&s_advertiseThread, NULL, AdvertiseThreadProc, NULL) == 0) s_advertiseThreadActive = true; app.DebugPrintf("POSIX LAN: Started advertising on UDP port %d\n", gamePort); return true; } void WinsockNetLayer::StopAdvertising() { s_advertising = false; if (s_advertiseSock != INVALID_SOCKET) { shutdown(s_advertiseSock, SHUT_RDWR); close(s_advertiseSock); s_advertiseSock = INVALID_SOCKET; } if (s_advertiseThreadActive) { JoinThreadWithTimeout(s_advertiseThread, 2000, "advertise"); s_advertiseThreadActive = false; } } void WinsockNetLayer::UpdateAdvertisePlayerCount(uint8_t count) { pthread_mutex_lock(&s_advertiseLock); s_advertiseData.playerCount = count; pthread_mutex_unlock(&s_advertiseLock); } void WinsockNetLayer::UpdateAdvertisePlayerNames(uint8_t count, const char playerNames[][32]) { pthread_mutex_lock(&s_advertiseLock); memset(s_advertiseData.playerNames, 0, sizeof(s_advertiseData.playerNames)); s_advertiseData.playerCount = count; for (int i = 0; i < count && i < WIN64_LAN_BROADCAST_PLAYERS; i++) memcpy(s_advertiseData.playerNames[i], playerNames[i], 32); pthread_mutex_unlock(&s_advertiseLock); } void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable) { pthread_mutex_lock(&s_advertiseLock); s_advertiseData.isJoinable = joinable ? 1 : 0; pthread_mutex_unlock(&s_advertiseLock); } void WinsockNetLayer::UpdateAdvertiseGameHostSettings(unsigned int settings) { pthread_mutex_lock(&s_advertiseLock); s_advertiseData.gameHostSettings = settings; pthread_mutex_unlock(&s_advertiseLock); } void* WinsockNetLayer::AdvertiseThreadProc(void* /*param*/) { struct sockaddr_in broadcastAddr; memset(&broadcastAddr, 0, sizeof(broadcastAddr)); broadcastAddr.sin_family = AF_INET; broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST; while (s_advertising) { pthread_mutex_lock(&s_advertiseLock); Win64LANBroadcast data = s_advertiseData; int gamePort = s_hostGamePort; pthread_mutex_unlock(&s_advertiseLock); broadcastAddr.sin_port = htons((uint16_t)gamePort); ssize_t sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0, (struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr)); if (sent < 0 && s_advertising) app.DebugPrintf("POSIX LAN: Broadcast sendto failed: %s\n", strerror(errno)); if (gamePort != WIN64_LAN_DISCOVERY_PORT) { broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0, (struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr)); } sleep(1); } return NULL; } bool WinsockNetLayer::StartDiscovery() { if (s_discovering) return true; if (!s_initialized) return false; int reuseAddr = 1; struct sockaddr_in bindAddr; memset(&bindAddr, 0, sizeof(bindAddr)); bindAddr.sin_family = AF_INET; bindAddr.sin_addr.s_addr = INADDR_ANY; s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (s_discoverySock == INVALID_SOCKET) { app.DebugPrintf("POSIX LAN: Failed to create discovery socket: %s\n", strerror(errno)); } else { setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, &reuseAddr, sizeof(reuseAddr)); bindAddr.sin_port = htons(WIN64_NET_DEFAULT_PORT); if (bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) < 0) { app.DebugPrintf("POSIX LAN: Discovery bind to port %d failed: %s\n", WIN64_NET_DEFAULT_PORT, strerror(errno)); close(s_discoverySock); s_discoverySock = INVALID_SOCKET; } else { struct timeval timeout; timeout.tv_sec = 0; timeout.tv_usec = 500000; setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout)); } } s_discoveryLegacySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (s_discoveryLegacySock != INVALID_SOCKET) { setsockopt(s_discoveryLegacySock, SOL_SOCKET, SO_REUSEADDR, &reuseAddr, sizeof(reuseAddr)); bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); if (bind(s_discoveryLegacySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) < 0) { app.DebugPrintf("POSIX LAN: Legacy discovery bind to port %d failed: %s\n", WIN64_LAN_DISCOVERY_PORT, strerror(errno)); close(s_discoveryLegacySock); s_discoveryLegacySock = INVALID_SOCKET; } else { struct timeval timeout; timeout.tv_sec = 0; timeout.tv_usec = 500000; setsockopt(s_discoveryLegacySock, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout)); } } if (s_discoverySock == INVALID_SOCKET && s_discoveryLegacySock == INVALID_SOCKET) return false; s_discovering = true; if (pthread_create(&s_discoveryThread, NULL, DiscoveryThreadProc, NULL) == 0) s_discoveryThreadActive = true; app.DebugPrintf("POSIX LAN: Listening for LAN games on UDP ports %d and %d\n", WIN64_NET_DEFAULT_PORT, WIN64_LAN_DISCOVERY_PORT); return true; } void WinsockNetLayer::StopDiscovery() { s_discovering = false; if (s_discoverySock != INVALID_SOCKET) { shutdown(s_discoverySock, SHUT_RDWR); close(s_discoverySock); s_discoverySock = INVALID_SOCKET; } if (s_discoveryLegacySock != INVALID_SOCKET) { shutdown(s_discoveryLegacySock, SHUT_RDWR); close(s_discoveryLegacySock); s_discoveryLegacySock = INVALID_SOCKET; } if (s_discoveryThreadActive) { JoinThreadWithTimeout(s_discoveryThread, 2000, "discovery"); s_discoveryThreadActive = false; } pthread_mutex_lock(&s_discoveryLock); s_discoveredSessions.clear(); pthread_mutex_unlock(&s_discoveryLock); } std::vector WinsockNetLayer::GetDiscoveredSessions() { std::vector result; pthread_mutex_lock(&s_discoveryLock); result = s_discoveredSessions; pthread_mutex_unlock(&s_discoveryLock); return result; } void* WinsockNetLayer::DiscoveryThreadProc(void* /*param*/) { char recvBuf[1024]; const size_t MAX_DISCOVERED_SESSIONS = 64; while (s_discovering) { fd_set readSet; FD_ZERO(&readSet); int nfds = 0; if (s_discoverySock != INVALID_SOCKET) { FD_SET(s_discoverySock, &readSet); if (s_discoverySock > nfds) nfds = s_discoverySock; } if (s_discoveryLegacySock != INVALID_SOCKET) { FD_SET(s_discoveryLegacySock, &readSet); if (s_discoveryLegacySock > nfds) nfds = s_discoveryLegacySock; } struct timeval tv; tv.tv_sec = 0; tv.tv_usec = 500000; int selResult = select(nfds + 1, &readSet, NULL, NULL, &tv); if (selResult <= 0) continue; int readySocks[2]; int readyCount = 0; if (s_discoverySock != INVALID_SOCKET && FD_ISSET(s_discoverySock, &readSet)) readySocks[readyCount++] = s_discoverySock; if (s_discoveryLegacySock != INVALID_SOCKET && FD_ISSET(s_discoveryLegacySock, &readSet)) readySocks[readyCount++] = s_discoveryLegacySock; for (int si = 0; si < readyCount; si++) { struct sockaddr_in senderAddr; socklen_t senderLen = sizeof(senderAddr); ssize_t recvLen = recvfrom(readySocks[si], recvBuf, sizeof(recvBuf), 0, (struct sockaddr *)&senderAddr, &senderLen); if (recvLen < 0) continue; if ((size_t)recvLen < sizeof(Win64LANBroadcast)) continue; Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf; if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC) continue; broadcast->hostName[31] = 0; for (int pn = 0; pn < WIN64_LAN_BROADCAST_PLAYERS; pn++) broadcast->playerNames[pn][31] = '\0'; char senderIP[64]; inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP)); DWORD now = GetTickCount(); pthread_mutex_lock(&s_discoveryLock); bool found = false; for (size_t i = 0; i < s_discoveredSessions.size(); i++) { if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 && s_discoveredSessions[i].hostPort == (int)broadcast->gamePort) { s_discoveredSessions[i].netVersion = broadcast->netVersion; for (int c = 0; c < 32; c++) s_discoveredSessions[i].hostName[c] = (wchar_t)broadcast->hostName[c]; s_discoveredSessions[i].playerCount = broadcast->playerCount; s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers; s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings; s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId; s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId; s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0); s_discoveredSessions[i].isDedicatedServer = (broadcast->isDedicatedServer != 0); s_discoveredSessions[i].lastSeenTick = now; memcpy(s_discoveredSessions[i].playerNames, broadcast->playerNames, sizeof(broadcast->playerNames)); found = true; break; } } if (!found) { if (s_discoveredSessions.size() >= MAX_DISCOVERED_SESSIONS) { pthread_mutex_unlock(&s_discoveryLock); continue; } Win64LANSession session; memset(&session, 0, sizeof(session)); strncpy(session.hostIP, senderIP, sizeof(session.hostIP) - 1); session.hostPort = (int)broadcast->gamePort; session.netVersion = broadcast->netVersion; for (int c = 0; c < 32; c++) session.hostName[c] = (wchar_t)broadcast->hostName[c]; session.playerCount = broadcast->playerCount; session.maxPlayers = broadcast->maxPlayers; session.gameHostSettings = broadcast->gameHostSettings; session.texturePackParentId = broadcast->texturePackParentId; session.subTexturePackId = broadcast->subTexturePackId; session.isJoinable = (broadcast->isJoinable != 0); session.isDedicatedServer = (broadcast->isDedicatedServer != 0); session.lastSeenTick = now; memcpy(session.playerNames, broadcast->playerNames, sizeof(broadcast->playerNames)); s_discoveredSessions.push_back(session); app.DebugPrintf("POSIX LAN: Discovered game \"%ls\" at %s:%d\n", session.hostName, session.hostIP, session.hostPort); } for (size_t i = s_discoveredSessions.size(); i > 0; i--) { if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000) { app.DebugPrintf("POSIX LAN: Session \"%ls\" at %s timed out\n", s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP); s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1)); } } pthread_mutex_unlock(&s_discoveryLock); } } return NULL; } #endif // __linux__