#include "stdafx.h" #ifdef __linux__ #include "PosixNetLayer.h" #include "../../Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h" #include "../../Minecraft.World/Socket.h" #include #include #include #include #include #include #include #include #include #include SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET; SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET; pthread_t WinsockNetLayer::s_acceptThread; bool WinsockNetLayer::s_acceptThreadActive = false; pthread_t WinsockNetLayer::s_clientRecvThread; bool WinsockNetLayer::s_clientRecvThreadActive = false; bool WinsockNetLayer::s_isHost = false; bool WinsockNetLayer::s_connected = false; bool WinsockNetLayer::s_active = false; bool WinsockNetLayer::s_initialized = false; uint8_t WinsockNetLayer::s_localSmallId = 0; uint8_t WinsockNetLayer::s_hostSmallId = 0; uint8_t WinsockNetLayer::s_nextSmallId = 1; pthread_mutex_t WinsockNetLayer::s_sendLock = PTHREAD_MUTEX_INITIALIZER; pthread_mutex_t WinsockNetLayer::s_connectionsLock = PTHREAD_MUTEX_INITIALIZER; Win64RemoteConnection WinsockNetLayer::s_connections[WIN64_NET_MAX_CLIENTS + 1]; SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET; pthread_t WinsockNetLayer::s_advertiseThread; bool WinsockNetLayer::s_advertiseThreadActive = false; volatile bool WinsockNetLayer::s_advertising = false; Win64LANBroadcast WinsockNetLayer::s_advertiseData = {}; pthread_mutex_t WinsockNetLayer::s_advertiseLock = PTHREAD_MUTEX_INITIALIZER; int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT; SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET; pthread_t WinsockNetLayer::s_discoveryThread; bool WinsockNetLayer::s_discoveryThreadActive = false; volatile bool WinsockNetLayer::s_discovering = false; pthread_mutex_t WinsockNetLayer::s_discoveryLock = PTHREAD_MUTEX_INITIALIZER; std::vector WinsockNetLayer::s_discoveredSessions; pthread_mutex_t WinsockNetLayer::s_disconnectLock = PTHREAD_MUTEX_INITIALIZER; std::vector WinsockNetLayer::s_disconnectedSmallIds; pthread_mutex_t WinsockNetLayer::s_pendingJoinLock = PTHREAD_MUTEX_INITIALIZER; std::vector WinsockNetLayer::s_pendingJoinSmallIds; pthread_mutex_t WinsockNetLayer::s_freeSmallIdLock = PTHREAD_MUTEX_INITIALIZER; std::vector WinsockNetLayer::s_freeSmallIds; pthread_mutex_t WinsockNetLayer::s_earlyDataLock = PTHREAD_MUTEX_INITIALIZER; std::vector WinsockNetLayer::s_earlyDataBuffers[WIN64_NET_MAX_CLIENTS + 1]; bool g_Win64MultiplayerHost = false; bool g_Win64MultiplayerJoin = false; int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT; char g_Win64MultiplayerIP[256] = "127.0.0.1"; bool g_ServerAdvertiseLAN = true; char g_ServerBindAddress[256] = ""; static void InitMutex(pthread_mutex_t* m) { pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); pthread_mutex_init(m, &attr); pthread_mutexattr_destroy(&attr); } bool WinsockNetLayer::Initialize() { if (s_initialized) return true; InitMutex(&s_sendLock); InitMutex(&s_connectionsLock); InitMutex(&s_advertiseLock); InitMutex(&s_discoveryLock); InitMutex(&s_disconnectLock); InitMutex(&s_pendingJoinLock); InitMutex(&s_freeSmallIdLock); InitMutex(&s_earlyDataLock); for (int i = 0; i < WIN64_NET_MAX_CLIENTS + 1; i++) { s_connections[i].tcpSocket = INVALID_SOCKET; s_connections[i].smallId = 0; s_connections[i].recvThreadActive = false; s_connections[i].active = false; InitMutex(&s_connections[i].sendLock); } s_initialized = true; #ifndef WITH_SERVER_CODE StartDiscovery(); #endif return true; } void WinsockNetLayer::Shutdown() { StopAdvertising(); StopDiscovery(); s_active = false; s_connected = false; if (s_listenSocket != INVALID_SOCKET) { close(s_listenSocket); s_listenSocket = INVALID_SOCKET; } if (s_hostConnectionSocket != INVALID_SOCKET) { close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } pthread_mutex_lock(&s_connectionsLock); for (int i = 0; i < WIN64_NET_MAX_CLIENTS + 1; i++) { s_connections[i].active = false; if (s_connections[i].tcpSocket != INVALID_SOCKET) { close(s_connections[i].tcpSocket); s_connections[i].tcpSocket = INVALID_SOCKET; } if (s_connections[i].recvThreadActive) { pthread_join(s_connections[i].recvThread, NULL); s_connections[i].recvThreadActive = false; } pthread_mutex_destroy(&s_connections[i].sendLock); } pthread_mutex_unlock(&s_connectionsLock); if (s_acceptThreadActive) { pthread_join(s_acceptThread, NULL); s_acceptThreadActive = false; } if (s_clientRecvThreadActive) { pthread_join(s_clientRecvThread, NULL); s_clientRecvThreadActive = false; } if (s_initialized) { pthread_mutex_destroy(&s_sendLock); pthread_mutex_destroy(&s_connectionsLock); pthread_mutex_destroy(&s_advertiseLock); pthread_mutex_destroy(&s_discoveryLock); pthread_mutex_destroy(&s_disconnectLock); s_disconnectedSmallIds.clear(); pthread_mutex_destroy(&s_pendingJoinLock); s_pendingJoinSmallIds.clear(); pthread_mutex_destroy(&s_freeSmallIdLock); s_freeSmallIds.clear(); s_initialized = false; } } bool WinsockNetLayer::HostGame(int port) { if (!s_initialized && !Initialize()) return false; s_isHost = true; s_localSmallId = 0; s_hostSmallId = 0; s_nextSmallId = 1; s_hostGamePort = port; pthread_mutex_lock(&s_freeSmallIdLock); s_freeSmallIds.clear(); pthread_mutex_unlock(&s_freeSmallIdLock); s_listenSocket = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (s_listenSocket == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %s", strerror(errno)); return false; } int opt = 1; ::setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)); struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; addr.sin_port = htons((uint16_t)port); extern char g_ServerBindAddress[256]; if (g_ServerBindAddress[0] != '\0') addr.sin_addr.s_addr = inet_addr(g_ServerBindAddress); else addr.sin_addr.s_addr = htonl(INADDR_ANY); int iResult = ::bind(s_listenSocket, (struct sockaddr *)&addr, sizeof(addr)); if (iResult < 0) { app.DebugPrintf("bind() failed: %s", strerror(errno)); ::close(s_listenSocket); s_listenSocket = INVALID_SOCKET; return false; } iResult = ::listen(s_listenSocket, SOMAXCONN); if (iResult < 0) { app.DebugPrintf("listen() failed: %s", strerror(errno)); ::close(s_listenSocket); s_listenSocket = INVALID_SOCKET; return false; } s_active = true; s_connected = true; if (pthread_create(&s_acceptThread, NULL, AcceptThreadProc, NULL) == 0) s_acceptThreadActive = true; app.DebugPrintf("POSIX LAN: Hosting on port %d", port); return true; } bool WinsockNetLayer::JoinGame(const char *ip, int port) { if (!s_initialized && !Initialize()) return false; s_isHost = false; s_hostSmallId = 0; s_connected = false; s_active = false; if (s_hostConnectionSocket != INVALID_SOCKET) { close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } struct addrinfo hints = {}; struct addrinfo *result = NULL; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; snprintf(portStr, sizeof(portStr), "%d", port); int iResult = getaddrinfo(ip, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed for %s:%d - %s\n", ip, port, gai_strerror(iResult)); return false; } bool connected = false; uint8_t assignedSmallId = 0; const int maxAttempts = 3; const int connectTimeoutMs = 3000; for (int attempt = 0; attempt < maxAttempts; ++attempt) { s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (s_hostConnectionSocket == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %s\n", strerror(errno)); break; } int noDelay = 1; setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, &noDelay, sizeof(noDelay)); int flags = fcntl(s_hostConnectionSocket, F_GETFL, 0); fcntl(s_hostConnectionSocket, F_SETFL, flags | O_NONBLOCK); iResult = connect(s_hostConnectionSocket, result->ai_addr, result->ai_addrlen); if (iResult < 0 && errno == EINPROGRESS) { struct pollfd pfd; pfd.fd = s_hostConnectionSocket; pfd.events = POLLOUT; pfd.revents = 0; int pollResult = poll(&pfd, 1, connectTimeoutMs); if (pollResult <= 0 || (pfd.revents & (POLLERR | POLLHUP))) { app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts); close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } int sockErr = 0; socklen_t sockErrLen = sizeof(sockErr); getsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_ERROR, &sockErr, &sockErrLen); if (sockErr != 0) { app.DebugPrintf("connect() to %s:%d failed with SO_ERROR %d (attempt %d/%d)\n", ip, port, sockErr, attempt + 1, maxAttempts); close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } } else if (iResult < 0) { app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %s\n", ip, port, attempt + 1, maxAttempts, strerror(errno)); close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } fcntl(s_hostConnectionSocket, F_SETFL, flags & ~O_NONBLOCK); struct timeval recvTimeout; recvTimeout.tv_sec = 3; recvTimeout.tv_usec = 0; setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, &recvTimeout, sizeof(recvTimeout)); uint8_t assignBuf[1]; ssize_t bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0); if (bytesRecv != 1) { app.DebugPrintf("Failed to receive small ID assignment from host (attempt %d/%d)\n", attempt + 1, maxAttempts); close(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; continue; } assignedSmallId = assignBuf[0]; connected = true; break; } freeaddrinfo(result); if (!connected) { return false; } s_localSmallId = assignedSmallId; struct timeval noTimeout = {0, 0}; setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, &noTimeout, sizeof(noTimeout)); app.DebugPrintf("POSIX LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId); s_active = true; s_connected = true; if (pthread_create(&s_clientRecvThread, NULL, ClientRecvThreadProc, NULL) == 0) s_clientRecvThreadActive = true; return true; } bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize) { if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false; uint8_t header[4]; header[0] = (uint8_t)((dataSize >> 24) & 0xFF); header[1] = (uint8_t)((dataSize >> 16) & 0xFF); header[2] = (uint8_t)((dataSize >> 8) & 0xFF); header[3] = (uint8_t)(dataSize & 0xFF); int totalSent = 0; int toSend = 4; while (totalSent < toSend) { ssize_t sent = send(sock, (const char *)header + totalSent, toSend - totalSent, MSG_NOSIGNAL); if (sent <= 0) return false; totalSent += sent; } totalSent = 0; while (totalSent < dataSize) { ssize_t sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, MSG_NOSIGNAL); if (sent <= 0) return false; totalSent += sent; } return true; } bool WinsockNetLayer::SendToSmallId(uint8_t targetSmallId, const void *data, int dataSize) { if (!s_active) return false; if (s_isHost) { pthread_mutex_lock(&s_connectionsLock); if (targetSmallId >= WIN64_NET_MAX_CLIENTS + 1 || !s_connections[targetSmallId].active) { pthread_mutex_unlock(&s_connectionsLock); return false; } SOCKET sock = s_connections[targetSmallId].tcpSocket; pthread_mutex_t *pLock = &s_connections[targetSmallId].sendLock; pthread_mutex_unlock(&s_connectionsLock); pthread_mutex_lock(pLock); bool result = SendOnSocket(sock, data, dataSize); pthread_mutex_unlock(pLock); return result; } else { pthread_mutex_lock(&s_sendLock); bool result = SendOnSocket(s_hostConnectionSocket, data, dataSize); pthread_mutex_unlock(&s_sendLock); return result; } } SOCKET WinsockNetLayer::GetSocketForSmallId(uint8_t smallId) { pthread_mutex_lock(&s_connectionsLock); if (smallId < WIN64_NET_MAX_CLIENTS + 1 && s_connections[smallId].active) { SOCKET sock = s_connections[smallId].tcpSocket; pthread_mutex_unlock(&s_connectionsLock); return sock; } pthread_mutex_unlock(&s_connectionsLock); return INVALID_SOCKET; } std::string WinsockNetLayer::GetIPForSmallId(uint8_t smallId) { SOCKET sock = GetSocketForSmallId(smallId); if (sock == INVALID_SOCKET) return ""; struct sockaddr_in addr; socklen_t addrLen = sizeof(addr); if (getpeername(sock, (struct sockaddr *)&addr, &addrLen) != 0) return ""; char buf[INET_ADDRSTRLEN]; if (inet_ntop(AF_INET, &addr.sin_addr, buf, sizeof(buf)) == NULL) return ""; return std::string(buf); } static bool RecvExact(SOCKET sock, uint8_t *buf, int len) { int totalRecv = 0; while (totalRecv < len) { ssize_t r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0); if (r <= 0) return false; totalRecv += r; } return true; } void WinsockNetLayer::HandleDataReceived(uint8_t fromSmallId, uint8_t toSmallId, unsigned char *data, unsigned int dataSize) { INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId); INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId); if (pPlayerFrom == NULL || pPlayerTo == NULL) { if (s_isHost && fromSmallId > 0 && fromSmallId < WIN64_NET_MAX_CLIENTS + 1) { pthread_mutex_lock(&s_earlyDataLock); s_earlyDataBuffers[fromSmallId].insert( s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize); pthread_mutex_unlock(&s_earlyDataLock); } return; } if (s_isHost) { ::Socket *pSocket = pPlayerFrom->GetSocket(); if (pSocket != NULL) pSocket->pushDataToQueue(data, dataSize, false); else { pthread_mutex_lock(&s_earlyDataLock); s_earlyDataBuffers[fromSmallId].insert( s_earlyDataBuffers[fromSmallId].end(), data, data + dataSize); pthread_mutex_unlock(&s_earlyDataLock); } } else { ::Socket *pSocket = pPlayerTo->GetSocket(); if (pSocket != NULL) pSocket->pushDataToQueue(data, dataSize, true); } } void WinsockNetLayer::FlushPendingData() { pthread_mutex_lock(&s_earlyDataLock); for (int i = 1; i < WIN64_NET_MAX_CLIENTS + 1; i++) { if (s_earlyDataBuffers[i].empty()) continue; INetworkPlayer *pPlayer = g_NetworkManager.GetPlayerBySmallId((uint8_t)i); if (pPlayer == NULL) continue; ::Socket *pSocket = pPlayer->GetSocket(); if (pSocket == NULL) continue; pSocket->pushDataToQueue(s_earlyDataBuffers[i].data(), (DWORD)s_earlyDataBuffers[i].size(), false); s_earlyDataBuffers[i].clear(); } pthread_mutex_unlock(&s_earlyDataLock); } void* WinsockNetLayer::AcceptThreadProc(void* /*param*/) { while (s_active) { SOCKET clientSocket = accept(s_listenSocket, NULL, NULL); if (clientSocket == INVALID_SOCKET) { if (s_active) app.DebugPrintf("accept() failed: %s\n", strerror(errno)); break; } int noDelay = 1; setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, &noDelay, sizeof(noDelay)); extern QNET_STATE _iQNetStubState; if (_iQNetStubState != QNET_STATE_GAME_PLAY) { app.DebugPrintf("POSIX LAN: Rejecting connection, game not ready\n"); close(clientSocket); continue; } uint8_t assignedSmallId; pthread_mutex_lock(&s_freeSmallIdLock); if (!s_freeSmallIds.empty()) { assignedSmallId = s_freeSmallIds.back(); s_freeSmallIds.pop_back(); } else if (s_nextSmallId < MINECRAFT_NET_MAX_PLAYERS) { assignedSmallId = s_nextSmallId++; } else { pthread_mutex_unlock(&s_freeSmallIdLock); app.DebugPrintf("POSIX LAN: Server full, rejecting connection\n"); close(clientSocket); continue; } pthread_mutex_unlock(&s_freeSmallIdLock); uint8_t assignBuf[1] = { assignedSmallId }; ssize_t sent = send(clientSocket, (const char *)assignBuf, 1, MSG_NOSIGNAL); if (sent != 1) { app.DebugPrintf("Failed to send small ID to client\n"); close(clientSocket); continue; } Win64RemoteConnection &conn = s_connections[assignedSmallId]; pthread_mutex_lock(&s_connectionsLock); if (conn.recvThreadActive) { pthread_join(conn.recvThread, NULL); conn.recvThreadActive = false; } conn.tcpSocket = clientSocket; conn.smallId = assignedSmallId; conn.active = true; pthread_mutex_unlock(&s_connectionsLock); app.DebugPrintf("POSIX LAN: Client connected, assigned smallId=%d\n", assignedSmallId); IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId]; extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, uint8_t smallId, bool isHost, bool isLocal); Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false); pthread_mutex_lock(&s_pendingJoinLock); s_pendingJoinSmallIds.push_back(assignedSmallId); pthread_mutex_unlock(&s_pendingJoinLock); DWORD *threadParam = new DWORD; *threadParam = assignedSmallId; pthread_mutex_lock(&s_connectionsLock); if (pthread_create(&s_connections[assignedSmallId].recvThread, NULL, RecvThreadProc, threadParam) == 0) s_connections[assignedSmallId].recvThreadActive = true; else delete threadParam; pthread_mutex_unlock(&s_connectionsLock); } return NULL; } void* WinsockNetLayer::RecvThreadProc(void* param) { uint8_t clientSmallId = (uint8_t)*(DWORD *)param; delete (DWORD *)param; pthread_mutex_lock(&s_connectionsLock); if (clientSmallId >= WIN64_NET_MAX_CLIENTS + 1 || !s_connections[clientSmallId].active) { pthread_mutex_unlock(&s_connectionsLock); return NULL; } SOCKET sock = s_connections[clientSmallId].tcpSocket; pthread_mutex_unlock(&s_connectionsLock); std::vector recvBuf; recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE); while (s_active) { uint8_t header[4]; if (!RecvExact(sock, header, 4)) { app.DebugPrintf("POSIX LAN: Client smallId=%d disconnected (header)\n", clientSmallId); break; } int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | ((uint32_t)header[3]); if (packetSize <= 0 || (unsigned int)packetSize > WIN64_NET_MAX_PACKET_SIZE) { app.DebugPrintf("POSIX LAN: Invalid packet size %d from client smallId=%d (max=%d)\n", packetSize, clientSmallId, (int)WIN64_NET_MAX_PACKET_SIZE); break; } if ((int)recvBuf.size() < packetSize) { recvBuf.resize(packetSize); app.DebugPrintf("POSIX LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId); } if (!RecvExact(sock, &recvBuf[0], packetSize)) { app.DebugPrintf("POSIX LAN: Client smallId=%d disconnected (body)\n", clientSmallId); break; } HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize); } pthread_mutex_lock(&s_connectionsLock); s_connections[clientSmallId].active = false; if (s_connections[clientSmallId].tcpSocket != INVALID_SOCKET) { close(s_connections[clientSmallId].tcpSocket); s_connections[clientSmallId].tcpSocket = INVALID_SOCKET; } pthread_mutex_unlock(&s_connectionsLock); pthread_mutex_lock(&s_disconnectLock); s_disconnectedSmallIds.push_back(clientSmallId); pthread_mutex_unlock(&s_disconnectLock); return NULL; } bool WinsockNetLayer::PopDisconnectedSmallId(uint8_t *outSmallId) { bool found = false; pthread_mutex_lock(&s_disconnectLock); if (!s_disconnectedSmallIds.empty()) { *outSmallId = s_disconnectedSmallIds.back(); s_disconnectedSmallIds.pop_back(); found = true; } pthread_mutex_unlock(&s_disconnectLock); return found; } void WinsockNetLayer::PushFreeSmallId(uint8_t smallId) { pthread_mutex_lock(&s_freeSmallIdLock); s_freeSmallIds.push_back(smallId); pthread_mutex_unlock(&s_freeSmallIdLock); } bool WinsockNetLayer::PopPendingJoinSmallId(uint8_t *outSmallId) { bool found = false; pthread_mutex_lock(&s_pendingJoinLock); if (!s_pendingJoinSmallIds.empty()) { *outSmallId = s_pendingJoinSmallIds.back(); s_pendingJoinSmallIds.pop_back(); found = true; } pthread_mutex_unlock(&s_pendingJoinLock); return found; } bool WinsockNetLayer::IsSmallIdConnected(uint8_t smallId) { if (smallId >= WIN64_NET_MAX_CLIENTS + 1) return false; return s_connections[smallId].active; } void WinsockNetLayer::CloseConnectionBySmallId(uint8_t smallId) { pthread_mutex_lock(&s_connectionsLock); if (smallId < WIN64_NET_MAX_CLIENTS + 1 && s_connections[smallId].active && s_connections[smallId].tcpSocket != INVALID_SOCKET) { close(s_connections[smallId].tcpSocket); s_connections[smallId].tcpSocket = INVALID_SOCKET; app.DebugPrintf("POSIX LAN: Force-closed TCP connection for smallId=%d\n", smallId); } pthread_mutex_unlock(&s_connectionsLock); pthread_mutex_lock(&s_earlyDataLock); if (smallId < WIN64_NET_MAX_CLIENTS + 1) s_earlyDataBuffers[smallId].clear(); pthread_mutex_unlock(&s_earlyDataLock); } void* WinsockNetLayer::ClientRecvThreadProc(void* /*param*/) { std::vector recvBuf; recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE); while (s_active && s_hostConnectionSocket != INVALID_SOCKET) { uint8_t header[4]; if (!RecvExact(s_hostConnectionSocket, header, 4)) { app.DebugPrintf("POSIX LAN: Disconnected from host (header)\n"); break; } int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | (uint32_t)header[3]; if (packetSize <= 0 || (unsigned int)packetSize > WIN64_NET_MAX_PACKET_SIZE) { app.DebugPrintf("POSIX LAN: Invalid packet size %d from host (max=%d)\n", packetSize, (int)WIN64_NET_MAX_PACKET_SIZE); break; } if ((int)recvBuf.size() < packetSize) recvBuf.resize(packetSize); if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize)) { app.DebugPrintf("POSIX LAN: Disconnected from host (body)\n"); break; } HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize); } s_connected = false; return NULL; } bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer) { if (s_advertising) return true; if (!s_initialized) return false; pthread_mutex_lock(&s_advertiseLock); memset(&s_advertiseData, 0, sizeof(s_advertiseData)); s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC; s_advertiseData.netVersion = netVer; s_advertiseData.gamePort = (uint16_t)gamePort; for (int i = 0; i < 31 && hostName[i] != L'\0'; i++) s_advertiseData.hostName[i] = (uint16_t)hostName[i]; s_advertiseData.playerCount = 1; s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS; s_advertiseData.gameHostSettings = gameSettings; s_advertiseData.texturePackParentId = texPackId; s_advertiseData.subTexturePackId = subTexId; s_advertiseData.isJoinable = 0; #ifdef WITH_SERVER_CODE s_advertiseData.isDedicatedServer = 1; #else s_advertiseData.isDedicatedServer = 0; #endif s_hostGamePort = gamePort; pthread_mutex_unlock(&s_advertiseLock); s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (s_advertiseSock == INVALID_SOCKET) { app.DebugPrintf("POSIX LAN: Failed to create advertise socket: %s\n", strerror(errno)); return false; } int broadcast = 1; setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, &broadcast, sizeof(broadcast)); s_advertising = true; if (pthread_create(&s_advertiseThread, NULL, AdvertiseThreadProc, NULL) == 0) s_advertiseThreadActive = true; app.DebugPrintf("POSIX LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT); return true; } void WinsockNetLayer::StopAdvertising() { s_advertising = false; if (s_advertiseSock != INVALID_SOCKET) { close(s_advertiseSock); s_advertiseSock = INVALID_SOCKET; } if (s_advertiseThreadActive) { pthread_join(s_advertiseThread, NULL); s_advertiseThreadActive = false; } } void WinsockNetLayer::UpdateAdvertisePlayerCount(uint8_t count) { pthread_mutex_lock(&s_advertiseLock); s_advertiseData.playerCount = count; pthread_mutex_unlock(&s_advertiseLock); } void WinsockNetLayer::UpdateAdvertisePlayerNames(uint8_t count, const char playerNames[][32]) { pthread_mutex_lock(&s_advertiseLock); memset(s_advertiseData.playerNames, 0, sizeof(s_advertiseData.playerNames)); s_advertiseData.playerCount = count; for (int i = 0; i < count && i < WIN64_LAN_BROADCAST_PLAYERS; i++) memcpy(s_advertiseData.playerNames[i], playerNames[i], 32); pthread_mutex_unlock(&s_advertiseLock); } void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable) { pthread_mutex_lock(&s_advertiseLock); s_advertiseData.isJoinable = joinable ? 1 : 0; pthread_mutex_unlock(&s_advertiseLock); } void* WinsockNetLayer::AdvertiseThreadProc(void* /*param*/) { struct sockaddr_in broadcastAddr; memset(&broadcastAddr, 0, sizeof(broadcastAddr)); broadcastAddr.sin_family = AF_INET; broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST; while (s_advertising) { pthread_mutex_lock(&s_advertiseLock); Win64LANBroadcast data = s_advertiseData; pthread_mutex_unlock(&s_advertiseLock); ssize_t sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0, (struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr)); if (sent < 0 && s_advertising) app.DebugPrintf("POSIX LAN: Broadcast sendto failed: %s\n", strerror(errno)); sleep(1); } return NULL; } bool WinsockNetLayer::StartDiscovery() { if (s_discovering) return true; if (!s_initialized) return false; s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (s_discoverySock == INVALID_SOCKET) { app.DebugPrintf("POSIX LAN: Failed to create discovery socket: %s\n", strerror(errno)); return false; } int reuseAddr = 1; setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, &reuseAddr, sizeof(reuseAddr)); struct sockaddr_in bindAddr; memset(&bindAddr, 0, sizeof(bindAddr)); bindAddr.sin_family = AF_INET; bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); bindAddr.sin_addr.s_addr = INADDR_ANY; if (bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) < 0) { app.DebugPrintf("POSIX LAN: Discovery bind failed: %s\n", strerror(errno)); close(s_discoverySock); s_discoverySock = INVALID_SOCKET; return false; } struct timeval timeout; timeout.tv_sec = 0; timeout.tv_usec = 500000; setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout)); s_discovering = true; if (pthread_create(&s_discoveryThread, NULL, DiscoveryThreadProc, NULL) == 0) s_discoveryThreadActive = true; app.DebugPrintf("POSIX LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT); return true; } void WinsockNetLayer::StopDiscovery() { s_discovering = false; if (s_discoverySock != INVALID_SOCKET) { close(s_discoverySock); s_discoverySock = INVALID_SOCKET; } if (s_discoveryThreadActive) { pthread_join(s_discoveryThread, NULL); s_discoveryThreadActive = false; } pthread_mutex_lock(&s_discoveryLock); s_discoveredSessions.clear(); pthread_mutex_unlock(&s_discoveryLock); } std::vector WinsockNetLayer::GetDiscoveredSessions() { std::vector result; pthread_mutex_lock(&s_discoveryLock); result = s_discoveredSessions; pthread_mutex_unlock(&s_discoveryLock); return result; } void* WinsockNetLayer::DiscoveryThreadProc(void* /*param*/) { char recvBuf[1024]; const size_t MAX_DISCOVERED_SESSIONS = 64; while (s_discovering) { struct sockaddr_in senderAddr; socklen_t senderLen = sizeof(senderAddr); ssize_t recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0, (struct sockaddr *)&senderAddr, &senderLen); if (recvLen < 0) continue; if ((size_t)recvLen < sizeof(Win64LANBroadcast)) continue; Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf; if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC) continue; broadcast->hostName[31] = 0; for (int pn = 0; pn < WIN64_LAN_BROADCAST_PLAYERS; pn++) broadcast->playerNames[pn][31] = '\0'; char senderIP[64]; inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP)); DWORD now = GetTickCount(); pthread_mutex_lock(&s_discoveryLock); bool found = false; for (size_t i = 0; i < s_discoveredSessions.size(); i++) { if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 && s_discoveredSessions[i].hostPort == (int)broadcast->gamePort) { s_discoveredSessions[i].netVersion = broadcast->netVersion; for (int c = 0; c < 32; c++) s_discoveredSessions[i].hostName[c] = (wchar_t)broadcast->hostName[c]; s_discoveredSessions[i].playerCount = broadcast->playerCount; s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers; s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings; s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId; s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId; s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0); s_discoveredSessions[i].isDedicatedServer = (broadcast->isDedicatedServer != 0); s_discoveredSessions[i].lastSeenTick = now; memcpy(s_discoveredSessions[i].playerNames, broadcast->playerNames, sizeof(broadcast->playerNames)); found = true; break; } } if (!found) { if (s_discoveredSessions.size() >= MAX_DISCOVERED_SESSIONS) { pthread_mutex_unlock(&s_discoveryLock); continue; } Win64LANSession session; memset(&session, 0, sizeof(session)); strncpy(session.hostIP, senderIP, sizeof(session.hostIP) - 1); session.hostPort = (int)broadcast->gamePort; session.netVersion = broadcast->netVersion; for (int c = 0; c < 32; c++) session.hostName[c] = (wchar_t)broadcast->hostName[c]; session.playerCount = broadcast->playerCount; session.maxPlayers = broadcast->maxPlayers; session.gameHostSettings = broadcast->gameHostSettings; session.texturePackParentId = broadcast->texturePackParentId; session.subTexturePackId = broadcast->subTexturePackId; session.isJoinable = (broadcast->isJoinable != 0); session.isDedicatedServer = (broadcast->isDedicatedServer != 0); session.lastSeenTick = now; memcpy(session.playerNames, broadcast->playerNames, sizeof(broadcast->playerNames)); s_discoveredSessions.push_back(session); app.DebugPrintf("POSIX LAN: Discovered game \"%ls\" at %s:%d\n", session.hostName, session.hostIP, session.hostPort); } for (size_t i = s_discoveredSessions.size(); i > 0; i--) { if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000) { app.DebugPrintf("POSIX LAN: Session \"%ls\" at %s timed out\n", s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP); s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1)); } } pthread_mutex_unlock(&s_discoveryLock); } return NULL; } #endif // __linux__