#include "stdafx.h" #include "ToggleDownfallServerCommand.h" #include "ServerCommand.h" #include "ConsoleCommandSender.h" #include "../../Minecraft.Client/MinecraftServer.h" #include "../../Minecraft.Client/ConsoleInputSource.h" #include "../../Minecraft.World/CommandDispatcher.h" #include "../../Minecraft.World/ByteArrayOutputStream.h" void ToggleDownfallServerCommand::execute(const wstring& args, ConsoleInputSource *src, MinecraftServer *server) { shared_ptr sender(new ConsoleCommandSender(src)); CommandDispatcher *dispatcher = server->getCommandDispatcher(); dispatcher->performCommand(sender, eGameCommand_ToggleDownfall, byteArray()); ServerCommand::notifyAdmins(src, server, L"Toggled downfall"); }